Other, Superior Open Source Game Engines Exist Now... :D

Extex
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Re: Other, Superior Open Source Game Engines Exist Now... :D

by Extex » Thu Jul 04, 2019 03:12

TumeniNodes wrote:It's also nice that we have, somewhat of a Godot link, by the name of Calinou ; )

So I guess that settles it XD

Is he still active?
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Re: Other, Superior Open Source Game Engines Exist Now... :D

by Extex » Thu Jul 04, 2019 20:16

So I guess it's just a matter of getting started now, huh?
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Re: Other, Superior Open Source Game Engines Exist Now... :D

by Kevin Tee » Fri Jul 05, 2019 22:15

Found this Godot Voxel Github page.

https://github.com/Zylann/godot_voxel
https://github.com/Zylann/voxelgame
The code is not under GPL license tho, but extremely permissive one.

Edit: just found that Godot implement simplex noise in 3.1, so maybe zylann voxel is not necessary anymore.
 

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Re: Other, Superior Open Source Game Engines Exist Now... :D

by Extex » Sat Jul 06, 2019 04:55

Image
SOO COOL!
Attachments
2016_05_04_0319_w800.png
(773.9 KiB) Not downloaded yet
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Re: Other, Superior Open Source Game Engines Exist Now... :D

by Kevin Tee » Sat Jul 06, 2019 13:25

If we would like to migrate minetest to godot engine, would mapgen and mods must be rewritten? Can we build minetest in godot in such a way that old mapgen and mods still work? Is it possible?
 

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Re: Other, Superior Open Source Game Engines Exist Now... :D

by Mantar » Sat Jul 06, 2019 17:05

Mapgen shouldn't be linked to the graphics engine in any way. I mean I guess it's possible, I haven't looked at the code for that, but that would be a weird decision on the behalf of the devs.
Off the top of my head early in the morning, I imagine you're probably looking at display, input, model loading, formspecs, and a few corner cases that would have to be rewritten or modified.
 

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Re: Other, Superior Open Source Game Engines Exist Now... :D

by zing269 » Sat Jul 06, 2019 17:12

Godot does not support lua so all mods would need rewritten. It does support c++ modules so the mapgens could probably be ported without too much effort.
 

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Re: Other, Superior Open Source Game Engines Exist Now... :D

by TumeniNodes » Sat Jul 06, 2019 18:28

zing269 wrote:Godot does not support lua so all mods would need rewritten. It does support c++ modules so the mapgens could probably be ported without too much effort.


https://github.com/perbone/luascript
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Re: Other, Superior Open Source Game Engines Exist Now... :D

by Extex » Sun Jul 07, 2019 02:06

TumeniNodes wrote:
zing269 wrote:Godot does not support lua so all mods would need rewritten. It does support c++ modules so the mapgens could probably be ported without too much effort.


https://github.com/perbone/luascript

OK cool so no mod loss!!
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Re: Other, Superior Open Source Game Engines Exist Now... :D

by Extex » Sun Jul 07, 2019 19:57

Could someone who knows what their talking about (XD obviously not me) make an issue for this on github?
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Re: Other, Superior Open Source Game Engines Exist Now... :D

by Inocudom » Mon Jul 08, 2019 20:11

Kevin Tee wrote:Godot Engine 4.0 will support Vulkan.

That's a game changer right there. GZDoom got it recently.

TumeniNodes wrote:I would not touch anything related, even distantly to Disney, they are the entertainment industries MS (possibly even more sinister and underhanded)

No denying that. They are probably the reason why Sora isn't in Super Smash Bros Ultimate. However, some of the heroes from the Dragon Quest series will be...

TumeniNodes wrote:https://github.com/perbone/luascript

The less work that has to be done, the greater the chances for Godot.
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Re: Other, Superior Open Source Game Engines Exist Now... :D

by Extex » Tue Jul 09, 2019 00:06

So I guess Godot is the best choice.
And since it's the only one being properly considered but:
Will this be set aside for like 6.x? Since it's a compatibility breaking change
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Re: Other, Superior Open Source Game Engines Exist Now... :D

by Linuxdirk » Tue Jul 09, 2019 06:09

Extex wrote:Will this be set aside for like 6.x? Since it's a compatibility breaking change

To be realistic: There won't be any graphics engine changes in the foreseeable future or any time after that.
 

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Re: Other, Superior Open Source Game Engines Exist Now... :D

by rubenwardy » Tue Jul 09, 2019 12:51

Switching to something like Godot would require a complete rewrite. It would be much simpler to change to something which has a similar architecture, like Ogre3d

Irrlicht is blamed for a lot of problems, but most user visible problems are actually from minetest's code - not irrlicht
 

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Re: Other, Superior Open Source Game Engines Exist Now... :D

by burli » Tue Jul 09, 2019 12:58

rubenwardy wrote:Switching to something like Godot would require a complete rewrite. It would be much simpler to change to something which has a similar architecture, like Ogre3d

Irrlicht is blamed for a lot of problems, but most user visible problems are actually from minetest's code - not irrlicht


I think, a complete rewrite is the only thing that can solve all the issues
 

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Re: Other, Superior Open Source Game Engines Exist Now... :D

by runs » Tue Jul 09, 2019 14:28

There are no developers for the tasks to do, so imposible imposible imposible to switch to another engine... Be realistic...

We need before another engine:
-Key bindings.
-Text render: Incredible that Minecraft had this feature (signs) since v.0.1 and Minetest still not.
-Better wield stuff, i.e. two-handed (sword and shield), no movement when use key...
-Entities framework.
etc.
etc.
etc.
 

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Re: Other, Superior Open Source Game Engines Exist Now... :D

by Xudo » Tue Jul 09, 2019 18:31

burli wrote:
rubenwardy wrote:Switching to something like Godot would require a complete rewrite. It would be much simpler to change to something which has a similar architecture, like Ogre3d

Irrlicht is blamed for a lot of problems, but most user visible problems are actually from minetest's code - not irrlicht


I think, a complete rewrite is the only thing that can solve all the issues

Complete rewrite never solves all old issues, but always add a lot of new ones.
 

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Re: Other, Superior Open Source Game Engines Exist Now... :D

by Mantar » Wed Jul 10, 2019 18:37

Absolutely, refactoring existing code is virtually always better than trying to get a whole new codebase up and running.
 

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Re: Other, Superior Open Source Game Engines Exist Now... :D

by burli » Thu Jul 11, 2019 09:38

Xudo wrote:Complete rewrite never solves all old issues, but always add a lot of new ones.

I agree that you can add new issues, but I don't agree that you can't fix all old issues, except you want to keep backward compatibility.

And because I know the core developers I know that they never will give up backward compatibility, so you are right in this case.
 

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Re: Other, Superior Open Source Game Engines Exist Now... :D

by krzmaciek » Thu Jul 18, 2019 13:10

Godot Engine looks like good engine to use, but devs would need to rewrite a lot of code :/
 

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Re: Other, Superior Open Source Game Engines Exist Now... :D

by benrob0329 » Thu Jul 18, 2019 14:04

I'm surprised no one has discussed using Urho3D (the engine c55 used for a demo in a similar spirit to MT with). It has official Lua bindings and is overall a pretty modern engine.
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Re: Other, Superior Open Source Game Engines Exist Now... :D

by Inocudom » Thu Jul 25, 2019 22:19

benrob0329 wrote:I'm surprised no one has discussed using Urho3D (the engine c55 used for a demo in a similar spirit to MT with). It has official Lua bindings and is overall a pretty modern engine.

Aye, but that engine does not have Vulcan, and there's no telling if it ever will. Vulcan matters. That's what I learned from GZDoom.
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Re: Other, Superior Open Source Game Engines Exist Now... :D

by benrob0329 » Sat Jul 27, 2019 20:04

Vulkan does not matter as much as things like Wayland support or stability. Yes it's nice to have, but considering it's a brand new Graphics API (only a few years old) it's amazing that it's supported as much as it is right now. Also keeping in mind most of MT's user base is on mobile or older hardware, Vulkan support does not matter to most people in this community as they can't even make use of it. OpenGL ES and efficient shaders, particles, etc are all much more important factors to consider.
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Re: Other, Superior Open Source Game Engines Exist Now... :D

by Fixer » Sun Aug 04, 2019 20:07

I would rather see breakthroughs in actual gameplay in minetest game and final rename of engine/game.
 

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Re: Other, Superior Open Source Game Engines Exist Now... :D

by texmex » Mon Aug 05, 2019 10:25

Fixer wrote:I would rather see breakthroughs in actual gameplay in minetest game and final rename of engine/game.

This. Fancy shaders wont’t bring creativity in and of itself.
 

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