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Minetest Blog

Posted: Sat Jan 22, 2022 21:18
by MisterE
Hey Minetest community, I'm trying to start a minetest blog. It will be at minetestblog.github.io. This will be the forum post for blog discussion, linked from the blog. Its in development still, but the idea is that you will be able to submit content for it using either Pull requests (preferred) or using the issue tracker. This will be an excellent place to show off what you have been working on with minetest lately. There will be sections for Engine Development, Mods, Games, A server Spotlight, and Server News. Screenshots will be appreciated with applications. More details soon, hopefully.

If others are interested in helping to review content, please contact me. If you are an established community member, we can collaborate to make this a useful project for the community.

https://blog.minetest.net

Re: Minetest Blog

Posted: Sun Jan 23, 2022 01:04
by runs
Good idea. But you already have a team? This is best done by a team of 4 or five committed people to fill it with content.

Without a team it won't go anywhere. First it's the people and then the tool.

I am going to create a personal blog on TiddlyWiki about the development of my game. And it will also be a kind of wiki to document it.

Re: Minetest Blog

Posted: Sun Jan 23, 2022 06:01
by MisterE
There is one other, maybe 2 other people interested in helping so far. I think that might be enough to start, but We could definitely use more helpers

Re: Minetest Blog

Posted: Mon Jan 24, 2022 03:00
by philipbenr
Considering c55 started the Minetest project on his own and the project did well from there, I don't think you always need to find the people first... :P

Good luck with the project MisterE

Re: Minetest Blog

Posted: Mon Jan 24, 2022 07:30
by Linuxdirk
philipbenr wrote:
Mon Jan 24, 2022 03:00
I don't think you always need to find the people first... :P
Unfortunately this is quite common. First get a team large enough to manage, then manage the team and assign positions, etc. and then start with the content. Instead of just starting with the content and let the team and management grow with it.

Re: Minetest Blog

Posted: Sun Jan 30, 2022 00:02
by Komodo
As if you needed another project on your plate... :)

Regardless, good luck. I'll add it to my RSS. You should put a clear clickable link in the OP.

https://minetestblog.github.io

Re: Minetest Blog

Posted: Sun Jan 30, 2022 05:53
by MisterE
just to be clear, This is something that we will get ready as time allows, set up a workflow such that it will not require too much work, and then start it at a pace we think we can handle. So, Kinda keep an eye out for updates but dont expect too much too soon.

Re: Minetest Blog

Posted: Mon Jan 31, 2022 13:18
by Wuzzy
FYI: You can also find a list of all Minetest-related posts in the Fediverse here:
https://fosstodon.org/tags/minetest

Re: Minetest Blog

Posted: Sun Feb 20, 2022 17:54
by MisterE
Hey, so I have finished setting up the minetest blog, and now Im looking for content. If you have updates to share about your minetest projects, or great screenshots, please read: https://minetestblog.github.io/about/ and then make an issue on the issue tracker to submit content for the next blog post. Basically, its free shills for your project ( though you have to have a good excuse such as an update, an event, or something great you are working on that you want to share). We're aiming for about a monthly post release cycle, but if I get enough content, maybe we will do a post next week.

Re: Minetest Blog

Posted: Sun Feb 20, 2022 21:24
by MisterE
By the way, to get an idea of the content that i'm looking for, here is the template of a post:

Code: Select all

---
layout: post
title:  "This Week in Minetest"
date:   2022-01-22 14:39:05 -0500
categories: jekyll update
---
# Table of contents
*  [Briefing](#overview)
*  [Engine](#engine)
*  [Games](#games)
*  [Mods](#mods)
*  [Art/Builds](#art)
*  [Server Spotlight](#s-spotlight)
*  [Server News](#s-news)
*  [In Other News](#o-news)


## Briefing <a name="overview"></a>
------------------------------------------------


A short overview of today's post

## Engine News <a name="engine"></a>
------------------------------------------------


What has been happening in engine development?

## Game News <a name="games"></a>
------------------------------------------------


What new games have been released and what new features have been added to games for Minetest?

## Mod News <a name="mods"></a>
------------------------------------------------


New mods and major Mod development updates

## Art and Builds <a name="art"></a>
------------------------------------------------


Amazing builds, Minetest-related art

## Server Spotlight <a name="s-spotlight"></a>
------------------------------------------------


If there is a server that wants to be advertised here, A paragraph and screenshots.
One server per article

## Server News <a name="s-news"></a>
------------------------------------------------


Small news blips for servers in general. Great for announcing new servers, server events, major server updates, etc.

## In Other News <a name="s-news"></a>
------------------------------------------------


Anything else that is news-worthy but doesnt fit in the other categories.

## Continue the Discussion:
------------------------------------------------


<iframe src="https://forum.minetest.net/viewtopic.php?f=3&t=27713" style="width: 100%; height: 400px; border: 0px"></iframe>


Re: Minetest Blog

Posted: Mon Feb 21, 2022 08:19
by Linuxdirk
MisterE wrote:
Sun Feb 20, 2022 21:24
By the way, to get an idea of the content that i'm looking for, here is the template of a post:
Does MS GitHub support extended Markdown? You could eliminate the HTML code in the markdown file with that.

Code: Select all

# Heading text {#heading-id}
You also do not need to underline the headings when you use # to define them.

MisterE wrote:
Sun Feb 20, 2022 21:24

Code: Select all

<iframe src="https://forum.minetest.net/viewtopic.php?f=3&t=27713" style="width: 100%; height: 400px; border: 0px"></iframe>
No. Just no. It's 2022, no-one needs iframes anymore. Most sites also forbid embedding.

Re: Minetest Blog

Posted: Tue Feb 22, 2022 20:20
by Eris
Good luck with this!

Re: Minetest Blog

Posted: Sat Feb 26, 2022 20:21
by MisterE
I have only gotten one submission so far for tomorrow's post; please send me your content update submissions!

Re: Minetest Blog

Posted: Sun Feb 27, 2022 10:03
by runs
MisterE wrote:
Sat Feb 26, 2022 20:21
I have only gotten one submission so far for tomorrow's post; please send me your content update submissions!
I run in problems with my server/new game.

So I have to await to a proper entry in the blog.

Futhermore I want to crreate some cool art too.

Re: Minetest Blog

Posted: Sun Feb 27, 2022 16:51
by MisterE
Hey, everyone, the first post of the Minetest blog is released!
Check it out: https://minetestblog.github.io/posts/post01

Re: Minetest Blog

Posted: Wed Mar 02, 2022 13:08
by Wuzzy
That's a pretty good start! I like it! Not only is it about release notes from Minetest but also looks into mods. Very informative.

The only thing I dislike is that links looks exactly the same like normal text and are thus invisible.

Re: Minetest Blog

Posted: Wed Mar 02, 2022 18:45
by Linuxdirk
Congratulations! That’s pretty cool!

Re: Minetest Blog

Posted: Fri Mar 04, 2022 23:24
by MisterE
Thank you all! As you work on your personal projects, please dont forget to submit content for the next post so we have things to share with the community!

Re: Minetest Blog

Posted: Wed Mar 23, 2022 17:17
by MisterE
The next minetest blog post is happening soon. If you have something you want to share on the blog post PM me if you don't know how or don't want to use the official issue tracker.

Re: Minetest Blog

Posted: Wed Mar 23, 2022 19:56
by debiankaios
MisterE wrote:
Wed Mar 23, 2022 17:17
The next minetest blog post is happening soon. If you have something you want to share on the blog post PM me if you don't know how or don't want to use the official issue tracker.
I want postanything wait please.

Re: Minetest Blog

Posted: Mon Mar 28, 2022 02:43
by MisterE

Re: Minetest Blog

Posted: Mon Mar 28, 2022 03:57
by Festus1965
MisterE wrote:
Mon Mar 28, 2022 02:43
The second post is out: https://minetestblog.github.io/posts/post02
Blog wrote:Where is Minetest lacking?
too slow servers, or cheap VPS ordered = bad for gamer and devs also - nice news, but useless then
too heavy mods, that even programmer write "It's not for weak servers", but admins don't know = bad for gamer as of lag server

Re: Minetest Blog

Posted: Mon Mar 28, 2022 20:09
by runs
I see that the blog entries are launched at the end of the month. For the next release I wish you to announce a bombshell: the worldwide release of The Samz, alpha1, available on all Minetest platforms.

I will send you the bomb news and cool and exclusive artwork before the end of the month.

Re: Minetest Blog

Posted: Tue Mar 29, 2022 01:39
by Komodo
Wuzzy wrote:
Wed Mar 02, 2022 13:08
The only thing I dislike is that links looks exactly the same like normal text and are thus invisible.
👍 Agree. They're not visible at all.

Re: Minetest Blog

Posted: Tue Mar 29, 2022 05:17
by Linuxdirk
Wait a second. Minetest directly playable in browser? That’s actually impressive. Good we have this blog, I never heard of this before!