Post your videos!

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bebebeko
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Re: Post your videos!

by bebebeko » Post

Some fun with tcpdump and minetest

https://www.youtube.com/watch?v=pSENbiv_R_g

Image

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FreeLikeGNU
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Re: Post your videos!

by FreeLikeGNU » Post

witches mod I'm working on with my kids: https://youtu.be/Lor06w5IMIQ

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Walker
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Re: Post your videos!

by Walker » Post

Lets Play Playlist

NOT FROM ME !!!

but from my Server ^^

in german

> https://www.youtube.com/playlist?list=P ... zx3xAxK6JV

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Re: Post your videos!

by Zughy » Post

FreeLikeGNU wrote:
Sat Jul 18, 2020 15:50
witches mod I'm working on with my kids: https://youtu.be/Lor06w5IMIQ
This looks very promising, I love it! Also, what's the texture pack name? It's sooo RPG maker, it's amazing

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FreeLikeGNU
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Re: Post your videos!

by FreeLikeGNU » Post

Zughy wrote:
Mon Jul 20, 2020 14:30
FreeLikeGNU wrote:
Sat Jul 18, 2020 15:50
witches mod I'm working on with my kids: https://youtu.be/Lor06w5IMIQ
This looks very promising, I love it! Also, what's the texture pack name? It's sooo RPG maker, it's amazing
Thanks! pack is RPG16 by Hugues Ross, I love it!
viewtopic.php?t=22890

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FreeLikeGNU
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Re: Post your videos!

by FreeLikeGNU » Post

https://youtu.be/qDS3fT-ROR0 Witches have cottages (if Sokomine's handle_schematics mod is active)

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Re: Post your videos!

by Pokecat » Post

https://youtu.be/-SkWhzWpWug
Going for survival!

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FreeLikeGNU
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Re: Post your videos!

by FreeLikeGNU » Post


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Re: Post your videos!

by Pokecat » Post

https://youtu.be/ZhLrfdMppf4

Went out and got a look around. Don't mind the little glitch in the middle though, I think recording it causes a lag or something

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jp
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Re: Post your videos!

by jp » Post

Introducing a new formspec element which render an animated mesh with the ability to move it: mesh[0,0;2,2;mesh.b3d;mesh.png]

Demo: https://www.youtube.com/watch?v=1DgBAjcEIps

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FreeLikeGNU
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Re: Post your videos!

by FreeLikeGNU » Post

jp wrote:
Mon Aug 03, 2020 15:08
Introducing a new formspec element which render an animated mesh with the ability to move it: mesh[0,0;2,2;mesh.b3d;mesh.png]

Demo: https://www.youtube.com/watch?v=1DgBAjcEIps
That is amazing!!!

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Zughy
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Re: Post your videos!

by Zughy » Post

jp wrote:
Mon Aug 03, 2020 15:08
Introducing a new formspec element which render an animated mesh with the ability to move it: mesh[0,0;2,2;mesh.b3d;mesh.png]

Demo: https://www.youtube.com/watch?v=1DgBAjcEIps
OH MY GOD YES PLEASE

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Re: Post your videos!

by emperor_genshin » Post

Another day creating shenanigans and features, hope you guys like this.

Video: https://www.youtube.com/watch?v=itWgEnqb5ug
I'm just a individual who likes to make impressive things. | Current Mod: Dungeon Crawl Maker https://www.youtube.com/watch?v=c6g6H2kLBpg

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Re: Post your videos!

by sorcerykid » Post

In the video below I frightened a castle guard by firing arrows in his vicinity. Notice that he ramps up alertness as the noises grow louder and more frequent, but eventually he gives up the search and returns to his watch point.

Image
Axon Integration Test with Mobs Lite Mod
https://vimeo.com/420666141

All of this took just a few lines of code in the mob definition:

Code: Select all

receptrons = {
        noise_stim = { on_reaction = function ( self, intensity, direction )
                -- general approximation of noise origin
                local pos = vector.add( self.pos, vector.multiply( direction, intensity * 0.6 ) )

                if intensity < 4 and self.state == "ignore" then
                        self:reset_alertness( "remark", { pos = pos } )
                elseif self.state == "ignore" or self.state == "remark" then
                        self:reset_alertness( "search", { pos = pos } )
                end
        end },
},

awareness_stages = {
        remark = { decay = 8.0, wait_state = "ignore" },
        search = { decay = 20.0, wait_state = "ignore" },
        attack = { decay = 0.0 },
        escape = { decay = 20.0, pass_state = "escape", fail_state = "escape", wait_state = "ignore" },
},

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Re: Post your videos!

by emperor_genshin » Post

Made a Custom Menu/Inventory, also made a simple way to make player-to-player right clicking events to be a thing without touching core.

Hope you guys like what you see! :)

Video: https://www.youtube.com/watch?v=PtzILeR0eWs
I'm just a individual who likes to make impressive things. | Current Mod: Dungeon Crawl Maker https://www.youtube.com/watch?v=c6g6H2kLBpg

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Zughy
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Re: Post your videos!

by Zughy » Post

emperor_genshin wrote:
Fri Aug 28, 2020 18:50
Made a Custom Menu/Inventory, also made a simple way to make player-to-player right clicking events to be a thing without touching core.

Hope you guys like what you see! :)

Video: https://www.youtube.com/watch?v=PtzILeR0eWs

I got intrigued and saw your other videos: that boss fight, MAN, THAT'S AWESOME

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Re: Post your videos!

by emperor_genshin » Post

I'm glad you like it!

Still working on things for it, its using a custom npc framework...

Soon Bosses will have HP bars and such, for the moment, I have to work on implementing a Dialogue system and a automated quest handler X)
Zughy wrote:
Fri Aug 28, 2020 20:09
emperor_genshin wrote:
Fri Aug 28, 2020 18:50
Made a Custom Menu/Inventory, also made a simple way to make player-to-player right clicking events to be a thing without touching core.

Hope you guys like what you see! :)

Video: https://www.youtube.com/watch?v=PtzILeR0eWs

I got intrigued and saw your other videos: that boss fight, MAN, THAT'S AWESOME
I'm just a individual who likes to make impressive things. | Current Mod: Dungeon Crawl Maker https://www.youtube.com/watch?v=c6g6H2kLBpg

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Re: Post your videos!

by emperor_genshin » Post

Nice!

I hope to see the day that element becomes a thing, would be great for armor inventories, npc viewers or character creation stuff :D
jp wrote:
Mon Aug 03, 2020 15:08
Introducing a new formspec element which render an animated mesh with the ability to move it: mesh[0,0;2,2;mesh.b3d;mesh.png]

Demo: https://www.youtube.com/watch?v=1DgBAjcEIps
I'm just a individual who likes to make impressive things. | Current Mod: Dungeon Crawl Maker https://www.youtube.com/watch?v=c6g6H2kLBpg

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jas
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Re: Post your videos!

by jas » Post

Made a sneak crouch animation
Spoiler

Code: Select all

-- sneak, (c) 2020 jas
-- lgpl v2.1+

local sneaking = {}

local function poll(player)
	local name = player:get_player_name()
	if sneaking[name] == nil then
		return
	end
	if minetest.get_player_by_name(name) then
		local c = player:get_player_control()
		if c.sneak and not sneaking[name] then
			sneaking[name] = true
			player:set_properties({
				makes_footstep_sound = false,
				collisionbox = {
					-0.3, 0.0, -0.3,
					0.3, 0.9, 0.3,
				},
				eye_height = 0.9,
				visual_size = {
					x = 1,
					y = 0.67,
					z = 1,
				},
			})
		elseif sneaking[name] and not c.sneak then
			player:set_properties({
				makes_footstep_sound = true,
				collisionbox = {
					-0.3, 0.0, -0.3,
					0.3, 1.7, 0.3,
				},
				eye_height = 1.47,
				visual_size = {
					x = 1,
					y = 1,
					z = 1,
				},
			})
			sneaking[name] = false
		end
	end
	minetest.after(0.1, function()
		poll(player)
	end)
end

minetest.register_on_joinplayer(function(player)
	if not player then
		return
	end
	sneaking[player:get_player_name()] = false
	minetest.after(0.1, function()
		poll(player)
	end)
end)

minetest.register_on_leaveplayer(function(player)
	if not player then
		return
	end
	sneaking[player:get_player_name()] = nil
end)
https://www.youtube.com/watch?v=GtDU6xi6dM8 3:31
Attachments
sneak.zip
(692 Bytes) Downloaded 109 times

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freshreplicant
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Re: Post your videos!

by freshreplicant » Post

emperor_genshin wrote:
Fri Aug 28, 2020 21:35
I'm glad you like it!

Still working on things for it, its using a custom npc framework...

Soon Bosses will have HP bars and such, for the moment, I have to work on implementing a Dialogue system and a automated quest handler X)
Zughy wrote:
Fri Aug 28, 2020 20:09
emperor_genshin wrote:
Fri Aug 28, 2020 18:50
Made a Custom Menu/Inventory, also made a simple way to make player-to-player right clicking events to be a thing without touching core.

Hope you guys like what you see! :)

Video: https://www.youtube.com/watch?v=PtzILeR0eWs

I got intrigued and saw your other videos: that boss fight, MAN, THAT'S AWESOME
Gotta second Zughy here, some really neat stuff on your Youtube channel, especially the player model animations, but even simple stuff like having a sword sound when attacking with a sword!

Are you planning on posting more stuff on your repo? It seems like you have a lot of little cool features active in your videos that you're not showcasing yet. For example...am I right in saying your player can blink?? Of course, I understand if they are still too early in the WIP stage.

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Re: Post your videos!

by emperor_genshin » Post

I am planning to release a few mods from my repo, some of my mods that you see on my youtube channel are still early WIP (Improved player models), experimental (Ex: NPCs and Dungeon crawl maker) or game server only (Ex: Custom Inventory), so they aren't ready for a full release yet.
freshreplicant wrote:
Tue Sep 01, 2020 16:51
emperor_genshin wrote:
Fri Aug 28, 2020 21:35
I'm glad you like it!

Still working on things for it, its using a custom npc framework...

Soon Bosses will have HP bars and such, for the moment, I have to work on implementing a Dialogue system and a automated quest handler X)
Zughy wrote:
Fri Aug 28, 2020 20:09

I got intrigued and saw your other videos: that boss fight, MAN, THAT'S AWESOME
Gotta second Zughy here, some really neat stuff on your Youtube channel, especially the player model animations, but even simple stuff like having a sword sound when attacking with a sword!

Are you planning on posting more stuff on your repo? It seems like you have a lot of little cool features active in your videos that you're not showcasing yet. For example...am I right in saying your player can blink?? Of course, I understand if they are still too early in the WIP stage.
I'm just a individual who likes to make impressive things. | Current Mod: Dungeon Crawl Maker https://www.youtube.com/watch?v=c6g6H2kLBpg

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Re: Post your videos!

by jas » Post

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mq1.jpg
mq1.jpg (9.11 KiB) Viewed 2755 times
hq.png
hq.png (274.61 KiB) Viewed 2755 times

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sorcerykid
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Re: Post your videos!

by sorcerykid » Post

Waging massive assault on a hoard of zombies with landmines and fire arrows. This was an early prototype of the Mobs Lite and Thievery mods, both relying on my Axon and Interactive Physics APIs.

The gibbage effect took only five lines of code in the mob definition:

Code: Select all

        gibbage_params = {
                pieces = { "teeny", "small", "large", "large" },
                sound = "mobs_gib_chunky",
                damage_groups = { blast_stim = 5 },
                textures = { "mobs_zombie_gib1.png", "mobs_zombie_gib2.png", "mobs_zombie_gib3.png" }
        },
Image
Who doesn’t like blowing up zombies? (May 11, 2020)
https://vimeo.com/454517613

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jas
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Re: Post your videos!

by jas » Post

Image
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