I am trying to implement bullet physics into minetest. Any tips on how to make it use the world mesh as the bullet world?
Im thinking of using the VBO that it generates, but idk how to do this either.
actually, making a heightmap sort of thing from the map voxel data would work also, i guess that would make hills "smooth" and a ball would roll down it instead of bump down it, but thats ok. I still have no idea on how to do this still.
Bullet physics
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Bullet physics
Last edited by roboman2444 on Sun Jun 12, 2011 01:44, edited 1 time in total.
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this is ment to be secret http://forum.minetest.net/viewtopic.php ... 467#p86467
This is a signature virus. Add me to your signature so that I can multiply id10t ERROR
do not abuse me i am 11 and i like hitting things with a hammer that may include you
this is ment to be secret http://forum.minetest.net/viewtopic.php ... 467#p86467
Dude, not real bullets, Bullet Physics Engine.jojoa1997 wrote:Look at keaza's firearms mod
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erhm... have you look at the date of this post? 2011-06-11
Edit: Anyway, I have the base code for these "bullets physics"; I just need to add them to firearms
Edit: Anyway, I have the base code for these "bullets physics"; I just need to add them to firearms
Last edited by kaeza on Wed Apr 24, 2013 13:03, edited 1 time in total.
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