Mesecons machine competiton 2.0!
Surprised I didn't see this earlier...
I'm in! Here's my tree trap that activates when you dig ANY node in the tree:
Needs Mesecons and TNT installed.
Here's my 8-bit ripple carry adder in a 5x4x8 space:
Needs Mesecons installed.
Here's my piston airship that is self sustaining and can move in opposite directions. It has built in outriggers and a light switch for the landing lights:
Needs Mesecons installed.
Here's my seven segment display that includes a built in decoder, for numbers 0 to 9, all in a 6x6x5 space:
And of course, here are the downloads, in WorldEdit Meta format:
https://dl.dropbox.com/u/8097754/schems.zip
The tree trap is my entry to the "Build a creative trap" challenge, the rest is meant for the "Build anything you want" challenge.
I'm in! Here's my tree trap that activates when you dig ANY node in the tree:
Needs Mesecons and TNT installed.
Here's my 8-bit ripple carry adder in a 5x4x8 space:
Needs Mesecons installed.
Here's my piston airship that is self sustaining and can move in opposite directions. It has built in outriggers and a light switch for the landing lights:
Needs Mesecons installed.
Here's my seven segment display that includes a built in decoder, for numbers 0 to 9, all in a 6x6x5 space:
And of course, here are the downloads, in WorldEdit Meta format:
https://dl.dropbox.com/u/8097754/schems.zip
The tree trap is my entry to the "Build a creative trap" challenge, the rest is meant for the "Build anything you want" challenge.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
Here's my contribution to the contest, although it doesn't use mesecons as extensively as others folks' creations do - it's a mesecons-assisted rollercoaster. Built mostly by me with some construction and ideas from PilzAdam. Jeija, you've seen this one in-world already, but as you can see from the screenshot, it has been rebuilt and expanded greatly.
Dependencies:
Download: http://digitalaudioconcepts.com/vanessa ... er.wem.zip
File Format: Worldedit "metasave" format, ZIP-compressed
Operation: Place a cart on the rails at the point where they're separated near the mesecons wall button on the main platform, get in (right click the cart), and press the button. The nearby sticky piston will extend, completing the track, after which the track will be powered for three seconds, launching the cart, after which the piston will retract and the rails' power is removed. A single microcontroller underneath the main platform handles the logic for the launcher. Mesecons torches are placed around the track to boost the cart and keep it at the right speed for each section of the coaster. After one loop around the track, the cart will reach the break in the rails and stop.
Known issues: For some reason, the cart occasionally starts off going the wrong direction. The track has a one-way junction to turn the cart around if this happens. The movement of the cart is very jerky/jumpy. A cart may occasionally stop for no reason. These are due to bugs in either the engine or in the carts mod, not in the design of the roller coaster.
Screenshot:
Dependencies:
- Minetest v0.4.4-release along with its default minetest_game - I get these from the usual git repositories
- mesecons - I use Jeija's git repository (either branch)
- carts - PilzAdam's version
- worldedit - I use Uberi's git repository
- coloredwood for the primary framework
- conifers for the surrounding trees
- homedecor for the main lighting
- signs - Pilzadam's fork of thexyz's mod, for the yard signs and visible text
- 3dforniture for supplemental lighting
Download: http://digitalaudioconcepts.com/vanessa ... er.wem.zip
File Format: Worldedit "metasave" format, ZIP-compressed
Operation: Place a cart on the rails at the point where they're separated near the mesecons wall button on the main platform, get in (right click the cart), and press the button. The nearby sticky piston will extend, completing the track, after which the track will be powered for three seconds, launching the cart, after which the piston will retract and the rails' power is removed. A single microcontroller underneath the main platform handles the logic for the launcher. Mesecons torches are placed around the track to boost the cart and keep it at the right speed for each section of the coaster. After one loop around the track, the cart will reach the break in the rails and stop.
Known issues: For some reason, the cart occasionally starts off going the wrong direction. The track has a one-way junction to turn the cart around if this happens. The movement of the cart is very jerky/jumpy. A cart may occasionally stop for no reason. These are due to bugs in either the engine or in the carts mod, not in the design of the roller coaster.
Screenshot:
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
Display that can save 2 images
MAP: http://ubuntuone.com/7YJwsXvEka1TbpI48Wd2dA
Please make usable the insulated crossing.
MAP: http://ubuntuone.com/7YJwsXvEka1TbpI48Wd2dA
Please make usable the insulated crossing.
My English sucks very hard (TM).
I'm very interesting in mesecons stuff.
I'm very interesting in mesecons stuff.
@Nore: You can actually send in your creations in the simulator, but they will only be rated in another category. It would be unfair to others to rate them in the same way.
You could try to set active_block_range in minetest.conf to a high value, maybe some of your awesome creations can work in minetest then...
Nice idea to make a simulator btw.
You could try to set active_block_range in minetest.conf to a high value, maybe some of your awesome creations can work in minetest then...
Nice idea to make a simulator btw.
Last edited by Jeija on Sat Dec 15, 2012 18:13, edited 1 time in total.
@Nore: good idea!
I wrote a Mesecons simulator myself a while ago, but it has not been updated to work with the awesome new features in Mesecons lately, such as microcontrollers and insulated wire. If you ever publish it, can you post about it in the Mesecons thread so more people see it?
I wrote a Mesecons simulator myself a while ago, but it has not been updated to work with the awesome new features in Mesecons lately, such as microcontrollers and insulated wire. If you ever publish it, can you post about it in the Mesecons thread so more people see it?
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
Well, active_block_range=8 is not enough, and it lags my computer a lot...You could try to set active_block_range in minetest.conf to a high value, maybe some of your awesome creations can work in minetest then...
Of course, I will publish it in the Mesecons thread, and it was your simulator that gave me the idea.I wrote a Mesecons simulator myself a while ago, but it has not been updated to work with the awesome new features in Mesecons lately, such as microcontrollers and insulated wire. If you ever publish it, can you post about it in the Mesecons thread so more people see it?
No wonder my design messed up...monty_oso wrote:Display that can save 2 images
Please make usable the insulated crossing.
Yes please!
Last edited by Doc on Mon Dec 17, 2012 02:54, edited 1 time in total.
- InfinityProject
- Member
- Posts: 1009
- Joined: Sat Mar 17, 2012 00:52
- Location: World of Infinity, US
The PIC datasheets from Microchip have pretty detailed block diagrams for their parts. As long as you know how to make each block, you shouldn't have any problems. I'm making one myself, based off of them.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
I've programmed with the PIC16F684 before, I can say that its architecture is quite elegant, and simple enough to implement in Mesecons!
Here's the datasheet: http://ww1.microchip.com/downloads/en/d ... -print.pdf
Here's the datasheet: http://ww1.microchip.com/downloads/en/d ... -print.pdf
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
Yeah I found a document on the design (think it was something like that) and found a term to search for, and I am now looking at another doc that I found, and learning about it. Thanks for the keyword "PIC"!
Edit:
Good thing that the ram I designed is almost EXACTLY the same as in the design
Edit:
Good thing that the ram I designed is almost EXACTLY the same as in the design
Last edited by Doc on Tue Dec 18, 2012 17:10, edited 1 time in total.
I finished the temple of c55.
The temple of c55 is hidden in the jungle.
If you find out the secret of the temple you will survive,
else you will find a slow and painful death in lava.
Only equipped with one steel ingot and a wooden sword you are on the way to find out the secret.
The map: Click!!!
Mods needed:
*[flowers], VanessaE version
*[item_drop] by PilzAdam
Further you have to made a change in a file as described here:
http://minetest.net/forum/viewtopic.php?id=4096
ELSE IT WON'T WORK!
EDIT2:This change is upstream now.
Rules: Do not use fly, fast and do not leave the terrain.
The map can only be played once.
To replay you have to take the ingot out of the well.
Then you must cut the mesecon wires where there is
blue wool, one at the rooftop, one at the face. Wait 3 seconds and place
the wire again
Screenshots:
EDIT: Jeija made a video of the temple for me: http://www.youtube.com/watch?v=EgWJ1sLVwRI&hd=1
Thanks to Jeija.
The temple of c55 is hidden in the jungle.
If you find out the secret of the temple you will survive,
else you will find a slow and painful death in lava.
Only equipped with one steel ingot and a wooden sword you are on the way to find out the secret.
The map: Click!!!
Mods needed:
*[flowers], VanessaE version
*[item_drop] by PilzAdam
Further you have to made a change in a file as described here:
http://minetest.net/forum/viewtopic.php?id=4096
ELSE IT WON'T WORK!
EDIT2:This change is upstream now.
Rules: Do not use fly, fast and do not leave the terrain.
The map can only be played once.
To replay you have to take the ingot out of the well.
Then you must cut the mesecon wires where there is
blue wool, one at the rooftop, one at the face. Wait 3 seconds and place
the wire again
Screenshots:
EDIT: Jeija made a video of the temple for me: http://www.youtube.com/watch?v=EgWJ1sLVwRI&hd=1
Thanks to Jeija.
Last edited by jmf on Wed Jan 02, 2013 19:42, edited 1 time in total.
No longer active in minetest.
Presenting the Sirius Cybernetics Corporation Mesecon Song Play-o-matic 3.1 Extended Edition!
See if you can guess what song it plays!
Requires Mesecons.
Download:
Map
I gave up on my animated display since the uc bug will take more than a few days to fix properly.
See if you can guess what song it plays!
Requires Mesecons.
Download:
Map
I gave up on my animated display since the uc bug will take more than a few days to fix properly.
Last edited by Temperest on Thu Dec 27, 2012 00:46, edited 1 time in total.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
I recorded a video for your temple,jmf: http://www.youtube.com/watch?v=EgWJ1sLVwRI&hd=1
I got the bug reproducible with the following setup with the latest git (pulled a few minutes ago):Jeija wrote:The problem of the µC Bug is that it is hardly reproducable with just a very simple code. If I just knew the source for that bug...
By the way your song is great, finally something different from all the adders and stuff, but I didn't find the song's name yet...
Also, in case you are wondering, the song is the Mario Overworld theme
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
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