Mob Showcasing

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Excalibur Zero
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Re: Mob Showcasing

by Excalibur Zero » Mon Apr 28, 2014 19:14

OmniStudent wrote:
Linxx wrote:
Sokomine wrote:If you're good at blender: I'm still looking for a goat to roam the Minetest world. There are sheep everywhere - take a mob mod, it got sheep as wool providers - but goats would be far happier creatures than sheep in that blocky Minetest world with its height differences. Plus goats rely less on herds than sheep. Perhaps together with nice animations (jumping, eating, sleeping...) and texture(s?), they could be a great animal. They could also provide milk - without the problems cows have (they're too large to turn on the spot, take up a lot of space...).

As for the water dragon: Give him a nice animation :-)

also taming them would make them defend you from other mobs an all in one mob provides food and protection XD


I'm a bit grudgy today, but don't guys you think that people with skills also have ideas of their own? Stuff that they would rather do instead of implementing your fancies?

Reccomendations are always useful. Demands, maybe not so much, but recommendations are certainly useful. I often have the problem that I don't know what to make when I try to make a mod.

I don't think for at least now I will do anything towards making the Water Dragon into a useable mob since I have little to no experience in animating, so if anyone else wants to give it a try, feel free to (if it is okay with ZachyGames).
 

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Re: Mob Showcasing

by philipbenr » Mon Apr 28, 2014 22:28

rubenwardy wrote:
philipbenr wrote:
rubenwardy wrote:You can't copyright ideas.


Heh, Minecraft would have done that a loooooooong time ago if so. ;P


If you could copyright ideas, Minecraft would not need to do anything. Copyright is automatic.


Yeah, that is true. I should know this too. I have been looking extensively at copyright and infringement.
 

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Re: Mob Showcasing

by OmniStudent » Wed Apr 30, 2014 04:20

Excalibur Zero wrote:Yep, I used Blender to make it. Here are all the files for it with the render: http://www.mediafire.com/download/tignpzy49nclzcp/Minetest_Water_Dragon.zip


Downloaded your model and tried to animate it, then realized that would take WORK. The part I got to was making the dragon gape, which it did with a charming South Park Canadian style "Detached head" :)

Beginner blender users may get a bit confused since the texture is broken (png is not where its supposed to be, everything is pink) and because the windows are set differently from default.
 

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Re: Mob Showcasing

by Linxx » Wed Apr 30, 2014 13:21

OmniStudent wrote:
Linxx wrote:
Sokomine wrote:If you're good at blender: I'm still looking for a goat to roam the Minetest world. There are sheep everywhere - take a mob mod, it got sheep as wool providers - but goats would be far happier creatures than sheep in that blocky Minetest world with its height differences. Plus goats rely less on herds than sheep. Perhaps together with nice animations (jumping, eating, sleeping...) and texture(s?), they could be a great animal. They could also provide milk - without the problems cows have (they're too large to turn on the spot, take up a lot of space...).

As for the water dragon: Give him a nice animation :-)

also taming them would make them defend you from other mobs an all in one mob provides food and protection XD


I'm a bit grudgy today, but don't guys you think that people with skills also have ideas of their own? Stuff that they would rather do instead of implementing your fancies?

1 it's an idea the person can ignore it for all i care 2 they can do w/e they want.
 

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Re: Mob Showcasing

by ZachyGames » Fri May 02, 2014 02:23

Excalibur Zero wrote:
ZachyGames wrote:
Excalibur Zero wrote:I tried to put together a 3D model of the Water Dragon, you can see it here:

Image

What do you think of it?


Uhhhh.... AWESOME!!!!

How did you do that? Blender? Cool.... WOW IM GOING TO DOWNLOAD BLENDER NOW! But still its funny someone think blender is blender (in real life)

Yep, I used Blender to make it. Here are all the files for it with the render: http://www.mediafire.com/download/tignpzy49nclzcp/Minetest_Water_Dragon.zip

If you are trying to learn how to use blender to make mobs for Minetest you may also want to read this topic: https://forum.minetest.net/viewtopic.php?f=9&t=9068


Blender dont work for me :(

"The version of this file is not compatible with the version of windows you're running. Check your computer's system information to see whether you need an x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher" Also my paint tool sai expired so i cant make texture packs and the normal paint sucks. i wanna make some 3d mobs
 

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Re: Mob Showcasing

by HeroOfTheWinds » Fri May 02, 2014 03:26

If you got that error code, then you need to download the opposite version of Blender. I'm guessing you grabbed the first link, which would be x64, so I would recommend scrolling down farther to find the x86 version and try that.

Also, a good paint tool to try is GIMP.
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Re: Mob Showcasing

by Krock » Fri May 02, 2014 07:46

ZachyGames wrote:"The version of this file is not compatible with the version of windows you're running. Check your computer's system information to see whether you need an x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher" Also my paint tool sai expired so i cant make texture packs and the normal paint sucks. i wanna make some 3d mobs

Way 1: You got a 32-bit version on x64 (x64 throws error about invalid executable on 32-bit)
Way 2: You're using a Windows version which isn't supported anymore.

To your painting problem: http://getpaint.net/ You'll need a new .NET Framework for it. Or just get GIMP as HeroOfTheWinds said.
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Re: Mob Showcasing

by OmniStudent » Fri May 02, 2014 16:26

Managed to make a little animation with the Water Dragon.
Image
Yes, I know it should probably be in water.
 

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Re: Mob Showcasing

by Linxx » Fri May 02, 2014 18:48

OmniStudent wrote:Managed to make a little animation with the Water Dragon.
Image
Yes, I know it should probably be in water.

maybe it could have an animated texture for the model skin
 

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Re: Mob Showcasing

by Sokomine » Fri May 02, 2014 22:40

Omnistudent wrote:Managed to make a little animation with the Water Dragon.

Looks nice already!
 

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Re: Mob Showcasing

by ZachyGames » Sat May 03, 2014 03:00

HeroOfTheWinds wrote:If you got that error code, then you need to download the opposite version of Blender. I'm guessing you grabbed the first link, which would be x64, so I would recommend scrolling down farther to find the x86 version and try that.

Also, a good paint tool to try is GIMP.


i already have GIMP since april 2014 if you dont know. it has only 64 bit and 32 bit versions do i need to go to older versions?
http://download.blender.org/release/ <--- this? the list of older versions
 

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Re: Mob Showcasing

by HeroOfTheWinds » Sat May 03, 2014 03:41

ZachyGames wrote:
HeroOfTheWinds wrote:If you got that error code, then you need to download the opposite version of Blender. I'm guessing you grabbed the first link, which would be x64, so I would recommend scrolling down farther to find the x86 version and try that.

Also, a good paint tool to try is GIMP.


i already have GIMP since april 2014 if you dont know. it has only 64 bit and 32 bit versions do i need to go to older versions?
http://download.blender.org/release/ <--- this? the list of older versions

You don't need an older version, you just need the right version. Just download the opposite version to the one you got the error with.
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Re: Mob Showcasing

by OmniStudent » Sat May 03, 2014 04:11

Linxx wrote:maybe it could have an animated texture for the model skin


Just post the texture here and I'll put it in the figure.
 

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Re: Mob Showcasing

by ZachyGames » Sun May 04, 2014 01:20

OmniStudent wrote:Managed to make a little animation with the Water Dragon.
Image
Yes, I know it should probably be in water.


How about when dead animation and try to test walking animation by really moving.
 

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Re: Mob Showcasing

by OmniStudent » Sun May 04, 2014 05:10

ZachyGames wrote:How about when dead animation and try to test walking animation by really moving.


I won't do anymore improvements to this one, mainly made it to encourage people to come up with more MOBs.
Here's the file, if anyone else wants to give it a shot.

http://speedy.sh/bd7TM/waterdrag-animated.blend

It also includes a half-finished Titan.
Last edited by OmniStudent on Sun May 04, 2014 06:08, edited 1 time in total.
 

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Re: Mob Showcasing

by OmniStudent » Sun May 04, 2014 05:15

Made this yesterday too. Its completely useless for Minetest and has quite a few mistakes but its slightly entertaining.
Image
 

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Re: Mob Showcasing

by Linxx » Sun May 04, 2014 10:28

OmniStudent wrote:Made this yesterday too. Its completely useless for Minetest and has quite a few mistakes but its slightly entertaining.
Image

O.O that looks cool btw working on the texture thingy ...gonna take a while since i suck at it D:
 

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Re: Mob Showcasing

by OmniStudent » Sun May 04, 2014 14:09

Linxx wrote:working on the texture thingy ...gonna take a while since i suck at it D:


Cool! Are you using the image from the blend file or making a new one?
 

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Re: Mob Showcasing

by Linxx » Sun May 04, 2014 21:28

OmniStudent wrote:
Linxx wrote:working on the texture thingy ...gonna take a while since i suck at it D:


Cool! Are you using the image from the blend file or making a new one?

starting from scratch XD
 

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Re: Mob Showcasing

by ZachyGames » Mon May 05, 2014 03:39

OmniStudent wrote:Made this yesterday too. Its completely useless for Minetest and has quite a few mistakes but its slightly entertaining.
Image


That Blue water animation is awesome for minetest! but it need a awesome texture like real ocean XD (of course not like in the ending that akward box water)
 

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Re: Mob Showcasing

by Gambit » Fri May 09, 2014 21:16

Uh, guys, not to be a party pooper but I made this thread so multiple people can showcase their creative mob concepts. It was not made to talk about development. As I stated in the OP, dev discussion should be PM or begin a new thread about it.

The reason I bring this up is because someone emailed me saying this topic was hijacked and worried his post would get overlooked. Quite personally, I agree. I'd like to see more than one mob myself please.

So out of respect, please begin a new thread about said particular mob you're interested in playing with so more people will feel comfortable about posting ideas without feeling they have to squeeze in a middle of a conversation.

Thank You.
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Re: Mob Showcasing

by OmniStudent » Sat May 10, 2014 18:23

Cool with me, I only made it to encourage other people to post their stuff.
 

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Re: Mob Showcasing

by OmniStudent » Sun May 11, 2014 05:11

Gambit wrote:Uh, guys, not to be a party pooper but I made this thread so multiple people can showcase their creative mob concepts. It was not made to talk about development. As I stated in the OP, dev discussion should be PM or begin a new thread about it.


But discussion about the digital rights of images fit right in?

Gambit wrote:The reason I bring this up is because someone emailed me saying this topic was hijacked and worried his post would get overlooked. Quite personally, I agree. I'd like to see more than one mob myself please.


What a comlete whiner :(
If he planned to post a picture of his mob, I doubt it would get "overlooked", all posted mobs have gotten some attention.

Gambit wrote:So out of respect, please begin a new thread about said particular mob you're interested in playing with so more people will feel comfortable about posting ideas without feeling they have to squeeze in a middle of a conversation.

Thank You.


You abandoned this thread after a couple of posts. You didn't deign to comment on other people's creations or encourage people in any way. I've been trying to keep this thread alive by showing people how even terribly drawn ideas can look cool in the game, but I guess the non-programming contigent of the minetest people have showed everything they're capable of by now.

The thread would of course be a bit less cluttered if some people could refrain from "quoting" animated pictures over and over, but I really don't know how to help someone who thinks this is good forum practice.
 

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Re: Mob Showcasing

by philipbenr » Sun May 11, 2014 06:11

I would think that you should make a new topic and link it to this one, and continue from there. I for one am interested in both the ideas aspect and the development of your guys mob ideas. Much better than what I am doing... Just shoving that out there.
 

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Re: Mob Showcasing

by Gambit » Sun May 11, 2014 08:55

OmniStudent wrote:You abandoned this thread after a couple of posts. You didn't deign to comment on other people's creations or encourage people in any way. I've been trying to keep this thread alive by showing people how even terribly drawn ideas can look cool in the game, but I guess the non-programming contigent of the minetest people have showed everything they're capable of by now.


As much as I would love to comment on every post, I can't. I have a pretty busy life that requires a lot of my time outside this forum. Perhaps that's why it looks as of I've ditch the thread.

Personally I would rather be here as well as other forums more often, but as my life goes, I have clients to tend to.

OmniStudent wrote:The thread would of course be a bit less cluttered if some people could refrain from "quoting" animated pictures over and over, but I really don't know how to help someone who thinks this is good forum practice.


Yeah, what's that about?
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