How can the minetest community be made bigger?

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Kool
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How can the minetest community be made bigger?

by Kool » Post

Hello everyone,,
We already have an amazing Community but it's not very big I would love to make it bigger,,

Two things.

Put together a well rounded game, distributed with Minetest, which emulates the vanilla experience in the-game-that-shall-not-be-named.

Put together a well rounded game, which emulates the popular modpack-that-shall-not-be-named for the the-game-that-shall-not-be-named.

Does it have to be identical? No. But it does have to be a tad more compelling than what is presently available. I get that people can toss together different mods from the forums but what newbies really need is one or two well curated games which let them just play. They can learn about adding/removing mods later, after they've played, had fun, and then want to add more.

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Re: How can the minetest community be made bigger?

by cHyper » Post

How would you like to make the community bigger? any idears?

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Re: How can the minetest community be made bigger?

by Linuxdirk » Post

Maybe first familiarize yourself with the Minetest ecosystem. Then you would see that such a game already exists and that there were multiple endless discussions about this before.

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Re: How can the minetest community be made bigger?

by eyekay » Post

Minetest won't come with any game in the near future, once the new main menu redesign is done. And a bigger community isn't necessarily better imo
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Re: How can the minetest community be made bigger?

by Hume2 » Post

I will tell you the main topics which have been discussed and the results of the discussions. Maybe these are not all.
  • Too many PRs → Too few developers → Nobody is willing to help either.
  • The code is mess → People agree but fixing it would be too much work.
  • MTG is bad → We need a better game. → We need a concept first → A few people came up with a concept but these concept weren't much supported by other people and were too complex so they died a few days later.
  • Irrlicht is obsolete → We need to switch to something else. → Too much work.
If you have any idea how to move from these points, you're welcome.
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Re: How can the minetest community be made bigger?

by Zughy » Post

Build something worth playing. It'll work like a magnet and fix what hume listed (well, there aren't too few developers. If even, too few ACTIVE developers)

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Re: How can the minetest community be made bigger?

by rendeko » Post

Lack of polish on the menus and in general is what steers people away from my experience. A solid main game that doesn't require installing many many mods for simple features people expect from MC (like beds) would do good too.

The thing Minetest has over MC is the modding API being much better and not Java.

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Re: How can the minetest community be made bigger?

by paramat » Post

Kool,

> We already have an amazing Community but it's not very big I would love to make it bigger

The forum has 15173 members, that is big enough.
Being 'very big' is unimportant and would very probably make it a less pleasant community.
Those used to the Minecraft community often tell us how nice our community is, probably because it is smaller.
The assumption that bigger or more popular is better is naive and has no rationality behind it, but some people start from this assumption, it is a conditioning from society.

All that matters is that the community does not get too small, and is large enough to be very active, provides plenty of mod/game content, and provides many good contributors. It does all those things.
As this is zero-cost open source software, the core developers are already overwhelmed by scrutiny, issues and contributions, a larger community would make that worse.

Hume2,

> Too many PRs → Too few developers → Nobody is willing to help either.

Not really. We have a good number of core developers, they just lack time. People are willing to help and do. We recently gained 2 new core developers.

> The code is mess → People agree but fixing it would be too much work.

We are fixing it and always have been, we never gave up on fixing it.

> MTG is bad → We need a better game. → We need a concept first → A few people came up with a concept but these concept weren't much supported by other people and were too complex so they died a few days later.

There was not one 'new official game concept', there were mulitple new official game concepts.
But we have now decided to not have an official or default game, and will probably ship MT with no games.
So it is up to everyone to create good new games, it is not the responsibility of MT Engine developers to do so.

> Irrlicht is obsolete → We need to switch to something else. → Too much work.

We never ruled out moving to something else.

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Re: How can the minetest community be made bigger?

by v-rob » Post

> The code is mess → People agree but fixing it would be too much work.

Actually, that's top priority for me at this point. Formspecs are awful and have awful code. The code needs to be fixed before formspecs can be improved much beyond what they are now, so that's what I'm spending my core dev time doing.

> Irrlicht is obsolete → We need to switch to something else. → Too much work.
If we refactor all major parts of the code (imagine if every core dev chose one part of the code and refactored it -- it's happening, just not all at once) then we can decouple Irrlicht in each part of the code. I think it's a good idea, and that's what I'm doing with formspec refactoring.
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Re: How can the minetest community be made bigger?

by GayJesus » Post

Multicraft is much BIGGER. Why? Because there's a client for the most popular BIGGEST os'.

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Re: How can the minetest community be made bigger?

by rubenwardy » Post

Android is more popular than iOS, worldwide. iOS is only more popular in the US

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Re: How can the minetest community be made bigger?

by Hume2 » Post

The point of my post was summarising the discussions for the OP to safe his time. Of course that each of these topic has a lot of more story which I didn't write about here. I'm not continuing in any of those threads now, I'm only explaining what was happening.
paramat wrote:
Tue Sep 15, 2020 20:34
> Too many PRs → Too few developers → Nobody is willing to help either.

Not really. We have a good number of core developers, they just lack time. People are willing to help and do. We recently gained 2 new core developers.
I meant that there were too few developers having enough time. In one thread, it was revealed that the core team is willing to accept volunteers. Two people were offered joining the core team but they refused it. I'm glad that you found someone. Reference: viewtopic.php?f=3&t=24629
paramat wrote:
Tue Sep 15, 2020 20:34
> The code is mess → People agree but fixing it would be too much work.

We are fixing it and always have been, we never gave up on fixing it.
In one thread, a few problems (missing documentation, mess in headers) were stated but fixing them was rejected for lack of time. It's good that you are fixing at least some of the issues. Reference: viewtopic.php?f=3&t=24629
paramat wrote:
Tue Sep 15, 2020 20:34
> MTG is bad → We need a better game. → We need a concept first → A few people came up with a concept but these concept weren't much supported by other people and were too complex so they died a few days later.

There was not one 'new official game concept', there were mulitple new official game concepts.
But we have now decided to not have an official or default game, and will probably ship MT with no games.
So it is up to everyone to create good new games, it is not the responsibility of MT Engine developers to do so.
I know that this is a bit outdated because MTG won't be shipped with Minetest anymore. I included it in case the OP wanted to create a glorious game which would be supported nearly as much as MTG was.
paramat wrote:
Tue Sep 15, 2020 20:34
> Irrlicht is obsolete → We need to switch to something else. → Too much work.

We never ruled out moving to something else.
The "we" was meant to be the Minetest community, not the core team.
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Re: How can the minetest community be made bigger?

by runs » Post

paramat wrote:
Tue Sep 15, 2020 20:34
Those used to the Minecraft community often tell us how nice our community is, probably because it is smaller.
It makes me laugh, Mary-Louise. I'm going to bite my tongue...:-/
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Re: How can the minetest community be made bigger?

by JackGruff » Post

paramat wrote:
Tue Sep 15, 2020 20:34

Not really. We have a good number of core developers, they just lack time
That means you have too few developers.

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Re: How can the minetest community be made bigger?

by Hume2 » Post

I'm wondering who are the two new developers. It's certainly not anyone active on this forum because I would definitely know about it before. Any idea?
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Re: How can the minetest community be made bigger?

by Linuxdirk » Post

Hume2 wrote:
Sat Sep 19, 2020 12:42
I'm wondering who are the two new developers. It's certainly not anyone active on this forum
I know 3 developers that interact with the community here in the forums in a noticeable amount.

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Re: How can the minetest community be made bigger?

by Zughy » Post

Hume2 wrote:
Sat Sep 19, 2020 12:42
I'm wondering who are the two new developers. It's certainly not anyone active on this forum because I would definitely know about it before. Any idea?
V-rob and Pyrollo

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Re: How can the minetest community be made bigger?

by Hume2 » Post

It's strange that I haven't noticed that. Thanks for information.
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Re: How can the minetest community be made bigger?

by v-rob » Post

Neither me or pyrollo are part of the core developer group on the forums yet. I should probably poke celeron55 about that or something.
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