Does it make sense to create linux repo for mods?

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Kevin Tee
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Does it make sense to create linux repo for mods?

by Kevin Tee » Sun Jan 12, 2020 20:34

I'm thinking of creating linux repository for mods. By putting many mods as possible into 1 single 3rd party repo.

With linux repository you can,
- Get latest mods version immediately.
- Install many mods very easily because the package manager will put the mod into the correct folder for you.
- Automatic update
- Can prevent mods that are not compatible with new MT version to be install by checking MT dependency (assuming you install MT from your linux distro repo.)

The service that I know can do this is Open Build Service (OBS), it can download latest mod version and build it automatically. Very easy to use as well, I create new fonts package without knowing anything with OBS.
https://build.opensuse.org/

With OBS, it can also build package for these distro. But to do it there must be config file for each of them.
openSUSE
Arch
Raspbian
Debian
Fedora
Scientific linux
RHEL
Ubuntu
Univention UCS
Mageia
IBM
Last edited by Kevin Tee on Sun Jan 12, 2020 21:00, edited 1 time in total.
 

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GreenDimond
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Re: Does it make sense to create linux repo for mods?

by GreenDimond » Sun Jan 12, 2020 20:54

No, it does not make sense. The ContentDB already exists for this purpose, and it's cross-platform because it's built into Minetest.
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Kevin Tee
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Re: Does it make sense to create linux repo for mods?

by Kevin Tee » Sun Jan 12, 2020 21:03

GreenDimond wrote:No, it does not make sense. The ContentDB already exists for this purpose, and it's cross-platform because it's built into Minetest.

Ah yeah, totally forgot about it. Who maintain the database?
 

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Linuxdirk
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Re: Does it make sense to create linux repo for mods?

by Linuxdirk » Sun Jan 12, 2020 21:09

Kevin Tee wrote:Who maintain the database?

Bottom of the CDB page wrote:ContentDB © 2018-9 to rubenwardy
 

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Re: Does it make sense to create linux repo for mods?

by rubenwardy » Sun Jan 12, 2020 21:55

Here is a list of other people who have the permissions to edit any package on ContentDB:

  • sfan5
  • Shara
  • GreenDimond
  • sofar
  • texmex
  • Warr1024
  • Wuzzy

other people can be added as needed
 

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FreeGamers
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Re: Does it make sense to create linux repo for mods?

by FreeGamers » Mon Jan 13, 2020 05:05

I don't think it would make sense.

Although there are some mods that are hosted in distribution repositories, the vast majority are not. Also, those who use clients can use the ContentDB which has a very nice interface and user friendly way to add and control mods.

Those that want to host a server can use git or manually download and add files into their game.

So why add another layer of complexity here? Your method sounds like it would be high in manpower requirements and would involve a degree of trust of the package maintainer.

This might have made more sense back with version 4.x of MInetest when the ContentDB was not around. But now I think it would be superfluous. Thank you for offering to contribute such a service, that is quite generous of you, but I just don't see how it would be a good use of time or resources considering there are alternatives that are already in place.
 


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