So I guess that settles it XDTumeniNodes wrote:It's also nice that we have, somewhat of a Godot link, by the name of Calinou ; )
Is he still active?
So I guess that settles it XDTumeniNodes wrote:It's also nice that we have, somewhat of a Godot link, by the name of Calinou ; )
https://github.com/perbone/luascriptzing269 wrote:Godot does not support lua so all mods would need rewritten. It does support c++ modules so the mapgens could probably be ported without too much effort.
OK cool so no mod loss!!TumeniNodes wrote:https://github.com/perbone/luascriptzing269 wrote:Godot does not support lua so all mods would need rewritten. It does support c++ modules so the mapgens could probably be ported without too much effort.
That's a game changer right there. GZDoom got it recently.Kevin Tee wrote:Godot Engine 4.0 will support Vulkan.
No denying that. They are probably the reason why Sora isn't in Super Smash Bros Ultimate. However, some of the heroes from the Dragon Quest series will be...TumeniNodes wrote:I would not touch anything related, even distantly to Disney, they are the entertainment industries MS (possibly even more sinister and underhanded)
The less work that has to be done, the greater the chances for Godot.TumeniNodes wrote:https://github.com/perbone/luascript
To be realistic: There won't be any graphics engine changes in the foreseeable future or any time after that.Extex wrote:Will this be set aside for like 6.x? Since it's a compatibility breaking change
I think, a complete rewrite is the only thing that can solve all the issuesrubenwardy wrote:Switching to something like Godot would require a complete rewrite. It would be much simpler to change to something which has a similar architecture, like Ogre3d
Irrlicht is blamed for a lot of problems, but most user visible problems are actually from minetest's code - not irrlicht
Complete rewrite never solves all old issues, but always add a lot of new ones.burli wrote:I think, a complete rewrite is the only thing that can solve all the issuesrubenwardy wrote:Switching to something like Godot would require a complete rewrite. It would be much simpler to change to something which has a similar architecture, like Ogre3d
Irrlicht is blamed for a lot of problems, but most user visible problems are actually from minetest's code - not irrlicht
I agree that you can add new issues, but I don't agree that you can't fix all old issues, except you want to keep backward compatibility.Xudo wrote: Complete rewrite never solves all old issues, but always add a lot of new ones.
Aye, but that engine does not have Vulcan, and there's no telling if it ever will. Vulcan matters. That's what I learned from GZDoom.benrob0329 wrote:I'm surprised no one has discussed using Urho3D (the engine c55 used for a demo in a similar spirit to MT with). It has official Lua bindings and is overall a pretty modern engine.
This. Fancy shaders wont’t bring creativity in and of itself.Fixer wrote:I would rather see breakthroughs in actual gameplay in minetest game and final rename of engine/game.
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