jordan4ibanez wrote:
You know you can still run the headless server with minecraft client right?
I'm talking about having an option for it in the server alone
Because Java on Windows has both a "console" loader (`java') and a no-console loader (`javaw'). On Linux, it's the other way around. If you want to see the "console" ("terminal" in Linux terms), you must either A) run from a real rerminal (such as without running X11) or explicitly run the program in a virtual terminal (such as `xterm' or `gnome-terminal').
If you want to run minetest without a console, you must do the following:
1) Work out the right options for your linker to enable the "windowed" subsystem under windows (under MinGW32 this is "-m windows").
2) Verify that no output stream functions write to the console, since on windows this will most likely cause the program to hang.
3) Patch CMakeLists.txt in the sources to enable an option to disable the console.
This may have already been done, but I don't really know since I rarely use Windows.
My wishlist:
- that someone does mobs that are no CPU killers
- An in-game mod manager that would download a .zip/.tar.gz, and unpack/install the mod.
- A complete nodebox editing environment.
- A canvas item for the GUI (to draw arbitrary graphics)
- Checkboxes for formspec (they may come in handy).
- Use gzip compression for communication (as a toggle option for servers)
- Portals between servers (c'mon RealBadAngel!)
- Moreores in the default game, and make MESE more rare than mythril.
- That someone fixes the entity attachment code
- Real NPCs
I'll think of more later.