0.4.2-rc1 released!

Josh
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0.4.2-rc1 released!

by Josh » Sun Jul 29, 2012 03:02

Hey guys i looked on the blog & 0.4.2 has been released & dm's are back i think. A screenshot is on the blog i think maybe the rat & the oerkii mayv'e come back but im not really sure im just guessing.
 

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by Josh » Sun Jul 29, 2012 03:20

Oh my mistake mobs were not added back in there is just a mob's mod made by celeron55 with dm's & stuff. You can use it with 0.4.1 & 0.4.2 i think. you can find chests in dungeons with items in them also in that mobs mod i mentioned.
 

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by SegFault22 » Sun Jul 29, 2012 03:32

chests in dungeons? wow, I need to look into that, and maybe make a mod that makes treasure chests spawn in map generation, with stuff in them. Maybe we can even make a more advanced system of mods and stuff, so that in Team VS. Team gameplay we can have ''summoning gates'' where players can ''capture'' gates and ''summon'' mobs to help them fight the other team...
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Josh
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by Josh » Sun Jul 29, 2012 03:47

You can find that mob's mod on the blog in the 0.4.2 thing it only contains a dm but it's still a mob that we can avoid & fight.
 

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by LolManKuba » Sun Jul 29, 2012 07:53

Well it doesn't do much but, whatever.
 

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by mauvebic » Sun Jul 29, 2012 11:42

I dont care about the DM's, hows the CPU and RAM usage on this one?

edit: that was a quick compile, and performance seems to be returning to acceptable levels:

0.4.2
Image

0.4/0.4.1
Image
Last edited by mauvebic on Sun Jul 29, 2012 11:55, edited 1 time in total.
 

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by Jordach » Sun Jul 29, 2012 12:01

Josh wrote:Hey guys i looked on the blog & 0.4.2 has been released & dm's are back i think. A screenshot is on the blog i think maybe the rat & the oerkii mayv'e come back but im not really sure im just guessing.

STOP THE DAMN PRESSES.

celeron55 wrote:0.4.2 release candidate 1


THIS AIN'T 0.4.2, NOR are the DM'S included:

celeron55 wrote:Also an experimental mobs mod which doesn’t do much now, which I have been fiddling around a few hours sometimes for… I guess during multiple months. This is NOT included in the 0.4.2-rc1 download.


SO, actually, we might have to wait for 0.4.2

Sorry for ruining your party Josh.

- Jordach.
Last edited by Jordach on Sun Jul 29, 2012 12:01, edited 1 time in total.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

mauvebic
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by mauvebic » Sun Jul 29, 2012 12:21

im confused - It says 0.4.2 rc1 in the top corner :-/

Imageclick to supersize
 

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by Jordach » Sun Jul 29, 2012 12:47

Mauvebic:

RC1 = Release Candidate, which means it COULD BE THE STABLE, IF there are no major problems, which, I do belive Celeron55 wants a week or so to see if anything major comes up.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by mauvebic » Sun Jul 29, 2012 12:55

I dont really care how they're labeled :p so long as performance improves, not worsens :-) But ive already asked on his blog to add more performance options in the menu, for those of use with mesopotamian/sumerian P4s :p
 

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by Jordach » Sun Jul 29, 2012 16:14

I have a 2x P4's @ 3.2GHZ, (2 CPU motherboard, and with hyperthreading = 4 CPUS.) 1gb of RAM, (DDR2 @ 512mb x 2) 512mb of GPU power, nVidia GeForce 6200 (Model 6) in AGP, (300 mhz dual-write bus, and fast-write compliant, pumps this to 600mhz, and perhaps 1.2ghz if I overclock.)

If I am running the OS (no other apps running in the background), I can run VanessaE's textures without going any lower then 30fps.

Normally with 16px textures, I can get 55-60 fps, not to mention no node boxes.

Yes, a aging powerhouse.
Last edited by Jordach on Sun Jul 29, 2012 16:20, edited 1 time in total.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by mauvebic » Sun Jul 29, 2012 18:07

Old isn't necessarily bad, If you take care of it. The tower i use i bought in 2007, since then ive changed almost every part on a need basis. The only thing left is to buy a new motherboard and processor and ittl essentially be a new/rebuilt computer lol
 

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by Jordach » Sun Jul 29, 2012 18:08

mauvebic wrote:Old isn't necessarily bad, If you take care of it. The tower i use i bought in 2007, since then ive changed almost every part on a need basis. The only thing left is to buy a new motherboard and processor and ittl essentially be a new/rebuilt computer lol

........If you had the monies.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by Tggtt » Sun Jul 29, 2012 22:41

Wow that's great, I've just compiled it without any problems.
(0.4.1 couldn't find libGL.so for some reason, I had to define manually)

For those who are looking for the sources for the 0.4.2rc, use this:

Code: Select all
$ git clone https://github.com/celeron55/minetest.git
$ cd minetest
$ git checkout d38b465


And compile with the README.txt instructions.
Last edited by Tggtt on Sun Jul 29, 2012 22:42, edited 1 time in total.
 

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Echo
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by Echo » Tue Jul 31, 2012 20:12

In the optional mobs mod, you should search for bucket:nyancat and bucket:nyancat_rainbow in the init.lua and replace it with default:nyancat respectively default:nyancat_rainbow
 

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by OdinAllfather » Fri Aug 17, 2012 05:54

anyone know were i can get it
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by RealBadAngel » Fri Aug 17, 2012 05:55

OdinAllfather wrote:anyone know were i can get it

http://c55.me/blog/
 


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