About the new release (0.2.20110922)

celeron55
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About the new release (0.2.20110922)

by celeron55 » Fri Sep 23, 2011 11:46

Yesterday Minetest-c55 0.2.20110922 was released - a bit hastily, but anyway.

What I'd like to hear from you is how well it is working on Windows, Linux, or whatever you are using.

In addition to everything, this is due to the fact that it now uses SQLite for bulk world data storage.

Because the Windows version was built using MinGW this time instead of MSVC8 as it was before, I want to hear answers to these things regarding the Windows version (0.2.20110922_1.1):
- What version of Windows you are using?
- Does minetest work in the first place?
- Does it perform worse, better or similarly compared to 20110731?
- Does it crash?
- If you are able to compile it on your own, how does the distributed binary perform compared to that, and what is your compiler?
- Also, any other notes regarding to anything.

I do not want to hear:
- Feature requests and suggestions
 

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sfan5
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by sfan5 » Fri Sep 23, 2011 12:41

- What version of Windows you are using?
Windows 7
- Does minetest work in the first place?
Yes
- Does it perform worse, better or similarly compared to 20110731?
similar
- Does it crash?
No
- If you are able to compile it on your own, how does the distributed binary perform compared to that, and what is your compiler?
I use MinGW and it works good


Sfan5
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dannydark
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by dannydark » Fri Sep 23, 2011 17:17

- What version of Windows you are using?
Tested on: Win 7, Win 8 and Vista ¬_¬

- Does minetest work in the first place?
Yes

- Does it perform worse, better or similarly compared to 20110731?
On Win7 & Vista similar but much better on Win8, However I have noticed CPU usage is slightly higher than previous release.

- Does it crash?
Nope ^_^

- If you are able to compile it on your own, how does the distributed binary perform compared to that, and what is your compiler?
I use MSVC2010 which works good, seems to run slightly faster but that could be because I disabled gettext if that would make any difference.
 

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Myu
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by Myu » Fri Sep 23, 2011 18:42

- OS?

GNU/Linux Fedora 15 & Linux Mint 11
- Does minetest work in the first place?

Yes
- Does it perform worse, better or similarly compared to 20110731?

Don"t see difference
- Does it crash?

No :)
- If you are able to compile it on your own, how does the distributed binary perform compared to that, and what is your compiler?

GCC Compilation : works fine.
Distributed : works fine.
 

Dr. Deejay
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by Dr. Deejay » Fri Sep 23, 2011 21:14

- What version of Windows you are using?
Windows Vista
- Does minetest work in the first place?
A bit
- Does it perform worse, better or similarly compared to 20110731?
idk ;
- Does it crash?
Yes
- If you are able to compile it on your own, how does the distributed binary perform compared to that, and what is your compiler?
?
 

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sdzen
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by sdzen » Fri Sep 23, 2011 21:33

1.win7
2.yes
3.better
4.yes
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
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Melkor
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by Melkor » Sat Sep 24, 2011 01:59

- What version of Windows you are using?

Windows xp sp3

- Does minetest work in the first place?

yes

- Does it perform worse, better or similarly compared to 20110731?

worse (in the "video_driver =" line is not possible set the video mode to direct3d8 or direct3d9, it crashes immediately. The other values work, but run too slow)

- Does it crash?

Yes (it randomly crashes in local server mode -minetest never crashed online-)

- If you are able to compile it on your own, how does the distributed binary perform compared to that, and what is your compiler?

i didnt try to compile it (yet)

a common problem when im playing in opengl mode is that some blocks are rendered wrong -only- in the inventory menu: the wooden plank the looks like a glass cube or the lava cube looks like a blue cube and so. (This also happened in previous versions)

side note: I never was able to play before in "server mode" with Previous versions, but with this version I can do it, but it crashes

my pc: notebook lenovo 1.60ghz 1gb ram
945 express chipset family
Last edited by Melkor on Sat Sep 24, 2011 09:52, edited 1 time in total.
 

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by Switch5681 » Sat Sep 24, 2011 05:48

-Windows 7 64bit
-Yes, it works
-Client error on startup "DIRECT3D9 Driver was not compiled into this dll. Try another one."
Runs fine when I take "video_driver = direct3d9" out of my config file. I'm running a server instance on one hard drive and a client instance on another hard drive.
-The game does not crash.
-I have not tried to compile it.

Other Notes:
I've noticed that there seems to be quite a bit of disk thrashing taking place. Is there some sort of conversion process taking place? I'm new to the site and the game, so I'm not terribly familiar with how everything works in the background. Is the SQLite DB going to be replacing the Sectors2 folder, and if so, is there any way to just do a one-time full conversion/import? (Not a feature request, just asking if this is present in the system).
 

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Staffs
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by Staffs » Sat Sep 24, 2011 11:25

- What version of Linux you are using?
Archlinux
- Does minetest work in the first place?
Yes
- Does it perform worse, better or similarly compared to 20110731?
A little bit worse
- Does it crash?
No
- If you are able to compile it on your own, how does the distributed binary perform compared to that, and what is your compiler?
I dont get your point :D
I love mods :D
 

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Calinou
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by Calinou » Sat Sep 24, 2011 17:56

EDIT: Nevermind, got it working. However, celeron55, you need to update the site to include "libsqlite3-dev" in the list of dependencies for Linux.

EDIT #2: "/usr/lib/libz.so" not found, error, cannot compile.
Last edited by Calinou on Sat Sep 24, 2011 18:20, edited 1 time in total.
 

celeron55
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by celeron55 » Sun Sep 25, 2011 11:23

Calinou wrote:EDIT: Nevermind, got it working. However, celeron55, you need to update the site to include "libsqlite3-dev" in the list of dependencies for Linux.

EDIT #2: "/usr/lib/libz.so" not found, error, cannot compile.


How about installing zlib1g-dev or similar?
 

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cisoun
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by cisoun » Sun Sep 25, 2011 14:55

- What operating system you are using?
ArchLinux x86_64

- Does minetest work in the first place?
Hell yeah.

- Does it perform worse, better or similarly compared to 20110731?
Didn't change.

- Does it crash?
No but it freezes sometimes my computer and half of the times, I have to reboot by reset.
(It's the only game which do that.)

- If you are able to compile it on your own, how does the distributed binary perform compared to that, and what is your compiler?
Always compiling myself with gcc/g++.
Last edited by cisoun on Sun Sep 25, 2011 14:56, edited 1 time in total.
Not here for a while due to some troubles between my graphic card and Minetest.
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Calinou
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by Calinou » Sun Sep 25, 2011 16:58

I did... Still "no rule for making libz.so". I'm now using the .deb package (20110922), and the game works fine.
 

hmmm
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by hmmm » Mon Sep 26, 2011 04:13

- What operating system art thou using?
Ubuntu 11.04
- Does minetest work in the first place?
Like a Boss.
- Does it perform worse, better or similarly compared to 20110731?
Just as beastly as ever.
- Does it crash?
No.
- If you are able to compile it on your own, how does the distributed binary perform compared to that, and what is your compiler?
I only compiled it. My compiler is g++.
- Also, any other notes regarding to anything.
I think you're doing a good job. Keep up the good work.
 

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by srothe » Tue Sep 27, 2011 14:38

Same operating system used as my pre-poster (Ubuntu 11.04 with Unity).
Just, I installed the compiled version through the repository and it works perfectly well with my existing world. Even the previously mentioned issue with the furnace never accepting any fuel (this was a self-compiled version) is fixed now.
 

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by saschakb » Tue Sep 27, 2011 18:15

- What operating system you are using?
Arch Linux 32bit

- Does minetest work in the first place?
It works nearly perfect. Sometimes the bug comes up - that you can look thousands of blocks far away, that's the best moment to make good looking screenshots. The bug was in every release, I know. It's a good bug in my eyes. I wouldn't like to miss it (only, if that effect could be turned on/off via - let's say a keypress). If you don't know the effect, just have a look on my screenshots at http://saschakb.tumblr.com


- Does it perform worse, better or similarly compared to 20110731?
It works very much faster. From 5 fps raised it raised up to 20 fps on my netbook (Atom 720).

- Does it crash?
No, it doesn't crash. But a old world corrupted. The conversion to a sql-database killed it. Well, I have a new one ;)
Under very rare circumstances, the client doesn't react (when lava suddenly comes up, whatever). Closing the client and restarting it handles that problem.


- If you are able to compile it on your own, how does the distributed binary perform compared to that, and what is your compiler?
I always compile it on myself. So far it works only with g++
With clang++ I didn't get a working compilation run.
Have a look on my minetest screenshots on http://saschakb.tumblr.com
If you would play in my world, fork the datas from https://github.com/saschakb/minetest-world
 

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sfan5
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by sfan5 » Tue Sep 27, 2011 19:20

saschakb wrote:It works nearly perfect. Sometimes the bug comes up - that you can look thousands of blocks far away, that's the best moment to make good looking screenshots. The bug was in every release, I know. It's a good bug in my eyes. I wouldn't like to miss it (only, if that effect could be turned on/off via - let's say a keypress). If you don't know the effect, just have a look on my screenshots at http://saschakb.tumblr.com

That is not a Bug and can be turned on/off with r
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by saschakb » Tue Sep 27, 2011 21:49

Oh boy.
Thank you, sfan5 - that gives me the option to better screenshots ^.^
Have a look on my minetest screenshots on http://saschakb.tumblr.com
If you would play in my world, fork the datas from https://github.com/saschakb/minetest-world
 

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by Fallen_Phillip » Tue Sep 27, 2011 22:12

Can anyone give me the link to get this? And do I have to uninstall my last install to get this? I'm hoping it'll cure the FPS issue. Thanks!
 

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by Staffs » Thu Sep 29, 2011 13:58

Ok now i got from bitbucket latest version which has 3d object in your hand and the performance got is worse :( But thats because of my low ram :D
I love mods :D
 

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by Nowhereman » Thu Sep 29, 2011 17:26

- What version of Windows you are using?
Ubuntu 10.04LTS
- Does minetest work in the first place?
yes!
- Does it perform worse, better or similarly compared to 20110731?
FPS is better, but appearance of distant places are less coherent
- Does it crash?
still never
- If you are able to compile it on your own, how does the distributed binary perform compared to that, and what is your compiler?
I've used maverick pack and updated packages of the maverick
- Also, any other notes regarding to anything.
-
 


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