WORLD edge (viable alternative)?
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WORLD edge (viable alternative)?
is the edge MOD, a good idea/replacement for actual infinite worlds?
it doesn't make It infinite, although we should be getting, That, pretty soon. . . . . . . .
but It does give the feel, as if You are walking back and around
thoughts, anyone??
it doesn't make It infinite, although we should be getting, That, pretty soon. . . . . . . .
but It does give the feel, as if You are walking back and around
thoughts, anyone??
- Linuxdirk
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Re: WORLD edge (viable alternative)?
I’m using the World Borders mod. t adds mantle stone at the bottom so the void is not visible and adds an electric fence around the world so you don’t run into an invisible wall.DOOM_possum wrote: ↑Sun Sep 05, 2021 16:08is the edge MOD, a good idea/replacement for actual infinite worlds?
Mods like this are the best we can use to hide the smallness of Minetest worlds, I guess.
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Re: WORLD edge (viable alternative)?
A solemn truth, i am hoping to find someone who can help Me open up The Border further, or even a quick hotfix for MOD capability
Re: WORLD edge (viable alternative)?
Linuxdirk wrote: ↑Sun Sep 05, 2021 16:31I’m using the World Borders mod. t adds mantle stone at the bottom so the void is not visible and adds an electric fence around the world so you don’t run into an invisible wall.DOOM_possum wrote: ↑Sun Sep 05, 2021 16:08is the edge MOD, a good idea/replacement for actual infinite worlds?
Mods like this are the best we can use to hide the smallness of Minetest worlds, I guess.
I also use and like the world borders mod. It keeps my world small! :)
Re: WORLD edge (viable alternative)?
how about making the world edge a cliff?
but rather than just cutting it off, make it slowly disappear.
since it is now possible to limit biomes by x/z coordinates, you could define multiple layers of the mapgen's biomes around the border with gradually removed elements.
first would be water, so existing rivers and oceans pour out into empty valleys. the remove trees, smaller plants and eventually the grass layer. register air as an ore with increasing density, to simulate the terrain crumbling away. the most outer ring would be just air, so you don't run into the wall. (unless you deliberately build a bridge).
but rather than just cutting it off, make it slowly disappear.
since it is now possible to limit biomes by x/z coordinates, you could define multiple layers of the mapgen's biomes around the border with gradually removed elements.
first would be water, so existing rivers and oceans pour out into empty valleys. the remove trees, smaller plants and eventually the grass layer. register air as an ore with increasing density, to simulate the terrain crumbling away. the most outer ring would be just air, so you don't run into the wall. (unless you deliberately build a bridge).
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- Festus1965
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Re: WORLD edge (viable alternative)?
the most natural world cliff in my opinion, even have seen a lot in other games
hills !
a normal walker can't reach, so might not see the cliff, and when server admin protects that last ... 20-50 nodes ... most natural border
hills !
a normal walker can't reach, so might not see the cliff, and when server admin protects that last ... 20-50 nodes ... most natural border
Human has no future (climate change)
If urgend, you find me in Roblox (as CNXThomas)
If urgend, you find me in Roblox (as CNXThomas)
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Re: WORLD edge (viable alternative)?
i'm ready, Man, good to go whenever we get an option to make the world go more in infinite directions
Re: WORLD edge (viable alternative)?
The most natural way to create a sense of infinity, imo., is to blend the height at the map edges of x to -x, and z to -z. And a player walks past 32767 automatically emerge at -32767. But I think it requires modification to mapgen code and is beyond LUA modding capabilities.
- Linuxdirk
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Re: WORLD edge (viable alternative)?
You also need to mirror what was built on the other side and not only the generated terrain.Amadeus wrote: ↑Wed Oct 13, 2021 14:18The most natural way to create a sense of infinity, imo., is to blend the height at the map edges of x to -x, and z to -z. And a player walks past 32767 automatically emerge at -32767. But I think it requires modification to mapgen code and is beyond LUA modding capabilities.
Re: WORLD edge (viable alternative)?
Or you could create fog several blocks around the edge and teleport in the fog.Linuxdirk wrote: ↑Wed Oct 13, 2021 14:34You also need to mirror what was built on the other side and not only the generated terrain.Amadeus wrote: ↑Wed Oct 13, 2021 14:18The most natural way to create a sense of infinity, imo., is to blend the height at the map edges of x to -x, and z to -z. And a player walks past 32767 automatically emerge at -32767. But I think it requires modification to mapgen code and is beyond LUA modding capabilities.
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Re: WORLD edge (viable alternative)?
fog would be better for a different Game, maybe "Exile", i'm looking to expand The Map
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Re: WORLD edge (viable alternative)?
((so..))
ehem, any advancements on True Technology, with This?? anyone come up with a good plan yet or.. ?
go ahead and inbox Me the details, if You've got a MOD that allows expansions on The SEED
ehem, any advancements on True Technology, with This?? anyone come up with a good plan yet or.. ?
go ahead and inbox Me the details, if You've got a MOD that allows expansions on The SEED
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Re: WORLD edge (viable alternative)?
In Hades Revisited you take unavoidable radiation damage if you are close to the edge, lol. You'll be dead long before you ever see the actual edge. :-)
But of course, there are many other options to deal with the world edge. I agree the default Minetest behavior, that the world just ends in a huge "invisible wall" is pretty ugly.
Other ideas might be:
- A large visible wall made of nodes, a couple of blocks before the actual end (e.g. an electric fence, force field, or whatever)
- Render mapblocks beyond the world edge, with a visible boundary (this needs a Minetest modification), as if the mapgen would continue there. But the player can not interact with them in anyway, there are just there so the world doesn't end in nothingness
- Repeat the last block before the edge "infinitely" times (this is how Grand Theft Auto 2 did it). It would sure look odd tho
But of course, there are many other options to deal with the world edge. I agree the default Minetest behavior, that the world just ends in a huge "invisible wall" is pretty ugly.
Other ideas might be:
- A large visible wall made of nodes, a couple of blocks before the actual end (e.g. an electric fence, force field, or whatever)
- Render mapblocks beyond the world edge, with a visible boundary (this needs a Minetest modification), as if the mapgen would continue there. But the player can not interact with them in anyway, there are just there so the world doesn't end in nothingness
- Repeat the last block before the edge "infinitely" times (this is how Grand Theft Auto 2 did it). It would sure look odd tho
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Re: WORLD edge (viable alternative)?
Aye, sure, a lot of these option would work for many different alternative modes, particularly Hades Revisited, i still feel however, there should be an option for infinite play by means of a MOD
Re: WORLD edge (viable alternative)?
Ptolemy King Protector
It is the King of the protector mods.
It uses the same system than Rockstar Games (GTA5, Red Dead Redemption...)
It is the King of the protector mods.
It uses the same system than Rockstar Games (GTA5, Red Dead Redemption...)
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Re: WORLD edge (viable alternative)?
i see, That is good for server-sided playthroughs, but not what i am looking for
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