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Ethan.Saaris
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by Ethan.Saaris » Tue Jan 28, 2014 15:37

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Inocudom
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by Inocudom » Tue Jan 28, 2014 15:56

Ethan.Saaris wrote:Hello. I moved to Minetest from Minecraft, because my Acer netbook couldn't handle Minecraft.

So, Minetest it is. I like how it looks and I wanted to ask how active the development is, and what are the plans for the future.

Cheers!

Welcome to the Minetest community. I think you will find a more friendly environment here that what the Minecraft community usually offers.

Being an open source game, Minetest is still being worked on and improved (even if development can be slow.) Of course, there is a fork of it known as Freeminer that has more features (which is also open source.)
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Ethan.Saaris
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by Ethan.Saaris » Tue Jan 28, 2014 16:03

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Inocudom
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by Inocudom » Tue Jan 28, 2014 16:21

Ethan.Saaris wrote:Found the Freeminer web site, I am going to test them both.

As my netbook only plays Minetest (and probably Freeminer), I'll explore a lot and I'll be able to compare it with Minecraft.

One definite advantage they both have is that they are easier to create and maintain mods for than Minecraft.
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by Evergreen » Tue Jan 28, 2014 16:50

lightonflux wrote:(Some) Plans for the future: http://dev.minetest.net/Changelog
Those things aren't plans, they're already added in the dev versions and daily builds of minetest.
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by sfan5 » Tue Jan 28, 2014 16:55

Evergreen wrote:
lightonflux wrote:(Some) Plans for the future: http://dev.minetest.net/Changelog
Those things aren't plans, they're already added in the dev versions and daily builds of minetest.

Compared with stable 0.4.9 they are "plans" that aren't in a stable version yet.
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by Evergreen » Tue Jan 28, 2014 17:06

sfan5 wrote:
Evergreen wrote:
lightonflux wrote:(Some) Plans for the future: http://dev.minetest.net/Changelog
Those things aren't plans, they're already added in the dev versions and daily builds of minetest.

Compared with stable 0.4.9 they are "plans" that aren't in a stable version yet.
In that sense, yes. However, almost everything in -dev is going to be added to the next stable version.
Last edited by Evergreen on Tue Jan 28, 2014 17:07, edited 1 time in total.
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hansuke123
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by hansuke123 » Tue Jan 28, 2014 17:15

What is a new versone for a minetest 0.5.0 0.5.1 0.5.2 or 0.5.3
 

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Ethan.Saaris
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by Ethan.Saaris » Tue Jan 28, 2014 17:16

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by ShadowNinja » Tue Jan 28, 2014 23:38

Minetest development is relatively active. You can see the latest changes, pull requests, issues, and more at GitHub.
You can also see a list of changes planned at the TODO list.
The best way to contact me is usually IRC (InchraNet, freenode).
 

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by philipbenr » Tue Jan 28, 2014 23:54

Well, anyhow, welcome to the forums and Minetest. :) have fun.
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by Josh » Wed Jan 29, 2014 01:51

Welcome!
I do hope you enjoy playing minetest :)
 

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by sfan5 » Wed Jan 29, 2014 06:11

Evergreen wrote:
sfan5 wrote:
Evergreen wrote:Those things aren't plans, they're already added in the dev versions and daily builds of minetest.

Compared with stable 0.4.9 they are "plans" that aren't in a stable version yet.
In that sense, yes. However, almost everything in -dev is going to be added to the next stable version.

Almost everything?
Give me an example what was in 0.4.n-dev but didn't get into 0.4.n.
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by PilzAdam » Wed Jan 29, 2014 18:12

sfan5 wrote:
Evergreen wrote:
sfan5 wrote:Compared with stable 0.4.9 they are "plans" that aren't in a stable version yet.
In that sense, yes. However, almost everything in -dev is going to be added to the next stable version.

Almost everything?
Give me an example what was in 0.4.n-dev but didn't get into 0.4.n.

A bug that was introduced with the Lua menu that was fixed before the first release.
 

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sfan5
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by sfan5 » Wed Jan 29, 2014 19:03

PilzAdam wrote:
sfan5 wrote:
Evergreen wrote:In that sense, yes. However, almost everything in -dev is going to be added to the next stable version.

Almost everything?
Give me an example what was in 0.4.n-dev but didn't get into 0.4.n.

A bug that was introduced with the Lua menu that was fixed before the first release.

You know I didn't mean bugs, but features >.>
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by Calinou » Wed Jan 29, 2014 19:41

ShadowNinja wrote:Minetest development is relatively active.


It's the most active free game project I know.
 

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by PilzAdam » Wed Jan 29, 2014 19:55

sfan5 wrote:
PilzAdam wrote:
sfan5 wrote:Almost everything?
Give me an example what was in 0.4.n-dev but didn't get into 0.4.n.

A bug that was introduced with the Lua menu that was fixed before the first release.

You know I didn't mean bugs, but features >.>

Ok. The feature that in creative mode every block will instantly break instead of the ridiculously long digging time we had before and have now again.
 

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by hoodedice » Wed Jan 29, 2014 21:30

PilzAdam wrote:
sfan5 wrote:
PilzAdam wrote:A bug that was introduced with the Lua menu that was fixed before the first release.

You know I didn't mean bugs, but features >.>

Ok. The feature that in creative mode every block will instantly break instead of the ridiculously long digging time we had before and have now again.


0.4.9 dev has that feature...
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 


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