Minetest on Steam

Morn76
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Re: Minetest on Steam

by Morn76 » Post

According to Google Trends, interest in Minecraft has peaked now and is slowly waning: https://www.google.com/trends/explore#q=minecraft

So by the time MT finally hits 1.0 (and Steam), eight-year-olds worldwide may very well have decided that the whole block-building sandbox game trend is over and sooo 2011.

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Minetestforfun
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Re: Minetest on Steam

by Minetestforfun » Post

Minetest needs to be bundle with more subgames and with great and different subgames, this is a fact...

But if people comes from Steam, they can also connect to public servers :)

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Neuromancer
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Re: Minetest on Steam

by Neuromancer » Post

Morn76 wrote:According to Google Trends, interest in Minecraft has peaked now and is slowly waning: https://www.google.com/trends/explore#q=minecraft

So by the time MT finally hits 1.0 (and Steam), eight-year-olds worldwide may very well have decided that the whole block-building sandbox game trend is over and sooo 2011.
It's even worse if you look at Minetest: https://www.google.com/trends/explore#q ... %2FGMT%2B6
Terraria is trending up:
https://www.google.com/trends/explore#q ... %2FGMT%2B6

Morn76
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Re: Minetest on Steam

by Morn76 » Post

Neuromancer wrote:
Morn76 wrote:According to Google Trends, interest in Minecraft has peaked now and is slowly waning: https://www.google.com/trends/explore#q=minecraft

So by the time MT finally hits 1.0 (and Steam), eight-year-olds worldwide may very well have decided that the whole block-building sandbox game trend is over and sooo 2011.
It's even worse if you look at Minetest: https://www.google.com/trends/explore#q ... %2FGMT%2B6
Terraria is trending up:
https://www.google.com/trends/explore#q ... %2FGMT%2B6
Yes, celeron55 has said he saw declining downloads for each new MT release. I blamed forum builds (which he did not include I guess), but yeah, looks like MT peaked in 2014.

Moreover, stampy peaked in January 2015 (https://www.google.com/trends/explore#q=stampy) and Captain Sparklez also peaked sometime in 2014 apparently (https://www.google.com/trends/explore#q=sparklez). So it might be a trend.

Terraria is still trending up slightly, but I don't know if this indie-based return to 2-D gaming isn't another fad, especially with Oculus Rift getting released this year. What's nice in 2-D though is that you can judge jumps better and also enemy mobs cannot sneak up behind your back.

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Re: Minetest on Steam

by lisacvuk » Post

I use PPAs to download minetest. Probably most Debian based users do.
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Re: Minetest on Steam

by Jordach » Post

I think the problem is, we've done the tried and tested method. (Ayy, pun.)

Secondly, Terraria has a metric shit-ton of content. MT anc MC, by comparison, does not.

We need content, not an empty base game. What's a world without life, entertainment, a purpose?

Morn76
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Re: Minetest on Steam

by Morn76 » Post

Jordach wrote: We need content, not an empty base game. What's a world without life, entertainment, a purpose?
There are plenty of early access games on Steam that are still heavily under development, so that should not be a problem. It's actually a good thing because players can still influence the direction a game takes.

The bigger problem is probably that early access games on Steam are expected to mature quite rapidly, i.e. over a time span of a few months. Open source projects like MT tend to develop at a more leisurely pace and cannot really keep up with small startups where developers code all day and sleep under their desks. Especially if those people also use a ready-made game engine for 3-D graphics and physics, instead of rolling their own like MT does.

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Re: Minetest on Steam

by redblade7 » Post

Neuromancer wrote: Terraria is trending up:
https://www.google.com/trends/explore#q ... %2FGMT%2B6
Wow. I had no idea there was such a thing when I set up my similarly-named server.
-redblade7, admin of: THE CREATIVE GARDENS (creative), THE VALLEYS (sandbox), and THE DIGITAL FARMS (farming/hunger/shops)

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