Post your videos!
- FreeLikeGNU
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Re: Post your videos!
witches mod I'm working on with my kids: https://youtu.be/Lor06w5IMIQ
Re: Post your videos!
Lets Play Playlist
NOT FROM ME !!!
but from my Server ^^
in german
> https://www.youtube.com/playlist?list=P ... zx3xAxK6JV
NOT FROM ME !!!
but from my Server ^^
in german
> https://www.youtube.com/playlist?list=P ... zx3xAxK6JV
My YouTube-Site with Minetest-LetsPlays and some of my Servers: Carpathian Ethereal Vanilla Creative MineClone2 --- Discord
- Zughy
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Re: Post your videos!
This looks very promising, I love it! Also, what's the texture pack name? It's sooo RPG maker, it's amazingFreeLikeGNU wrote: ↑Sat Jul 18, 2020 15:50witches mod I'm working on with my kids: https://youtu.be/Lor06w5IMIQ
- FreeLikeGNU
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Re: Post your videos!
Thanks! pack is RPG16 by Hugues Ross, I love it!Zughy wrote: ↑Mon Jul 20, 2020 14:30This looks very promising, I love it! Also, what's the texture pack name? It's sooo RPG maker, it's amazingFreeLikeGNU wrote: ↑Sat Jul 18, 2020 15:50witches mod I'm working on with my kids: https://youtu.be/Lor06w5IMIQ
viewtopic.php?t=22890
- FreeLikeGNU
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Re: Post your videos!
https://youtu.be/qDS3fT-ROR0 Witches have cottages (if Sokomine's handle_schematics mod is active)
Re: Post your videos!
https://youtu.be/-SkWhzWpWug
Going for survival!
Going for survival!
- FreeLikeGNU
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Re: Post your videos!
https://youtu.be/ZhLrfdMppf4
Went out and got a look around. Don't mind the little glitch in the middle though, I think recording it causes a lag or something
Went out and got a look around. Don't mind the little glitch in the middle though, I think recording it causes a lag or something
Re: Post your videos!
Introducing a new formspec element which render an animated mesh with the ability to move it: mesh[0,0;2,2;mesh.b3d;mesh.png]
Demo: https://www.youtube.com/watch?v=1DgBAjcEIps
Demo: https://www.youtube.com/watch?v=1DgBAjcEIps
- FreeLikeGNU
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Re: Post your videos!
That is amazing!!!jp wrote: ↑Mon Aug 03, 2020 15:08Introducing a new formspec element which render an animated mesh with the ability to move it: mesh[0,0;2,2;mesh.b3d;mesh.png]
Demo: https://www.youtube.com/watch?v=1DgBAjcEIps
- Zughy
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Re: Post your videos!
OH MY GOD YES PLEASEjp wrote: ↑Mon Aug 03, 2020 15:08Introducing a new formspec element which render an animated mesh with the ability to move it: mesh[0,0;2,2;mesh.b3d;mesh.png]
Demo: https://www.youtube.com/watch?v=1DgBAjcEIps
- emperor_genshin
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Re: Post your videos!
Another day creating shenanigans and features, hope you guys like this.
Video: https://www.youtube.com/watch?v=itWgEnqb5ug
Video: https://www.youtube.com/watch?v=itWgEnqb5ug
I'm just a individual who likes to make impressive things. | Current Mod: Dungeon Crawl Maker https://www.youtube.com/watch?v=c6g6H2kLBpg
- sorcerykid
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Re: Post your videos!
In the video below I frightened a castle guard by firing arrows in his vicinity. Notice that he ramps up alertness as the noises grow louder and more frequent, but eventually he gives up the search and returns to his watch point.
Axon Integration Test with Mobs Lite Mod
https://vimeo.com/420666141
All of this took just a few lines of code in the mob definition:
Axon Integration Test with Mobs Lite Mod
https://vimeo.com/420666141
All of this took just a few lines of code in the mob definition:
Code: Select all
receptrons = {
noise_stim = { on_reaction = function ( self, intensity, direction )
-- general approximation of noise origin
local pos = vector.add( self.pos, vector.multiply( direction, intensity * 0.6 ) )
if intensity < 4 and self.state == "ignore" then
self:reset_alertness( "remark", { pos = pos } )
elseif self.state == "ignore" or self.state == "remark" then
self:reset_alertness( "search", { pos = pos } )
end
end },
},
awareness_stages = {
remark = { decay = 8.0, wait_state = "ignore" },
search = { decay = 20.0, wait_state = "ignore" },
attack = { decay = 0.0 },
escape = { decay = 20.0, pass_state = "escape", fail_state = "escape", wait_state = "ignore" },
},
- emperor_genshin
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Re: Post your videos!
Made a Custom Menu/Inventory, also made a simple way to make player-to-player right clicking events to be a thing without touching core.
Hope you guys like what you see! :)
Video: https://www.youtube.com/watch?v=PtzILeR0eWs
Hope you guys like what you see! :)
Video: https://www.youtube.com/watch?v=PtzILeR0eWs
I'm just a individual who likes to make impressive things. | Current Mod: Dungeon Crawl Maker https://www.youtube.com/watch?v=c6g6H2kLBpg
- Zughy
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Re: Post your videos!
emperor_genshin wrote: ↑Fri Aug 28, 2020 18:50Made a Custom Menu/Inventory, also made a simple way to make player-to-player right clicking events to be a thing without touching core.
Hope you guys like what you see! :)
Video: https://www.youtube.com/watch?v=PtzILeR0eWs
I got intrigued and saw your other videos: that boss fight, MAN, THAT'S AWESOME
- emperor_genshin
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Re: Post your videos!
I'm glad you like it!
Still working on things for it, its using a custom npc framework...
Soon Bosses will have HP bars and such, for the moment, I have to work on implementing a Dialogue system and a automated quest handler X)
Still working on things for it, its using a custom npc framework...
Soon Bosses will have HP bars and such, for the moment, I have to work on implementing a Dialogue system and a automated quest handler X)
Zughy wrote: ↑Fri Aug 28, 2020 20:09emperor_genshin wrote: ↑Fri Aug 28, 2020 18:50Made a Custom Menu/Inventory, also made a simple way to make player-to-player right clicking events to be a thing without touching core.
Hope you guys like what you see! :)
Video: https://www.youtube.com/watch?v=PtzILeR0eWs
I got intrigued and saw your other videos: that boss fight, MAN, THAT'S AWESOME
I'm just a individual who likes to make impressive things. | Current Mod: Dungeon Crawl Maker https://www.youtube.com/watch?v=c6g6H2kLBpg
- emperor_genshin
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Re: Post your videos!
Nice!
I hope to see the day that element becomes a thing, would be great for armor inventories, npc viewers or character creation stuff :D
I hope to see the day that element becomes a thing, would be great for armor inventories, npc viewers or character creation stuff :D
jp wrote: ↑Mon Aug 03, 2020 15:08Introducing a new formspec element which render an animated mesh with the ability to move it: mesh[0,0;2,2;mesh.b3d;mesh.png]
Demo: https://www.youtube.com/watch?v=1DgBAjcEIps
I'm just a individual who likes to make impressive things. | Current Mod: Dungeon Crawl Maker https://www.youtube.com/watch?v=c6g6H2kLBpg
Re: Post your videos!
Made a sneak crouch animation
https://www.youtube.com/watch?v=GtDU6xi6dM8 3:31
Spoiler
Code: Select all
-- sneak, (c) 2020 jas
-- lgpl v2.1+
local sneaking = {}
local function poll(player)
local name = player:get_player_name()
if sneaking[name] == nil then
return
end
if minetest.get_player_by_name(name) then
local c = player:get_player_control()
if c.sneak and not sneaking[name] then
sneaking[name] = true
player:set_properties({
makes_footstep_sound = false,
collisionbox = {
-0.3, 0.0, -0.3,
0.3, 0.9, 0.3,
},
eye_height = 0.9,
visual_size = {
x = 1,
y = 0.67,
z = 1,
},
})
elseif sneaking[name] and not c.sneak then
player:set_properties({
makes_footstep_sound = true,
collisionbox = {
-0.3, 0.0, -0.3,
0.3, 1.7, 0.3,
},
eye_height = 1.47,
visual_size = {
x = 1,
y = 1,
z = 1,
},
})
sneaking[name] = false
end
end
minetest.after(0.1, function()
poll(player)
end)
end
minetest.register_on_joinplayer(function(player)
if not player then
return
end
sneaking[player:get_player_name()] = false
minetest.after(0.1, function()
poll(player)
end)
end)
minetest.register_on_leaveplayer(function(player)
if not player then
return
end
sneaking[player:get_player_name()] = nil
end)
- Attachments
-
- sneak.zip
- (692 Bytes) Downloaded 113 times
- freshreplicant
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Re: Post your videos!
Gotta second Zughy here, some really neat stuff on your Youtube channel, especially the player model animations, but even simple stuff like having a sword sound when attacking with a sword!emperor_genshin wrote: ↑Fri Aug 28, 2020 21:35I'm glad you like it!
Still working on things for it, its using a custom npc framework...
Soon Bosses will have HP bars and such, for the moment, I have to work on implementing a Dialogue system and a automated quest handler X)
Zughy wrote: ↑Fri Aug 28, 2020 20:09emperor_genshin wrote: ↑Fri Aug 28, 2020 18:50Made a Custom Menu/Inventory, also made a simple way to make player-to-player right clicking events to be a thing without touching core.
Hope you guys like what you see! :)
Video: https://www.youtube.com/watch?v=PtzILeR0eWs
I got intrigued and saw your other videos: that boss fight, MAN, THAT'S AWESOME
Are you planning on posting more stuff on your repo? It seems like you have a lot of little cool features active in your videos that you're not showcasing yet. For example...am I right in saying your player can blink?? Of course, I understand if they are still too early in the WIP stage.
- emperor_genshin
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Re: Post your videos!
I am planning to release a few mods from my repo, some of my mods that you see on my youtube channel are still early WIP (Improved player models), experimental (Ex: NPCs and Dungeon crawl maker) or game server only (Ex: Custom Inventory), so they aren't ready for a full release yet.
freshreplicant wrote: ↑Tue Sep 01, 2020 16:51Gotta second Zughy here, some really neat stuff on your Youtube channel, especially the player model animations, but even simple stuff like having a sword sound when attacking with a sword!emperor_genshin wrote: ↑Fri Aug 28, 2020 21:35I'm glad you like it!
Still working on things for it, its using a custom npc framework...
Soon Bosses will have HP bars and such, for the moment, I have to work on implementing a Dialogue system and a automated quest handler X)
Are you planning on posting more stuff on your repo? It seems like you have a lot of little cool features active in your videos that you're not showcasing yet. For example...am I right in saying your player can blink?? Of course, I understand if they are still too early in the WIP stage.
I'm just a individual who likes to make impressive things. | Current Mod: Dungeon Crawl Maker https://www.youtube.com/watch?v=c6g6H2kLBpg
Re: Post your videos!
- Attachments
-
- mq1.jpg (9.11 KiB) Viewed 2889 times
-
- hq.png (274.61 KiB) Viewed 2889 times
- sorcerykid
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Re: Post your videos!
Waging massive assault on a hoard of zombies with landmines and fire arrows. This was an early prototype of the Mobs Lite and Thievery mods, both relying on my Axon and Interactive Physics APIs.
The gibbage effect took only five lines of code in the mob definition:
Who doesn’t like blowing up zombies? (May 11, 2020)
https://vimeo.com/454517613
The gibbage effect took only five lines of code in the mob definition:
Code: Select all
gibbage_params = {
pieces = { "teeny", "small", "large", "large" },
sound = "mobs_gib_chunky",
damage_groups = { blast_stim = 5 },
textures = { "mobs_zombie_gib1.png", "mobs_zombie_gib2.png", "mobs_zombie_gib3.png" }
},
Who doesn’t like blowing up zombies? (May 11, 2020)
https://vimeo.com/454517613
Re: Post your videos!
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