7 facts you didn't know about the Minetest Logo.
7 facts you didn't know about the Minetest Logo.
1. The logo was created by a character who calls himself Avatar "erlehmann".
2. The logo does not follow the minetest pattern of 16x16 cubes. It is distorted. An improved logo should be 8x8 cubes, but as it contains some slabs it would be 16x16.
3. Incredible as it may seem, the perspective is not isometric, it was made by hand, and it does not follow the drawing rules perfectly. Therefore it will be impossible to recreate it in real.
4. It has 8 main colors:
- Alien Armpit: 74d30e [Grass]
- Iceberg : 73a0d0 [Water]
- Lemon Yellow : fcea4e [Sand]
- Middle Yellow Red: eaba6e [Dirt]
- Philippine Gray : 898b86 [Stone]
- Avocado : 4D9B01 [Cactus and Leaves]
- Dark Goldenrod : c27e08 [Tree Trunk]
- Red (Pigment) : f02424 [Eyes]
The colors are vibrant and similar to that of the old video game consoles.
5. A real 3D logo would have:
- 34 blocks of grass.
- The depth of the water is one block.
- The height of the cactus is 3 blocks.
- The height of the tree is 5 blocks.
- The land has a depth of 3 blocks.
- The rock mass has a depth of 2 blocks.
- The desert is made up of 15 blocks.
6. Curiously the Logo has shadows, but in 2012 there were no shadows. It took 10 years to finally incorporate them into the game. The shadows of the tree indicate that the world has a sun in the equator of the world. And it is at noon. The shadows of the cactus are not realistic, real shadows of that kind could never be produced.
7. The eyes of the being that appears in the cave, it is not a spider as many might think, it is a stalker "lurkel".
Possible appearance of the lurkes:
Lurkers are evil beings that live in the depths, they were cursed by a plague, at night you can see them come out and crouch behind a bush for example. They try to take people to their world. No one came back to tell the tale.
I have made a realistic recreation of the LOGO in Blender, as it should be in 3D, although as I said before these are extrapolations:
Grab it here
2. The logo does not follow the minetest pattern of 16x16 cubes. It is distorted. An improved logo should be 8x8 cubes, but as it contains some slabs it would be 16x16.
3. Incredible as it may seem, the perspective is not isometric, it was made by hand, and it does not follow the drawing rules perfectly. Therefore it will be impossible to recreate it in real.
4. It has 8 main colors:
- Alien Armpit: 74d30e [Grass]
- Iceberg : 73a0d0 [Water]
- Lemon Yellow : fcea4e [Sand]
- Middle Yellow Red: eaba6e [Dirt]
- Philippine Gray : 898b86 [Stone]
- Avocado : 4D9B01 [Cactus and Leaves]
- Dark Goldenrod : c27e08 [Tree Trunk]
- Red (Pigment) : f02424 [Eyes]
The colors are vibrant and similar to that of the old video game consoles.
5. A real 3D logo would have:
- 34 blocks of grass.
- The depth of the water is one block.
- The height of the cactus is 3 blocks.
- The height of the tree is 5 blocks.
- The land has a depth of 3 blocks.
- The rock mass has a depth of 2 blocks.
- The desert is made up of 15 blocks.
6. Curiously the Logo has shadows, but in 2012 there were no shadows. It took 10 years to finally incorporate them into the game. The shadows of the tree indicate that the world has a sun in the equator of the world. And it is at noon. The shadows of the cactus are not realistic, real shadows of that kind could never be produced.
7. The eyes of the being that appears in the cave, it is not a spider as many might think, it is a stalker "lurkel".
Possible appearance of the lurkes:
Lurkers are evil beings that live in the depths, they were cursed by a plague, at night you can see them come out and crouch behind a bush for example. They try to take people to their world. No one came back to tell the tale.
I have made a realistic recreation of the LOGO in Blender, as it should be in 3D, although as I said before these are extrapolations:
Grab it here
Last edited by runs on Sun Dec 25, 2022 18:34, edited 5 times in total.
Re: 7 facts you didn't know about the Minetest Logo.
The Blender File:
- Attachments
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- 3D Minetest Logo.zip
- (94.52 KiB) Downloaded 59 times
- ROllerozxa
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Re: 7 facts you didn't know about the Minetest Logo.
No, it was created by erlehmann. He's even credited in the Minetest license file.
Code: Select all
erlehmann:
misc/minetest-icon-24x24.png
misc/minetest-icon.ico
misc/minetest.svg
textures/base/pack/logo.png
Re: 7 facts you didn't know about the Minetest Logo.
No, the Wikimedia says the opposite.ROllerozxa wrote: ↑Sun Dec 25, 2022 13:25No, it was created by erlehmann. He's even credited in the Minetest license file.
Code: Select all
erlehmann: misc/minetest-icon-24x24.png misc/minetest-icon.ico misc/minetest.svg textures/base/pack/logo.png
Who lies then?
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Re: 7 facts you didn't know about the Minetest Logo.
You, apparently.
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Re: 7 facts you didn't know about the Minetest Logo.
Lol, the first "fact" is completely incorrect, off to a great start 🙃
Re: 7 facts you didn't know about the Minetest Logo.
Oh sorry, I thought celeron55 had the nick "erlehmann", and his real name was "Nils Daggson".
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Re: 7 facts you didn't know about the Minetest Logo.
2 facts runs didn't know: celeron55's real name is well known and not the same as the author of the Minetest Logo, and he did an interview with WikiNews in 2020.
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Re: 7 facts you didn't know about the Minetest Logo.
Hi,
Big story and nice to know. I appreciate your efforts. I love the idea and presenation of the "Lurkers".
IMO very good to know the original logo was made by a living and loving mind i.e. a human person. The so-called imperfections may be the creative touch of an artist who truly knew how to please the eye of the onlookers.
As nice as the new effort might be at first glance and as much fun a coding experiment with Blender can be, the "realistic recreation" has the cold touch of the machine and the mathematical brutalism of the digital algorithms behind.
Last not least, if one calls for perfection, the cactus is almost a complete fail and lacks detail.
Back to the drawing board i.e. computer and/or tablet, I would say. Have fun.
Big story and nice to know. I appreciate your efforts. I love the idea and presenation of the "Lurkers".
These and the other claims from @runs may be quite debatable.runs wrote: ↑Sun Dec 25, 2022 12:53
2. The logo does not follow the minetest pattern of 16x16 cubes. It is distorted. An improved logo should be 8x8 cubes, but as it contains some slabs it would be 16x16.
3. Incredible as it may seem, the perspective is not isometric, it was made by hand, and it does not follow the drawing rules perfectly. Therefore it will be impossible to recreate it in real.
IMO very good to know the original logo was made by a living and loving mind i.e. a human person. The so-called imperfections may be the creative touch of an artist who truly knew how to please the eye of the onlookers.
As nice as the new effort might be at first glance and as much fun a coding experiment with Blender can be, the "realistic recreation" has the cold touch of the machine and the mathematical brutalism of the digital algorithms behind.
Last not least, if one calls for perfection, the cactus is almost a complete fail and lacks detail.
Back to the drawing board i.e. computer and/or tablet, I would say. Have fun.
Little Minetest and the seven lurkers in the search for Ernst Robert Lehmann
Hihi,
I am keen to learn more...
The title of the story (i.e. this topic) could be changed to:
Little Minetest and the seven lurkers in the search for Ernst Robert Lehmann.
Could you make a short Blender movie and your realistic recreation being just the intro and then becoming populated by these imaginative creatures to make this a teaser advertising Minetest?
Just joking. Have fun.
I am keen to learn more...
The title of the story (i.e. this topic) could be changed to:
Little Minetest and the seven lurkers in the search for Ernst Robert Lehmann.
Could you make a short Blender movie and your realistic recreation being just the intro and then becoming populated by these imaginative creatures to make this a teaser advertising Minetest?
Just joking. Have fun.
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Re: 7 facts you didn't know about the Minetest Logo.
I knew a few of these facts, but not all of them. Nice post. :D
I never heard about lurkels. Is that a real mob? But finally there's an explanation for those red eyes.
I never heard about lurkels. Is that a real mob? But finally there's an explanation for those red eyes.
Re: 7 facts you didn't know about the Minetest Logo.
I've found another two more recreations:
viewtopic.php?id=7034
But mine is more accurate and you can see that it is more in line with the original logo in terms of perspective, symmetry and harmony. I have made a conciezious study.
viewtopic.php?id=7034
But mine is more accurate and you can see that it is more in line with the original logo in terms of perspective, symmetry and harmony. I have made a conciezious study.
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Re: 7 facts you didn't know about the Minetest Logo.
Here's a 3d printed one I did: https://fosstodon.org/@rubenwardy/107708831331282265
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Re: 7 facts you didn't know about the Minetest Logo.
Where are the eyes of the logo of the forums.runs wrote: ↑Sun Dec 25, 2022 12:537. The eyes of the being that appears in the cave, it is not a spider as many might think, it is a stalker "lurkel".
Possible appearance of the lurkes:
Lurkers are evil beings that live in the depths, they were cursed by a plague, at night you can see them come out and crouch behind a bush for example. They try to take people to their world. No one came back to tell the tale.
lurkers.png
I have made a realistic recreation of the LOGO in Blender, as it should be in 3D, although as I said before these are extrapolations:
logo_recreation.png
Grab it here
Where and how can i buy themrubenwardy wrote: ↑Mon Dec 26, 2022 19:33Here's a 3d printed one I did: https://fosstodon.org/@rubenwardy/107708831331282265
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Re: 7 facts you didn't know about the Minetest Logo.
Hi,
@rubenwardy - What a sweet little Lurker lurking below in the little cave. Lovely.
Just one LED instead of two LEDs? Quite 'unrealistic' I must say.
;)
Which tool should I use to push the trees from above to move the mobs out the nearest cave?
Hopefully, a new mod with name "big-finger_lurkZ" is already in the making. The MT core needs a new PR for a new API function to ensure all trees and alike can be pushed by fingers (or a telast the arms ?) of players.
A most interesting "realistic recreation" indeed. Thank you.
@rubenwardy - What a sweet little Lurker lurking below in the little cave. Lovely.
Just one LED instead of two LEDs? Quite 'unrealistic' I must say.
;)
However, one wonders how to accomplish the same effect in the MT game as a player?rubenwardy wrote: ↑Mon Dec 26, 2022 19:33Here's a 3d printed one I did: https://fosstodon.org/@rubenwardy/107708831331282265
Which tool should I use to push the trees from above to move the mobs out the nearest cave?
Hopefully, a new mod with name "big-finger_lurkZ" is already in the making. The MT core needs a new PR for a new API function to ensure all trees and alike can be pushed by fingers (or a telast the arms ?) of players.
A most interesting "realistic recreation" indeed. Thank you.
Last edited by snoopy on Tue Dec 27, 2022 09:44, edited 2 times in total.
Re: 7 facts you didn't know about the Minetest Logo.
Hi,
@LibraSubtilis - What a poor rationale and quite unrealistic.
;)
Look at a cactus in MT and learn from the master design of textures there. I repeat: The a.m. mathematical brutalism needs to add complete compatibility with a 'realistic' cactus as designed in cutting edge Minetest. Otherwise it would be just untrue i.e. false and a fail. That's the logic which was claimed just before, I presume.
Just joking. Have fun and apparently we all already have. Nice.
@LibraSubtilis - What a poor rationale and quite unrealistic.
;)
Your argument is contradictory in itself. The claim was "realistic recration" and the blaim was made on the original logo being too far from a true MT (whatever the word 'true' might mean here).LibraSubtilis wrote: ↑Mon Dec 26, 2022 19:28The cactus on the original has no details, too. I think that the perfection runs wanted to achieve included being very close to the original. Adding those details would decrease the perfection from that point of view.
I like the recreation more than the original (^.^)b
Look at a cactus in MT and learn from the master design of textures there. I repeat: The a.m. mathematical brutalism needs to add complete compatibility with a 'realistic' cactus as designed in cutting edge Minetest. Otherwise it would be just untrue i.e. false and a fail. That's the logic which was claimed just before, I presume.
Just joking. Have fun and apparently we all already have. Nice.
Re: 7 facts you didn't know about the Minetest Logo.
I have to add it still.debiankaios wrote: ↑Mon Dec 26, 2022 20:00Where are the eyes of the logo of the forums.runs wrote: ↑Sun Dec 25, 2022 12:537. The eyes of the being that appears in the cave, it is not a spider as many might think, it is a stalker "lurkel".
Possible appearance of the lurkes:
Lurkers are evil beings that live in the depths, they were cursed by a plague, at night you can see them come out and crouch behind a bush for example. They try to take people to their world. No one came back to tell the tale.
lurkers.png
I have made a realistic recreation of the LOGO in Blender, as it should be in 3D, although as I said before these are extrapolations:
logo_recreation.png
Grab it here
Where and how can i buy themrubenwardy wrote: ↑Mon Dec 26, 2022 19:33Here's a 3d printed one I did: https://fosstodon.org/@rubenwardy/107708831331282265
Re: 7 facts you didn't know about the Minetest Logo.
Hi,
@runs - Back to the drawing board I said ...
Do you know of this mod? - Goblins!
One wonders if it would be 'realistic' to hope for a fruitful collaboration between @runs and @FreeLikeGNU to meet some Lurkes in a MT play in the foreseeable future?
@runs - Back to the drawing board I said ...
And here we are:
Do you know of this mod? - Goblins!
IMO the Lurkers could be just Goblins cursed by a plague as nicely elaborated above by @runs' story.FreeLikeGNU wrote: ↑Sun Aug 09, 2015 22:50Well if we are going to have mines, we should really have the option of goblins to populate the caves.
I've made a race of goblins with a new model based on the player character and new texture set.
One wonders if it would be 'realistic' to hope for a fruitful collaboration between @runs and @FreeLikeGNU to meet some Lurkes in a MT play in the foreseeable future?
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Re: 7 facts you didn't know about the Minetest Logo.
The logo was created 2015 and the logo 2012
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Re: 7 facts you didn't know about the Minetest Logo.
Hi,
@debiankaios - Thanks but isn't there some typo in your reply?
I have to ask: How many logos and which specific logo was created when respectively?
@debiankaios - Thanks but isn't there some typo in your reply?
I am uttlerly sorry, but I am lost here.
I have to ask: How many logos and which specific logo was created when respectively?
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Re: 7 facts you didn't know about the Minetest Logo.
I don't see how these "lurkers" have anything to do with Minetest; I've never seen any mobs of them, and they certainly didn't exist around the time that the Minetest logo was created.
I always thought it was an oerkki (although they have green eyes) or a dungeon master (which have black eyes) since that makes the most sense in the context of early Minetest. As for an explanation of why the eyes are red even though no mobs at the time had that eye color, I presumed that the actual reason was that no one really noticed and/or cared; after all, monsters often have red eyes. It turns out, however, that the eyes can't be a dungeon master. As shown by the commit log, the Minetest logo predates the dungeon master, although not the oerkki.
If you want a more clever explanation that just occurred to me and seems fairly plausible, erlehmann, the creator of the Minetest logo, also made the fork Minetest-Delta back in the 0.2 versions. It, among other things, changed the textures of oerkki to something else:
Minetest-c55: https://github.com/minetest/minetest/bl ... erkki1.png
Minetest-Delta: https://github.com/erlehmann/minetest-d ... erkki1.png
That changed texture has red eyes. Interestingly, if I'm not mistaken, the logo was created for Minetest-Delta around the same time as these textures were created. Compare the first oerkki change to have red eyes and the Minetest logo commit on the Minetest-Delta repository. The logo comes a few days later. The Minetest logo commit in Minetest-c55 (linked to before) uses the same commit as Minetest-Delta because much of Minetest-Delta was merged directly into the main Minetest repository.
I could be wrong about this, but it seems plausible. If you want to be certain, you could ask erlehmann, who still appears from time to time, to get the actual story. But this is possibly one of the best explanations we have based on guesswork.
I always thought it was an oerkki (although they have green eyes) or a dungeon master (which have black eyes) since that makes the most sense in the context of early Minetest. As for an explanation of why the eyes are red even though no mobs at the time had that eye color, I presumed that the actual reason was that no one really noticed and/or cared; after all, monsters often have red eyes. It turns out, however, that the eyes can't be a dungeon master. As shown by the commit log, the Minetest logo predates the dungeon master, although not the oerkki.
If you want a more clever explanation that just occurred to me and seems fairly plausible, erlehmann, the creator of the Minetest logo, also made the fork Minetest-Delta back in the 0.2 versions. It, among other things, changed the textures of oerkki to something else:
Minetest-c55: https://github.com/minetest/minetest/bl ... erkki1.png
Minetest-Delta: https://github.com/erlehmann/minetest-d ... erkki1.png
That changed texture has red eyes. Interestingly, if I'm not mistaken, the logo was created for Minetest-Delta around the same time as these textures were created. Compare the first oerkki change to have red eyes and the Minetest logo commit on the Minetest-Delta repository. The logo comes a few days later. The Minetest logo commit in Minetest-c55 (linked to before) uses the same commit as Minetest-Delta because much of Minetest-Delta was merged directly into the main Minetest repository.
I could be wrong about this, but it seems plausible. If you want to be certain, you could ask erlehmann, who still appears from time to time, to get the actual story. But this is possibly one of the best explanations we have based on guesswork.
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Re: 7 facts you didn't know about the Minetest Logo.
The mod was created 2015 and the logo 2012. Sorry, a typo.
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