Should we "advertise" Minetest better ?

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Re: Should we "advertise" Minetest better ?

by Wizard Of mkdir » Post

I think that turning Minetest into a game engine with the ability to release games standalone is the best way to advertise it, and in general make the games more accessible (discussion on whether it is a good idea here). I think many more people would join the Minetest community if they saw e. g. Nodecore on some other platform, like itch.io, with a link to the main Minetest website built in to the game somehow. I think with enough demand this could be done, most of all that is needed is just a simple way to release games made with Minetest, and some way to insure that these games give credit to the engine, e. g. by having a "Made with Minetest: minetest.net" textbox somewhere in the corner.

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Re: Should we "advertise" Minetest better ?

by wsor4035 » Post

linking minetest issue for above comment https://github.com/minetest/minetest/issues/8727
j5uBLfc6NxgersvVj5D5dIsiKDkoQb0o

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Re: Should we "advertise" Minetest better ?

by LordPhyre » Post

Mentos wrote:
Tue Dec 07, 2021 16:21
I think Minetest game should come at least with some mobs (neutral and hostile) and a better world generation with more biomes. That would improve a lot the single player survival mode. I know there are mods out there, but people need a solid core game with something to play with. Mods come when the vanilla game gets boring.
Yes agreed, but others don't agree.
Basically adding mobs will make the gameplay already twice as bearable.
But since other people insist that Minetest Game isn't of much importance, and that Minetest is an engine, not a game, I think that most of the effort required to achieve those things isn't worth it.

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Re: Should we "advertise" Minetest better ?

by Festus1965 » Post

Should we "advertise" Minetest better ?
by LMD » Wed Jun 12, 2019 13:17
as always, a lot of discussion, and did anything change in this 2.5 years ?

maybe yes, some realized that there is NO advertising so far yet.

Then we should start a new Thread and discuss another 2.5 years about:
How to advertise minetest ?

and later where to advertise ...

and then who will do it?
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Re: Should we "advertise" Minetest better ?

by runs » Post

Festus1965 wrote:
Tue Dec 07, 2021 23:47
Should we "advertise" Minetest better ?
by LMD » Wed Jun 12, 2019 13:17
as always, a lot of discussion, and did anything change in this 2.5 years ?

maybe yes, some realized that there is NO advertising so far yet.

Then we should start a new Thread and discuss another 2.5 years about:
How to advertise minetest ?

and later where to advertise ...

and then who will do it?
Things have been done: social networks, the prize game.

No billboard is going to be hired, no invasive ads on the web. But something is something, step by step....

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Re: Should we "advertise" Minetest better ?

by Festus1965 » Post

They have huge billboards here ... I thought about that already ... and my daugher was laughing ... but I have no idea what that costs ... at the highway near schools here ... haha
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Re: Should we "advertise" Minetest better ?

by LordPhyre » Post

Festus1965 wrote:
Tue Dec 07, 2021 23:47
Should we "advertise" Minetest better ?
by LMD » Wed Jun 12, 2019 13:17
as always, a lot of discussion, and did anything change in this 2.5 years ?

maybe yes, some realized that there is NO advertising so far yet.

Then we should start a new Thread and discuss another 2.5 years about:
How to advertise minetest ?

and later where to advertise ...

and then who will do it?
Well neither you or me are "in charge" of minetest. The only thing we can do is wait and hope the devs will read the discussion, make some decisions, and etc.
But you have a point. Similar discussions on big issues have been reposted by different people here and in other places, yet nothing has been done about it.

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Re: Should we "advertise" Minetest better ?

by LMD » Post

LordPhyre wrote:
Wed Dec 08, 2021 13:19
Festus1965 wrote:
Tue Dec 07, 2021 23:47
Should we "advertise" Minetest better ?
by LMD » Wed Jun 12, 2019 13:17
as always, a lot of discussion, and did anything change in this 2.5 years ?

maybe yes, some realized that there is NO advertising so far yet.

Then we should start a new Thread and discuss another 2.5 years about:
How to advertise minetest ?

and later where to advertise ...

and then who will do it?
Well neither you or me are "in charge" of minetest. The only thing we can do is wait and hope the devs will read the discussion, make some decisions, and etc.
Wrong. There's a third option: Contribute yourself. While you shouldn't pretend to be official, you can still create content and advertise it, advertise Minetest itself, etc.
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Re: Should we "advertise" Minetest better ?

by runs » Post

LMD wrote:
Wed Dec 08, 2021 16:26
LordPhyre wrote:
Wed Dec 08, 2021 13:19
Festus1965 wrote:
Tue Dec 07, 2021 23:47


as always, a lot of discussion, and did anything change in this 2.5 years ?

maybe yes, some realized that there is NO advertising so far yet.

Then we should start a new Thread and discuss another 2.5 years about:
How to advertise minetest ?

and later where to advertise ...

and then who will do it?
Well neither you or me are "in charge" of minetest. The only thing we can do is wait and hope the devs will read the discussion, make some decisions, and etc.
Wrong. There's a third option: Contribute yourself. While you shouldn't pretend to be official, you can still create content and advertise it, advertise Minetest itself, etc.
Sure, that's what I do. Create games. I even sell T-shirts!

All for the cause.

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Re: Should we "advertise" Minetest better ?

by Festus1965 » Post

LMD wrote:
Wed Dec 08, 2021 16:26
Wrong. There's a third option: Contribute yourself. While you shouldn't pretend to be official, you can still create content and advertise it, advertise Minetest itself, etc.
Haha, I still remember the shout out after I did the webpages like th.minetest.one and a view other languages about if I am allowed to do that, if I am allowed to sue same content ...
Also next cry out hen i started gitea.minetest.one ...

No, forget it. Too many people here speak with split tongue.

The 'namecards' size ads, spread at my daughters school was still the best effect I ever have seen.

But as I know now that there are server-owners making money with mt (fork minecraft and ads) THEY should also pay it (the as for mt).
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Re: Should we "advertise" Minetest better ?

by LordPhyre » Post

LMD wrote:
Wed Dec 08, 2021 16:26
LordPhyre wrote:
Wed Dec 08, 2021 13:19
Well neither you or me are "in charge" of minetest. The only thing we can do is wait and hope the devs will read the discussion, make some decisions, and etc.
Wrong. There's a third option: Contribute yourself. While you shouldn't pretend to be official, you can still create content and advertise it, advertise Minetest itself, etc.
Yea but that has been already happening, and it's not changing anything.
I want change, to Minetest itself, so that it becomes more popular and stuff. (that was the point of the thread right)
If we advertise Minetest, as it is now, people will always look at it as "free linux mc" instead of what is desired: "moddable linux block game engine"
Nevertheless, I think advertising Minetest specifically the way we want could do some good.
BUT, big issue, im too lazy too lol

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Re: Should we "advertise" Minetest better ?

by Mentos » Post

Another suggestion for Minetest is a better and more diversified world generation. The vanilla world generator is boring, I think exploration itself is a big slice of the cake.

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Re: Should we "advertise" Minetest better ?

by rubenwardy » Post

Mentos wrote:
Thu Dec 09, 2021 15:30
Another suggestion for Minetest is a better and more diversified world generation. The vanilla world generator is boring, I think exploration itself is a big slice of the cake.
have you tried another map generator? There's a choice of multiple. Valleys and Carpathian are both interesting
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Re: Should we "advertise" Minetest better ?

by Mentos » Post

I forgot to specify, I know there are really good mods capable of doing that. I just think MT game needs a fresh new world generator without mods, new players can be disappointed by playing with the vanilla one.

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Re: Should we "advertise" Minetest better ?

by rubenwardy » Post

Again, there's more than one vanilla mapgen. Have you tried the others?
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Re: Should we "advertise" Minetest better ?

by LordPhyre » Post

Mentos wrote:
Thu Dec 09, 2021 15:30
Another suggestion for Minetest is a better and more diversified world generation. The vanilla world generator is boring, I think exploration itself is a big slice of the cake.
What did you have in mind? A new world gen sounds cool but what are you asking for specifically?

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Re: Should we "advertise" Minetest better ?

by Festus1965 » Post

LMD wrote:
Sun Jun 16, 2019 08:11
I guess this isn't yours Festus ?
was ... ! but I stopped MultiCraft as you as admin/server main support Client programmers misuse it for ads and earn money for them ...

but just another issue - server admins should know:
just happened as so often:
Asia Thailand wrote:Chronoz: hi everyone
Chronoz: someone
Chronoz: -.-
Chronoz left the game
You need to be on your server IF you want to have gamer,
most gamer still can't play alone or think it is a chat game (haha)

My gamer can't answer, as we use 2 main other chat groups to prevent them from just happened again ... sexy gamer, so have some gamer logged in, but new ones can't talk with them - I was just making another server for a father ... full off afk in this time, but success ... one more that might attract new gamer later

So a good server I guess need 3 'admins' that can support each a shift of 8 hours behind to make sure gamer never alone haha

I don't mind, I have still my kids, some parent in to watch, for for others start new server ...

Stay on and take care of the new gamer !!!
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Re: Should we "advertise" Minetest better ?

by Festus1965 » Post

another reason - that something ELSE have to be before advertising :

admins have to make better server , just on the base of
* hardware
* software (and maybe settings)
* database (and also settings)
* minetest.conf settings

I as now for some longer on some Top server with similar mods as
* Pandorabox
* Your-Land.de (no technic) - here 64 against only my 32GB RAM
* VF-Server also - this CPU has rank 22xxx my one just 7700,
and this is not an advertising with that lag, that over 15 gamer loose fun.

Whatever we might get 100dreds of new gamer ... they ill not stay, and also think that minetest itself is slow ...
So all dev work is useless on this fact.
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Re: Should we "advertise" Minetest better ?

by Komodo » Post

Festus1965 wrote:
Wed Dec 08, 2021 21:36
The 'namecards' size ads, spread at my daughters school was still the best effect I ever have seen.
Hey Festus, can you elaborate on this? What did you do? Take an ad out in a pamphlet or did you actually hand out little business cards about your server? I'm curious about your experience doing this. Thanks.
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Re: Should we "advertise" Minetest better ?

by Festus1965 » Post

Festus1965 wrote:
Wed Dec 08, 2021 21:36
The 'namecards' size ads, spread at my daughters school was still the best effect I ever have seen.
Komodo wrote:
Fri Mar 11, 2022 06:29
Hey Festus, can you elaborate on this? What did you do? Take an ad out in a pamphlet or did you actually hand out little business cards about your server? I'm curious about your experience doing this. Thanks.
I was asked from other parents in School how Celine learn so easy English (even I am German), and offered as out of my experience as teacher and also chief of stuff about 'how to learn' that learning during gaming and fun worked much better, so told them let them play something easy, child nice like I do with let her play minetest, no monster, no violence and by the way get most of vocabulary needed just at that age they was in kindergarten.
Also offered this in the parents meeting every year, when asked me what I do to train Celine English.

The easy question to parent was what is easier to tell them, and what they do more often on their own : gaming or (out of Schoolbook) learning ! ... clear

So this name-cards paper-cuts of prints, where just basic info about the game, where to get it, how to install and where I am (my server) to keep them free from danger. Own channel, overwatch
So they had the chance to 'work' with the needed vocabulary in this time ... and learn even more in the game ..
but nowadays ... its more like a meeting point

learning: I told
* better short and repeat two times a day not more then 2 or 3 subjects, each 15 min is ok
* take a break after ... between lessons 10-15 min, without ! watch some video, or do games
* look for some activity or game, you can combine lessons stuff with reality
as I told, when kids in school had lesson about shopping center, we went there and was looking the vocabulary elevator, escalator, door, cart our own ...
* as the combining of new vocabulary to known vocabulary or work they do, or other things they know, fixes a new thing easier.
* learning remember as of hear: 10%, read 20%, tell a bit more, write it 50%, but practice it goes to 75% ...
... and here is gaming is practice in a way to keep information, and if this game use same subject, vocabulary, whatever you need for study ... WELL ...



but just check out this:
* Server settings, measurements and settings
* then also same offer here minetest tuning
* or in my thread Asia Thailand about ABM (intervall and change) before and now also dtime (repeating lowering)

Yes, I would like to spread name cards about minetest, but with this high lag I think not good idea, if they are not trained to chose the right server for nice experience.
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Re: Should we "advertise" Minetest better ?

by Tuxilio » Post

LMD wrote:
Wed Jun 12, 2019 06:17
What do you think ? Is there something you (especially server owners) could do convince mobile users to use the official client ? Should the website, the icon or the Google Play gallery be "spiced up" ? The forums ?
If the forum stays as slow as it is now, it's not good advertising....
yw05 wrote:
Fri Jun 14, 2019 23:37
"Please note that there are unofficial forks of the Minetest app, and such forks may cause compatitability problems. Therefore, we recommend downloading the official Minetest app at [...]. [... (same as yours)]"
That would be a very good idea. I also think that you should definitely inform about the main client.

See also: How can we convince more players of Minetest?

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Re: Should we "advertise" Minetest better ?

by Nininik » Post

Maybe we can like write minetest in places? Also minetest channels are less popular than multicraft the most popular minetest vid has about 19 comments but one of XREALM videos had like 352 comments
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Re: Should we "advertise" Minetest better ?

by Unacceptium_core » Post

if mobile players try the official client because of these advertisings, they will go back to the bad forks, because of controls, better look, and a really important issue- jump and sneak buttons unusable on newer phones due to active anti-touch features on screen side, wich cant be deactivated any way. for example, im forced to play with a fork version wich have these buttons raised.
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Re: Should we "advertise" Minetest better ?

by Blockhead » Post

Unacceptium_core wrote:
Wed Sep 27, 2023 09:26
jump and sneak buttons unusable on newer phones due to active anti-touch features on screen side, wich cant be deactivated any way
Is this a feature just for phones with the bevelled edge that has screen pixels on it, or do most new phones even with flat screens have it?
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Re: Should we "advertise" Minetest better ?

by Unacceptium_core » Post

Blockhead wrote:
Wed Sep 27, 2023 17:27
Unacceptium_core wrote:
Wed Sep 27, 2023 09:26
jump and sneak buttons unusable on newer phones due to active anti-touch features on screen side, wich cant be deactivated any way
Is this a feature just for phones with the bevelled edge that has screen pixels on it, or do most new phones even with flat screens have it?
both have, my phone is flat screen and this function is software controlled
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