BrandonReese wrote:I would like to see an option that would make it so name tags do not show through nodes, that would make it possible for people to hide.
+1000 This is very much needed and probably trivial to implement.
Sokomine wrote:Pavel_S wrote:Also get_id() function will make easy to create entity inventory.
Good idea. When writing my traders, I found it annyoing that I had to come up with my own uniq_id function for them. Reliable uniq id's for entities would be helpful. Such things are better done in a library than in each mod individually.
+1000 Again, should not be hard to do, I'm sure I read mention of if before somewhere but can't remember if anything was ever done.
Something else I would like are more player related callbacks, like when a player is punched, it would save me polling player hp to make armor wear-out possible. A callback when a player is 'fully loaded' and all methods and properties are available would be nice too instead of guesswork and multiple delays for model changing, attachments, etc.
And what's happening with this?
dev wiki wrote:get_armor_groups() - Returns {group1=rating, group2=rating, ...}) (NOTE: Documented in lua_api.txt but not yet implemented as of version 0.4.4)
I would also like to see more helpful stuff for fps style mods/games. A method like minetest.line_of_sight that could return objects in the line of sight (to a given range) might be good.
Almost forgot the thing I want most, 'pitch', then I can make planes \o/
Cheers!