Minetest Manipulator Tool
Minetest Manipulator Tool
I'm not very good coding so i thought someone else could take a look at this and make it instead.
Minecraft is very blocky, most people like making buildings but these never look good due to its blockiness.
Minetest is amazing due to it being open source and anyone can create something new or change the gameplay.
i want to create a craftable gun you can manipulate the world in like in gmod.
============
Select-Point
-Face
-Edge
-Object-single
-A B
Options-Copy
-Paste
-Remove
-Color
-
Undo
=============================================================
Manipulator Gun would need a Fuel, and must be crafted before you can use it.
Minecraft is very blocky, most people like making buildings but these never look good due to its blockiness.
Minetest is amazing due to it being open source and anyone can create something new or change the gameplay.
i want to create a craftable gun you can manipulate the world in like in gmod.
============
Select-Point
-Face
-Edge
-Object-single
-A B
Options-Copy
-Paste
-Remove
-Color
-
Undo
=============================================================
Manipulator Gun would need a Fuel, and must be crafted before you can use it.
Last edited by Hamguy on Tue Jun 25, 2013 09:38, edited 1 time in total.
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I'm not sure what exactly you're looking for. If you want to make items for minetest that don't look blocky, you might cosider using nodeboxes.
This topic gives some usefull information about nodeboxes:
http://forum.minetest.net/viewtopic.php?id=2333
Although nodeboxes are made inside of a box, the item can be drawn over adjacent boxes as long as they are empty (like the cells in a spreadsheet)
This topic gives some usefull information about nodeboxes:
http://forum.minetest.net/viewtopic.php?id=2333
Although nodeboxes are made inside of a box, the item can be drawn over adjacent boxes as long as they are empty (like the cells in a spreadsheet)
- Dan Duncombe
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It you want hings other than blocks try the non-cubic blocks mod. And also, if you don't like blockiness, why play a game about placing and breaking blocks?
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- Mossmanikin
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Minetest and similar games aren't only about pixels and blockiness.
The retro style may be an important characteristic, but I think more important is the way you can interact with the world you play in, change it, build almost anything you like.
Don't think there's anything wrong with the idea to add detail.
If someone wants to use a texturepack with a higher resolution, does it mean he's playing the wrong game?
The retro style may be an important characteristic, but I think more important is the way you can interact with the world you play in, change it, build almost anything you like.
Don't think there's anything wrong with the idea to add detail.
If someone wants to use a texturepack with a higher resolution, does it mean he's playing the wrong game?
why have a Open source game if you cant change it.Dan Duncombe wrote:It you want hings other than blocks try the non-cubic blocks mod. And also, if you don't like blockiness, why play a game about placing and breaking blocks?
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Maybe someone will merge it if you code it.Hamguy wrote:why have a Open source game if you cant change it.Dan Duncombe wrote:It you want hings other than blocks try the non-cubic blocks mod. And also, if you don't like blockiness, why play a game about placing and breaking blocks?
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- Mossmanikin
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If only it were... If only it were... Think of how many less faces nodeboxes would have.Mossmanikin wrote:I actually like the idea of this, but I'm afraid this is not possible exactly the way you want it to be.
It's possible to make stairs with a lot of small steps or diagonal sheets, but, AFAIK it's not possible to make true diagonal nodeboxes.
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Realbadangel was working on something to allow for actual meshes to be used in nodes, but he has not finished that yet.
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With the current devs? Nah.kaeza wrote:Maybe someone will merge it if you code it.Hamguy wrote:why have a Open source game if you cant change it.Dan Duncombe wrote:It you want hings other than blocks try the non-cubic blocks mod. And also, if you don't like blockiness, why play a game about placing and breaking blocks?
You are forgetting how stubborn they are when responding to bugs.
Last edited by Jordach on Wed Jun 26, 2013 05:56, edited 1 time in total.
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That was sarcasm.Jordach wrote:With the current devs? Nah.kaeza wrote:Maybe someone will merge it if you code it.Hamguy wrote:
why have a Open source game if you cant change it.
You are forgetting how stubborn they are when responding to bugs.
EDIT: Actually, totally forgot about RBA's branch.
Last edited by kaeza on Wed Jun 26, 2013 06:08, edited 1 time in total.
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kaeza wrote:Maybe someone will merge it if you code it.Hamguy wrote:why have a Open source game if you cant change it.Dan Duncombe wrote:It you want hings other than blocks try the non-cubic blocks mod. And also, if you don't like blockiness, why play a game about placing and breaking blocks?
I wouldn't be posting this if i knew how to code now would I?
if it was more visual i could do it. i cant look at a wall of text and imagine creating a menu without visual help nor can i do something as complex without seeing it unfold.
I learned some visual basic and created programs fine with it.
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