crafts are vital in minetest
- BrunoMine
- Member
- Posts: 1082
- Joined: Thu Apr 25, 2013 17:29
- GitHub: BrunoMine
- Location: SP-Brasil
- Contact:
crafts are vital in minetest
In minetest there are many mods. You never know what awaits us mod or revenue on each server. Thinking about it, crafting guides are very important.
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com
Comunidade Minetest Brasil
www.minetestbrasil.com
- cheapie
- Member
- Posts: 316
- Joined: Mon May 14, 2012 00:59
- GitHub: cheapie
- IRC: cheapie
- In-game: cheapie
I think this would be a good idea, as long as they can get it to work better than unified inventory.
-- This account is no longer active --
My mods have moved to: https://cheapiesystems.com/git
My mods have moved to: https://cheapiesystems.com/git
- rubenwardy
- Moderator
- Posts: 6977
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: Bristol, United Kingdom
- Contact:
I think the crafting system has the potential to be awesome.
There is a lot of possibilities, and we currently only use the Minecraft style of crafting system.
For example, Multiple outputs.
There is a lot of possibilities, and we currently only use the Minecraft style of crafting system.
For example, Multiple outputs.
Last edited by rubenwardy on Thu Mar 20, 2014 09:08, edited 1 time in total.
-
- Member
- Posts: 15
- Joined: Sun Mar 02, 2014 23:03
I'm not too sure about including a craft guide in default. For beginners a craft guide might be essential, so they don't end up being frustrated. More "pro" gamers won't need it (most times, only for convenience) so either it should be optional or quite unobtrusive. Anyway it shouldn't be some "monstermod" like unified_inventory since it does too much for my taste.
In singleplayer I go with craft_guide, by cornernote . I chose it because it is seperated from the inventory. You craft the guide and put it somewhere. Since minetest_game comes with give_initial_stuff I can imagine this would work quite well on servers. Big pro here: It doesn't make things too easy. You have to place the guide somewhere to have a look at it, so either you have to go to a craft guide or carry one around or craft one more and since there's no "copy to grid"-option beginners will still learn recipes by and by. Counter example unified_inventory: I made some mahogany nightstands (homedecor) yesterday and can't remember how since I copied the recipe to craft-grid over and over .
Anyway, since the choice of craft guide strongly depends on personal preferences a temporary improvement would be to include and introduce more of them in the wiki FAQ (atm it only links to Zeg9's craft guide).
In singleplayer I go with craft_guide, by cornernote . I chose it because it is seperated from the inventory. You craft the guide and put it somewhere. Since minetest_game comes with give_initial_stuff I can imagine this would work quite well on servers. Big pro here: It doesn't make things too easy. You have to place the guide somewhere to have a look at it, so either you have to go to a craft guide or carry one around or craft one more and since there's no "copy to grid"-option beginners will still learn recipes by and by. Counter example unified_inventory: I made some mahogany nightstands (homedecor) yesterday and can't remember how since I copied the recipe to craft-grid over and over .
Anyway, since the choice of craft guide strongly depends on personal preferences a temporary improvement would be to include and introduce more of them in the wiki FAQ (atm it only links to Zeg9's craft guide).
- philipbenr
- Member
- Posts: 1897
- Joined: Fri Jun 14, 2013 01:56
- GitHub: philipbenr
- IRC: philipbenr
- In-game: robinspi
- Location: United States
Awesome rare items really can be spread via dungeon chests and be only a book or a scroll with the craft recipe
While this won't be added to the default, a mod which utilizes such a power, very well can be done.
While this won't be added to the default, a mod which utilizes such a power, very well can be done.
Last edited by 4aiman on Fri Mar 21, 2014 06:14, edited 1 time in total.
Who is online
Users browsing this forum: No registered users and 10 guests