I stop making mods & updating

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AiTechEye
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I stop making mods & updating

by AiTechEye » Post

I will not continue to update mods or make any new if there is no good reason for it.

There is exception for some mods, like if it is just a litle job in a few minuts, updating many (have made about 35) would just be too much job.

The reason is coding makes me stressed.

Thanks hyperfocus!



Update:
I lost my interest for Godot, was harder than minetest modding :)
Last edited by AiTechEye on Sat Feb 20, 2021 16:41, edited 5 times in total.

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Hamlet
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Re: I stop modding minetest

by Hamlet » Post

Thanks for sharing your mods, thanks for giving us the chance of enjoying the fruits of the time that you've spent.

Best wishes for your present and future projects!
My repositories: Codeberg.org | My ContentDB's page

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benrob0329
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Re: I stop modding minetest

by benrob0329 » Post

Well, good luck with your future projects. It was great having you here, with all your mods and experiments. Hopefully you do the same with Godot :-)

Sokomine
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Re: I stop modding minetest

by Sokomine » Post

Perhaps you'll regain intrest again after a pause. Voxels do have advantages :-) (Besides...are you sure that not one of your AI mobs took control of your keyboard...?)
A list of my mods can be found here.

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AiTechEye
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Re: I stop modding minetest

by AiTechEye » Post

those aren't that powerful :) but took control of my interest in about a year.

there are more somewhat unseen mobs in viewtopic.php?f=15&t=22340

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voxelproof
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Re: I stop modding minetest

by voxelproof » Post

and the past years just got more and more bored of the voxelbased dimension).
I perfectly understand your voxel-induced disgust :-)) However keep in mind that voxel grid is surprisingly sufficient to model every aspect of our real dimension :)

Yes, it is.
To miss the joy is to miss all. Robert Louis Stevenson

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