you actually can change a texture's *color* dynamically.
Look at a node's paramtype2 'color' and 'colorfacedir'
That would make it very easy to color leaves according to the season
you actually can change a texture's *color* dynamically.
if you do have enough of it done to be playable, why not put your game up on git, and host a server or smth, to get feedback, generate interest, and maybe get some contributers?
1. Because it is MY game, not yours (and not to be picked apart, copy pasted into a clone).
I certianly was not trying to be 'smart'. I actually intended to make a helpful comment.ITS-Dev wrote: ↑Thu Jan 20, 2022 21:571. Because it is MY game, not yours (and not to be picked apart, copy pasted into a clone).
2. I don't care about the feedback of others, I'm creating what I want to see in a game.
3. No, only I contribute to MY game. And where in my above post did I type that it was being released to the public to play?
This is a personal project of mine, all mods in ITS are coded by me. So tired of seeing games on the forums that just take a handful of existing mods, throw them into a folder and give the game a name. With a years worth of coding mods tailored to my game that don't exist anywhere on these forums, ITS is already light-years ahead as being a unique game.
My first post was in reply to runs who asked in their post "What will you be from minetest?" and I posted what I was doing in Minetest for 2022.
MisterE your reply to mine comes off as being a smart a$$, like you're talking down to me.. annoys me every time I read it. In future posts, I'd appreciate it if you would not reply to my posts. I just find you annoying in so many ways.
Minetest's height limit is about 156 times higher that Minecraft's so this shouldn't be a concern.
By the way. The Bedrock version of Minecraft already has ±30,000,000 in ALL DIRECTIONS. And this is only a soft limit.
That's the entity height limit. You can only place blocks (nodes) from Y=-64 up to Y=320Linuxdirk wrote: ↑Thu Feb 24, 2022 04:25By the way. The Bedrock version of Minecraft already has ±30,000,000 in ALL DIRECTIONS. And this is only a soft limit.
https://minecraft.fandom.com/wiki/World ... ck_Edition
That are the soft limits for addressing positions (floats are funny the larger they get so they decided to cap it there). -64/+219 ist just an arbitrary limit set by Microsoft and no actual technical limitation. Building above and below would be easily possible if the values for the build limits were changed. The technical solution is already in place, it's just configuration.
Do chunks still extend from the bottom of the world to the top? If so, there is a practical limit on the height of the world.Linuxdirk wrote: ↑Fri Feb 25, 2022 05:46That are the soft limits for addressing positions (floats are funny the larger they get so they decided to cap it there). -64/+219 ist just an arbitrary limit set by Microsoft and no actual technical limitation. Building above and below would be easily possible if the values for the build limits were changed. The technical solution is already in place, it's just configuration.
With data packs (like mods and texture packs combined, but easier to handle and generally better and with more features) you can increase build height to +1024.
https://www.planetminecraft.com/data-pa ... ks-1-18-1/
***** 4.7 >>>> 5.00rubenwardy wrote: ↑Wed Jan 05, 2022 15:27I highly doubt that yet enough network breaking release would be popular in the user base, even if it allowed larger words and slower performanceLinuxdirk wrote: ↑Wed Jan 05, 2022 08:29There are currently massive efforts taken to extend the world size. So I'm totally looking forward to see that happening. Unfortunately this currently has no official approval so all work on this could be useless if the usual people reject it due to "needs work".
supermassive 3d pixel art programatically generated also it could be used to add more dimensions (layered next to each other instead off ontop of each other )
The “overall chunk” goes from the lowest addressable point up to the highest addressable point but it’s not loaded completely as a whole. Loading the “contents” of a chunk is done using subchunks of 16x16x16 blocks within that chunk.
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