Post your railroads!

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thomasthespacefox
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Post your railroads!

by thomasthespacefox » Tue Mar 12, 2019 00:59

This topic is a nice little place for people to share their awesome railroad builds using the Advanced Trains mod by Orwell.

to get things started:
all aboard the Mountain Valley Express!

yes thats a 45-degree viaduct and station platform :)
+ Spoiler

This station turned out quite well
+ Spoiler

Carpathian mapgen. minetest v5
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Re: Post your railroads!

by thomasthespacefox » Tue May 21, 2019 19:00

Sloped Viaduct. also, the new train pitching in v5 looks awesome, thanks to v5's new entity rotation.
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Re: Post your railroads!

by yw05 » Sun Jun 02, 2019 10:03

LinuxWorks Server (port 30000 at linux-forks.de) has tons of railway. You can find them at the server Wiki.
Here's some of them on the server (mainly related to Crossroads, as I am currently working on trains there).
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Re: Post your railroads!

by yw05 » Mon Jun 03, 2019 12:39

thomasthespacefox wrote:yes thats a 45-degree viaduct and station platform :)
+ Spoiler


Another screenshot of a 45-deg. track:
+ Spoiler

Also, I really don't recommend using only one track for the line unless it's a loop line (in my photo). With double tracks and interlocking (or LuaATC) it is possible to have multiple trains on the same line.
thomasthespacefox wrote:This station turned out quite well
+ Spoiler


Unfortunately, train doors can't open on both sides at the same time. One of your platforms is useless. I would recommend replacing that unused platform with a banner showing the station name or something like that.
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Re: Post your railroads!

by thomasthespacefox » Mon Jun 03, 2019 13:33

yw05 wrote:
thomasthespacefox wrote:This station turned out quite well
+ Spoiler


Unfortunately, train doors can't open on both sides at the same time. One of your platforms is useless. I would recommend replacing that unused platform with a banner showing the station name or something like that.

I know that. Its just the slightly imperfect symmetry would bother me. :p
 

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Re: Post your railroads!

by yw05 » Mon Jun 03, 2019 13:46

thomasthespacefox wrote:I know that. Its just the slightly imperfect symmetry would bother me. :p

Ok, but if you can have two train lines there you can actually use the other platform and keep it's look. At least you can consider placing another track at that platform even if you have no train running there (yet). Anyway, I would still recomming looking at the trains at the LinuxWorks Server. They have some nice train lines.
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Re: Post your railroads!

by yw05 » Sun Jun 09, 2019 16:58

The advtrains_moreplatforms mod is quie interesting - also includes paths that do not block trains.
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Re: Post your railroads!

by thomasthespacefox » Wed Jul 03, 2019 18:30

Image
Reworked Basecamp Station to have a whopping 4 tracks (with 2 more behind this point-of-view)

Was a pain to move the massive viaduct over a few nodes, but other than that it was easy enough.
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Re: Post your railroads!

by Hume2 » Sun Aug 04, 2019 09:28

My recently built bridge on Tunnelers' Abyss, leading to Cody Island:
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Re: Post your railroads!

by Hume2 » Sun Dec 01, 2019 19:59

Diagonal platforms o_O
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And another of my diagonal bridges.
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Re: Post your railroads!

by Walker » Sun Dec 01, 2019 20:51

from my "RailWorld"-World xD:Image
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Re: Post your railroads!

by voxelproof » Tue Dec 03, 2019 14:01

thomasthespacefox wrote:
yes thats a 45-degree viaduct and station platform :)


That's something new... I was pretty sure that AdvTrains allows only 30 degrees angles of turns. Pretty interesting and refreshing so to speak :)
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Re: Post your railroads!

by orwell » Wed Dec 04, 2019 17:05

Yes, for single curves the maximum angle is somewhere around 30° (26.56° to be precise, which is arctan(1/2) ). But tracks exist in rotated forms of 0°, 30°, 45° and 60°.
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Re: Post your railroads!

by voxelproof » Thu Dec 05, 2019 10:12

orwell wrote:Yes, for single curves the maximum angle is somewhere around 30° (26.56° to be precise, which is arctan(1/2) ). But tracks exist in rotated forms of 0°, 30°, 45° and 60°.


However I suppose that it is not possible to connect 'straight' track with the one rotated by 45°? (Forgive me a newbe question, I haven't used your mod yet albeit I find it one of the reasons of my lasting interest in Minetest).

EDIT Ok, I've looked into the manual and now everything clarified (I misunderstood your pretty obvious explanation). Great work by the way, thank you :)
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