MTG: Desert mining just got even worse

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0ssd
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Re: MTG: Desert mining just got even worse

by 0ssd » Tue Oct 08, 2019 05:00

parasite wrote:So the solution that will satisfy some complainers is to do PR for minetest game introducing few new blocks:
* coal in desert stone
* iron in desert stone
* copper in desert stone
and maybe
* coal in stoneblock
* gold in stoneblock
and then setting the appropriate min and max height of spawning of these ...


I've seen a mod about desert stone that added desert mineral ores but I don't remember the name right now, so you might want to take a look at it... Since desert stone now extends downwards more, why not give the deserts more layers of desert sand and sandstone? If more of the underground is useless, then why not make the surface... bigger or deeper? This would yield more desert sand/sandstone per m².
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runs
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PolySaken
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Re: MTG: Desert mining just got even worse

by PolySaken » Wed Oct 09, 2019 06:06

runs wrote:My vote goes to pockets of oil!!! :-D

Buckets of which could be used as alternative fuel for furnaces
 

Sokomine
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Re: MTG: Desert mining just got even worse

by Sokomine » Wed Oct 09, 2019 15:22

Oil certainly sounds good. But there's something else: Many mods add diffrent types of stone. And there's hardware coloring now. The desert could be composed of sandstone in diffrent colors. Thus, builders will get new nice materials for their houses at little extra cost. Perhaps the colors ought to be limited to 8 diffrent ones (although 256 would be possible) in order to allow for stairs and slabs and the like out of that new sandstone type.
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