Creating Ocean World with an island
- paramat
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Early stages of a mod, just random islands for now viewtopic.php?id=8066
mauvebic, yep ... and i got that method from PilzAdam's pre-LVM nether mod.
mauvebic, yep ... and i got that method from PilzAdam's pre-LVM nether mod.
Last edited by paramat on Sun Dec 22, 2013 15:02, edited 1 time in total.
Re: Creating Ocean World with an island
Is there any way of reverse engineering the mapgen to figure out the seed required to generate a flat or island world, or perhaps a way of altering the height of the clouds? I'm getting a bit irritated by having clouds floating through my buildings?
Re: Creating Ocean World with an island
This could help if you set the top of the dirt to a low level (-500 or so): viewtopic.php?id=8952dgm5555 wrote:Is there any way of reverse engineering the mapgen to figure out the seed required to generate a flat or island world, or perhaps a way of altering the height of the clouds? I'm getting a bit irritated by having clouds floating through my buildings?
Re: Creating Ocean World with an island
ThanksAmaz wrote:This could help if you set the top of the dirt to a low level (-500 or so): viewtopic.php?id=8952
And I just found this (with more detail and options in the post)...
viewtopic.php?p=138305#p138305
Temperest wrote: Make sure you have this line in your MINETEST_FOLDER/minetest.conf file:Mind you, it will make all of your worlds start generating flat lands... [so] change it back afterward.Code: Select all
mg_flags = flat
- paramat
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Re: Creating Ocean World with an island
Add or edit this line in minetest.conf:
cloud_height = 120
EDIT
cloud_height = 120
EDIT
Nope. Mapgen v6 can't generate a flat world or an island world, also its inherently impossible to generate seed from a desired noise.dgm5555 wrote:Is there any way of reverse engineering the mapgen to figure out the seed required to generate a flat or island world
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Re:
Bump, I am interested in this.paramat wrote:Would you still be interested in a mod that creates a single island of chosen size in an 'infinite' sea? I'm getting interested, it's a nice idea, i think i can derive this easily from flatten mod.
- paramat
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Re: Creating Ocean World with an island
LOL i never got around to it.
Perhaps you can work out how to customise my archipelago mod? currently 2D noise determines the areas lowered into the sea, replace that with a mathematical function based on distance from world centre, should be easy.
Perhaps you can work out how to customise my archipelago mod? currently 2D noise determines the areas lowered into the sea, replace that with a mathematical function based on distance from world centre, should be easy.
- paramat
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Re: Creating Ocean World with an island
Line 191 https://github.com/paramat/archipelago/ ... t.lua#L191 'comfac' is 'compression factor' i think, that should be 1 within the island area and increase smoothly to roughly 24 in the surrounding ocean.
The mod will probably crash because it needs line 122 editing to:
The mod will probably crash because it needs line 122 editing to:
Code: Select all
local chulens = {x=sidelen, y=sidelen, z=1}
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