New to Minetest
Posted: Tue Jan 28, 2014 15:37
DELETED
Welcome to the Minetest community. I think you will find a more friendly environment here that what the Minecraft community usually offers.Ethan.Saaris wrote:Hello. I moved to Minetest from Minecraft, because my Acer netbook couldn't handle Minecraft.
So, Minetest it is. I like how it looks and I wanted to ask how active the development is, and what are the plans for the future.
Cheers!
One definite advantage they both have is that they are easier to create and maintain mods for than Minecraft.Ethan.Saaris wrote:Found the Freeminer web site, I am going to test them both.
As my netbook only plays Minetest (and probably Freeminer), I'll explore a lot and I'll be able to compare it with Minecraft.
Those things aren't plans, they're already added in the dev versions and daily builds of minetest.lightonflux wrote:(Some) Plans for the future: http://dev.minetest.net/Changelog
Compared with stable 0.4.9 they are "plans" that aren't in a stable version yet.Evergreen wrote:Those things aren't plans, they're already added in the dev versions and daily builds of minetest.lightonflux wrote:(Some) Plans for the future: http://dev.minetest.net/Changelog
In that sense, yes. However, almost everything in -dev is going to be added to the next stable version.sfan5 wrote:Compared with stable 0.4.9 they are "plans" that aren't in a stable version yet.Evergreen wrote:Those things aren't plans, they're already added in the dev versions and daily builds of minetest.lightonflux wrote:(Some) Plans for the future: http://dev.minetest.net/Changelog
Almost everything?Evergreen wrote:In that sense, yes. However, almost everything in -dev is going to be added to the next stable version.sfan5 wrote:Compared with stable 0.4.9 they are "plans" that aren't in a stable version yet.Evergreen wrote:Those things aren't plans, they're already added in the dev versions and daily builds of minetest.
A bug that was introduced with the Lua menu that was fixed before the first release.sfan5 wrote:Almost everything?Evergreen wrote:In that sense, yes. However, almost everything in -dev is going to be added to the next stable version.sfan5 wrote: Compared with stable 0.4.9 they are "plans" that aren't in a stable version yet.
Give me an example what was in 0.4.n-dev but didn't get into 0.4.n.
You know I didn't mean bugs, but features >.>PilzAdam wrote:A bug that was introduced with the Lua menu that was fixed before the first release.sfan5 wrote:Almost everything?Evergreen wrote:In that sense, yes. However, almost everything in -dev is going to be added to the next stable version.
Give me an example what was in 0.4.n-dev but didn't get into 0.4.n.
It's the most active free game project I know.ShadowNinja wrote:Minetest development is relatively active.
Ok. The feature that in creative mode every block will instantly break instead of the ridiculously long digging time we had before and have now again.sfan5 wrote:You know I didn't mean bugs, but features >.>PilzAdam wrote:A bug that was introduced with the Lua menu that was fixed before the first release.sfan5 wrote: Almost everything?
Give me an example what was in 0.4.n-dev but didn't get into 0.4.n.
0.4.9 dev has that feature...PilzAdam wrote:Ok. The feature that in creative mode every block will instantly break instead of the ridiculously long digging time we had before and have now again.sfan5 wrote:You know I didn't mean bugs, but features >.>PilzAdam wrote: A bug that was introduced with the Lua menu that was fixed before the first release.