xyz's Minetest win32 builds
- Likwid H-Craft
- Member
- Posts: 1113
- Joined: Sun Jan 06, 2013 14:20
- Location: Lost in Crypt
Thanks xyz this saves time, of copying
Hey xyz, how do you make a build title? like how yours, build has minetest.ru how, you change the title?
Indeed about easyer!
Hey xyz, how do you make a build title? like how yours, build has minetest.ru how, you change the title?
Indeed about easyer!
Last edited by Likwid H-Craft on Sat Mar 02, 2013 19:25, edited 1 time in total.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
- Likwid H-Craft
- Member
- Posts: 1113
- Joined: Sun Jan 06, 2013 14:20
- Location: Lost in Crypt
Ok...And what do I do to all the files to make it run...unless you can do it for me once I am, done since I don't get how make the game run with, out all the files, but the needed ones.
Oh and what source code I use? 4.4 or 4.x?
Oh and what source code I use? 4.4 or 4.x?
Last edited by Likwid H-Craft on Sat Mar 02, 2013 19:34, edited 1 time in total.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
I am glad to know that 0.4.5 stable is out. Servers like Redcrab's primary one can now update to this version.
With Minetest gaining new features and becoming more and more powerful, it will demand more RAM. You may want to consider making 64-bit builds in the future so that powerful 64-bit computers can run the game at full capacity. There is a way that your compiler can make 64-bit builds. Do you know of that method?
With Minetest gaining new features and becoming more and more powerful, it will demand more RAM. You may want to consider making 64-bit builds in the future so that powerful 64-bit computers can run the game at full capacity. There is a way that your compiler can make 64-bit builds. Do you know of that method?
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
i found a new commit was made. i think this adds dungoens chack it out. https://github.com/minetest/minetest/co ... eda8aa40e2
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
- PilzAdam
- Member
- Posts: 4026
- Joined: Fri Jul 20, 2012 16:19
- GitHub: PilzAdam
- IRC: PilzAdam
- Location: Germany
If you want them you can use my builds until xyz makes a new one.jojoa1997 wrote:i found a new commit was made. i think this adds dungoens chack it out. https://github.com/minetest/minetest/co ... eda8aa40e2
is it possible that you could make your builds not need the command line to startPilzAdam wrote:If you want them you can use my builds until xyz makes a new one.jojoa1997 wrote:i found a new commit was made. i think this adds dungoens chack it out. https://github.com/minetest/minetest/co ... eda8aa40e2
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
- PilzAdam
- Member
- Posts: 4026
- Joined: Fri Jul 20, 2012 16:19
- GitHub: PilzAdam
- IRC: PilzAdam
- Location: Germany
Ummm.... you can start them without the command line.jojoa1997 wrote:is it possible that you could make your builds not need the command line to startPilzAdam wrote:If you want them you can use my builds until xyz makes a new one.jojoa1997 wrote:i found a new commit was made. i think this adds dungoens chack it out. https://github.com/minetest/minetest/co ... eda8aa40e2
you mean this is fixed? http://forum.minetest.net/viewtopic.php ... 461#p69461PilzAdam wrote:Ummm.... you can start them without the command line.jojoa1997 wrote:is it possible that you could make your builds not need the command line to startPilzAdam wrote: If you want them you can use my builds until xyz makes a new one.
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
- PilzAdam
- Member
- Posts: 4026
- Joined: Fri Jul 20, 2012 16:19
- GitHub: PilzAdam
- IRC: PilzAdam
- Location: Germany
http://forum.minetest.net/viewtopic.php ... 107#p71107jojoa1997 wrote:you mean this is fixed? http://forum.minetest.net/viewtopic.php ... 461#p69461PilzAdam wrote:Ummm.... you can start them without the command line.jojoa1997 wrote:is it possible that you could make your builds not need the command line to start
Windows automatically starts the cmd line when running Minetest.
My Essential Server Modpack: ServerExtended
Maintainer of the Minitest Game
[0.4.6-git] SunriseTest Minecraft-Like Hardcore Server
My Kindle broke... Online time will drop significantly.
Maintainer of the Minitest Game
[0.4.6-git] SunriseTest Minecraft-Like Hardcore Server
My Kindle broke... Online time will drop significantly.
One of the recent commits states that mapgen was cleaned up. Looking at the code, it looks like some pretty hefty changes were made in how the coding works. What exactly do these changes do?
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
- PilzAdam
- Member
- Posts: 4026
- Joined: Fri Jul 20, 2012 16:19
- GitHub: PilzAdam
- IRC: PilzAdam
- Location: Germany
1st: This is the wrong thread to ask.Inocudom wrote:One of the recent commits states that mapgen was cleaned up. Looking at the code, it looks like some pretty hefty changes were made in how the coding works. What exactly do these changes do?
2nd: The cleanup commit was mainly removing unused code parts (commented out with #if 0) and fixing code style.
But there were some changes regarding mapgen: It is now possible to have multiple mapgens. Wich mapgen is used for wich map is read from map_meta.txt, or minetest.conf if map_meta.txt doesnt exists (i.e. when creating the world).
Then there was a huge spead up of the emerge manager wich handles the mapgen.
Lighting got optimized, mapgen got cleaned up, and dungeons were brought back and improved. It might be a good idea to compile a new build (PilzAdam makes new ones regularly, but they don't have DirectX support.) oOChainLynxOo and jojoa1997 would be appreciative of your efforts.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
also Jordach, and me. I like his builds, I tend to play with them.Inocudom wrote:Lighting got optimized, mapgen got cleaned up, and dungeons were brought back and improved. It might be a good idea to compile a new build (PilzAdam makes new ones regularly, but they don't have DirectX support.) oOChainLynxOo and jojoa1997 would be appreciative of your efforts.
Jungles were added back to Minetest and a few other fixes were made. I have to be able to play Minetest in DirectX because if I play it in OpenGL my computer will blow up and I will not be able to get another one ever again. Ever.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
It is a shame that DirectX is not a default option for Minetest, but rather something you have to put in yourself in your builds. I am not sure why, but the game seems to be getting more and more hostile towards DirectX. No longer does DirectX have the power to reduce the load on the CPU anymore. This is just what I noticed after testing this build. It must be due to the changes that took place in Minetest around and after 0.4.5.
It seems that Minetest uses more RAM these days, so that must be the reason why. Direct X most certainly is a necessity for my computer now. A person by the name of Fess started making Windows builds that can use Direct X like yours do, but are also 64-bit. Nevertheless, I do thank you for your efforts and hope you will continue to make builds.
It seems that Minetest uses more RAM these days, so that must be the reason why. Direct X most certainly is a necessity for my computer now. A person by the name of Fess started making Windows builds that can use Direct X like yours do, but are also 64-bit. Nevertheless, I do thank you for your efforts and hope you will continue to make builds.
Last edited by Inocudom on Mon Mar 25, 2013 03:06, edited 1 time in total.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
I've read somewhere the DirectX goes through windows first, and OpenGL goes straight to hardware. So just with OpenGL you can get the capabilities of DirectX 11. I think Valve might have said this at the GDC.
Read here: http://www.extremetech.com/gaming/13382 ... on-windows
Read here: http://www.extremetech.com/gaming/13382 ... on-windows
Who is online
Users browsing this forum: Bing [Bot], Google [Bot] and 8 guests