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Re: Post your videos!

Posted: Tue Jan 01, 2019 03:20
by u34

Re: Post your videos!

Posted: Tue Jan 01, 2019 10:54
by rgspro
cHyper wrote:https://www.youtube.com/watch?v=LIRXl0ogul8 minetest underwater ...
Very cool, looking forward to the completed Mod!

Re: Post your videos!

Posted: Wed Jan 02, 2019 20:11
by rgspro
Image

https://youtu.be/L0kgaeaehFQ

I show the Placeable Ingots Mod, show completed roads, and the Family Restuarant in the downtown area.

Re: Post your videos!

Posted: Fri Jan 11, 2019 10:15
by Pokecat
https://youtu.be/sj0Jo7FwglU
Island home completed, bridge made (thanks to who ever made the mod) and some adventuring.

Re: Post your videos!

Posted: Sat Jan 12, 2019 08:07
by rgspro
Image

My video URL https://www.youtube.com/watch?v=xx2hWkP-WrE

Minetest Videos Textures Tutorial - htt ... X0&list=WL

I look at the Micronodes Mod and feature the new blocks in the Facade Mod!

Re: Post your videos!

Posted: Sat Jan 12, 2019 18:26
by TumeniNodes
rgspro, woops, wrong url? :P

Re: Post your videos!

Posted: Sat Jan 12, 2019 21:03
by Desour
I've made a video to demonstrate my wit csm: download/file.php?mode=view&id=17941

Re: Post your videos!

Posted: Sun Jan 13, 2019 01:38
by jas
What is it, DS-minetest? It's a little hard to tell. (Is it area protection?)

Cool mapseed!

Re: Post your videos!

Posted: Sun Jan 13, 2019 13:54
by Desour
jas wrote:What is it, DS-minetest?
Look at the chat and at the position.
I use a csm chatcommand at one position looking to a red wool node, then from another position the same. Then I use a chatcommand which writes the position of the red wool node into chat. Then I fly into the red wool node and you can see that the position is identical.
Then I do the same with a waypoint that is far away and the inaccuracy is not high.

Re: Post your videos!

Posted: Fri Jan 18, 2019 21:44
by rgspro
Image

https://youtu.be/Q4CmFH-r5Vg

I give a brief tour of the Hogwarts and More Map

Re: Post your videos!

Posted: Fri Jan 25, 2019 22:32
by rgspro

Re: Post your videos!

Posted: Fri Jan 25, 2019 23:50
by stu
coming soon (TM) for MT5

https://vimeo.com/313476186

Re: Post your videos!

Posted: Tue Jan 29, 2019 06:05
by Inocudom
Inocudom wrote:Image
Kray's old world has a new inhabitant.
https://youtu.be/cpHiCG6gKqc
This is a video of that cabin that I made in Minetest, but this is also the result of me using OpenShot Video Editor for the first time. I should mention that I temporarily changed my name to 7Squid7Orinesian7 in Minetest 0.5.0 Dev. at the time that I protected that little building. However, with the new version of Minetest getting closer to release, I am back to my old name, which is Inocudom.

Re: Post your videos!

Posted: Fri Feb 01, 2019 19:58
by rgspro
Image

https://youtu.be/-39zHwXe5Wc

Finally completed interior and exterior townhouse build!

Re: Post your videos!

Posted: Tue Feb 05, 2019 19:02
by Inocudom
<--------------------------------------------------------------------------------------------------------------------------------------------------------------->
Inocudom wrote:
Inocudom wrote:Image
I finally completed every box in Inside The Box. Some of them were painful and some of them were very confusing, but with some hints, I made it. Who will go there to play and build?
Eh, how in the world...

Code: Select all

>:-( There is no way that you can be this good, Inocudom! You don't deserve to be! And why is this screenshot so ugly!? How full of it are you, exactly!? >:-(
Sorry about that, but that brat really had it coming. At least I can smile knowing that he isn't at the top anymore...

Inocudom's small number of buildings in Kray Kingdom are mine now. I even went and finished his Crypt Of Shady Folks:
Image
Yeah, he sure did fall for the skillful flick of the wrist of the fox that is Satan. No doubt about that. Typical of a fool like him.
<--------------------------------------------------------------------------------------------------------------------------------------------------------------->
Inocudom wrote:Image
There is a new attraction in Kray Kingdom of Farlands. Come and see the crypt and memorial for dockidds of YouTube. This one was a pita to build. My ego will learn gratitude.
<--------------------------------------------------------------------------------------------------------------------------------------------------------------->
Let's put this war to rest once and for all! Take a look below:
https://youtu.be/Ccj2V2_jI9A
Those mausoleums are finally on YouTube! Me and my past can rest now. I hope Dockidds likes the one that I made for him.

Well, at least I went and put those chapel tiles I made for Zelda Classic years ago to good use.

Is Dockidds really going to use the tunnel that connects his mausoleum to the one next to him to preach to those lowlifes in it? Wow, that's some mlg stuff right there!

Hey, Inocudom's buried in a nukage barrel! Let's hope he comes back as a better person...

Re: Post your videos!

Posted: Fri Feb 08, 2019 15:40
by sorcerykid
I just overhauled the API for LuaEntitySAOs so that mobs can simulate true "player like" motion mechanics without the need for complex trigonometry calculations and repeated calls to set_yaw(), get_velocity(), set_velocity(), etc. This is something I've long wanted to do!

The new set_speed( ) and add_speed( ) methods lock the velocity in the xz plane permitting continuous movement in the direction the entity is facing (an offset yaw can be specified to ensure the model is correctly oriented). The add_speed( ) function makes it possible to introduce lateral movement in addition to forward or backward movement, giving the illusion of strafing or side-stepping. Successive calls to set_yaw(), will automatically recalculate the entity's trajectory.

There is also a smooth rotation function that works in conjunction with speed, so that monsters and NPCs can walk in circles, figure eights, or just about any imaginable shape with only a few lines of code. There are also a variety of other shorthand methods like add_yaw(), set_velocity_horz(), set_acceleration_vert() that help to eliminate a lot of redundant and extraneous Lua code.

And best of all, collision detection is possible in Lua without resorting to "hacks". The status of collisions is continuously reported via four new on_step() callback parameters: vel_old, vel_new, hit_y and hit_xy. Here's a short 5 minute video that I put together during an early alpha, that demonstrates most of the functionality in action!

Image
https://vimeo.com/316098852
Demonstration of Extended Motion Mechanics in Minetest S3

Re: Post your videos!

Posted: Fri Feb 08, 2019 21:17
by rgspro
Image

https://youtu.be/pnhJIETvSgY

Just a fun video of playing with Advanced Trains Mod

Re: Post your videos!

Posted: Sat Feb 09, 2019 00:17
by stu
Now with active instruments :)

Image

https://vimeo.com/316212406

Sorry no sound this time, I neglected to enable it :/

Re: Post your videos!

Posted: Sun Feb 10, 2019 21:37
by solars
The new Karsthafen Update Video is there:

Image

https://youtu.be/IVCTu4uaQU0


The map himself will follow tomorow.
(The Upload needs a looooong time...)

Re: Post your videos!

Posted: Mon Feb 11, 2019 07:52
by aristotle
stu wrote:coming soon (TM) for MT5

https://vimeo.com/313476186
That is cool! And a good demo too! :D

Re: Post your videos!

Posted: Sat Feb 16, 2019 15:07
by TillCoyote
My first minetest mod review.
https://youtu.be/jVFeXDwUOwU

Re: Post your videos!

Posted: Mon Feb 18, 2019 18:42
by jas

Re: Post your videos!

Posted: Tue Feb 19, 2019 03:46
by sorcerykid
Image
https://vimeo.com/318110972
Athletics Mod (Preview)

Here's a quick 2-minute demo of my upcoming athletics mod. When released, it will be the first to support a variety of different ball games:
  • Soccer
  • Tennis
  • Volleyball
  • Basketball
  • Hockey
  • Golf
  • Bowling
There will also be a paint roller for striping of sports fields, courts, rinks, etc. and of course all necessary equipment for each sport (such as backboard and hoop for basketball, ice skates for hockey, putters and irons for golf, etc.

Due to the limited number of available controls in Minetest, each ball has its own unique handling characteristics. Generally speaking, right-clicking performs the most common action such as dribbling in the case of a basketball or bumping in the case of a volleyball. For balls that require the use of a stick, right-clicking actuates the swinging motion. Punching a ball, however, will always retrieve it and wield it for immediate use. Activating a ball from the inventory will either drop it (if pointing at air) or place it (if pointing at a node). Whereas using a ball in the inventory will typically put it "into play" immediately, which again depends on the ball's handling characteristics such as a pass in basketball or a serve in volleyball

Re: Post your videos!

Posted: Tue Feb 19, 2019 06:12
by SAMIAMNOT
I almost died doing something stupid on the Survival X server:

https://www.youtube.com/watch?v=FCYt0fs52_g

Also I stream live on Twitch if you wanna watch more gameplay:

https://www.twitch.tv/tls_k1llsp0t

Re: Post your videos!

Posted: Tue Feb 19, 2019 07:33
by TillCoyote
sorcerykid wrote:Image
https://vimeo.com/318110972
Athletics Mod (Preview)

Here's a quick 2-minute demo of my upcoming athletics mod. When released, it will be the first to support a variety of different ball games:
  • Soccer
  • Tennis
  • Volleyball
  • Basketball
  • Hockey
  • Golf
  • Bowling
There will also be a paint roller for striping of sports fields, courts, rinks, etc. and of course all necessary equipment for each sport (such as backboard and hoop for basketball, ice skates for hockey, putters and irons for golf, etc.

Due to the limited number of available controls in Minetest, each ball has its own unique handling characteristics. Generally speaking, right-clicking performs the most common action such as dribbling in the case of a basketball or bumping in the case of a volleyball. For balls that require the use of a stick, right-clicking actuates the swinging motion. Punching a ball, however, will always retrieve it and wield it for immediate use. Activating a ball from the inventory will either drop it (if pointing at air) or place it (if pointing at a node). Whereas using a ball in the inventory will typically put it "into play" immediately, which again depends on the ball's handling characteristics such as a pass in basketball or a serve in volleyball
Cool mod and very realistic physics. Sources?