It doesn't seem to see anyone but the admin when I run it.BirgitLachner wrote:Look at that: https://github.com/zeuner/edutest
... did not tested it yet, but it will offer some functionally to manage pupils like in MinecraftEDU
Minetest - Education Version
- christoferlevich
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Re: Minetest - Education Version
everything can be a learning experience...
- rubenwardy
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Re: Minetest - Education Version
I suggest adding support for sfinv. It's simpler, and less ugly than unified inventory. Plus it's included in MTG by default, and has a nicer APIBirgitLachner wrote:Look at that: https://github.com/zeuner/edutest
... did not tested it yet, but it will offer some functionally to manage pupils like in MinecraftEDU
- christoferlevich
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Re: Minetest - Education Version
Is that the default interface (sfinv)?rubenwardy wrote:I suggest adding support for sfinv. It's simpler, and less ugly than unified inventory. Plus it's included in MTG by default, and has a nicer APIBirgitLachner wrote:Look at that: https://github.com/zeuner/edutest
... did not tested it yet, but it will offer some functionally to manage pupils like in MinecraftEDU
everything can be a learning experience...
- BirgitLachner
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Re: Minetest - Education Version
At the moment it uses unified inventory ... I like it more than the standard one ... okay, but thats another thing, IMHO.
I got it to let the mod work. You need to install the two mods and give you the "teacher" right.
https://github.com/zeuner/edutest-chatcommands
https://github.com/zeuner/edutest
I'm member in a german Facebook-Group where we are discussiong about the use of Minecraft/Minetest in education. This edutest is a commission that is payed by a german library association. They want to have a version that can be easily used by "normal" teacher and educationalists (not the geeks like us).
At the moment we are talking about the idea to start a crowfounding to accelerate the development of a MinetestEDU-Version or however it will be called. To have a server to download the version, to get help, find instructions how to use it (for teachers an pupils) and ready-to-use worlds with scenarios for learning und so on.
What do you think about such a thing?
May be we should start an international discussion-group about that!?
I got it to let the mod work. You need to install the two mods and give you the "teacher" right.
https://github.com/zeuner/edutest-chatcommands
https://github.com/zeuner/edutest
I'm member in a german Facebook-Group where we are discussiong about the use of Minecraft/Minetest in education. This edutest is a commission that is payed by a german library association. They want to have a version that can be easily used by "normal" teacher and educationalists (not the geeks like us).
At the moment we are talking about the idea to start a crowfounding to accelerate the development of a MinetestEDU-Version or however it will be called. To have a server to download the version, to get help, find instructions how to use it (for teachers an pupils) and ready-to-use worlds with scenarios for learning und so on.
What do you think about such a thing?
May be we should start an international discussion-group about that!?
- christoferlevich
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Re: Minetest - Education Version
I would join the discussion. A teacher interface would help a lot! They are intimidated by chat commands in my school tho the kids do them every session.
everything can be a learning experience...
Re: Minetest - Education Version
I have developed my own vision of MinetestEDU based on Isidor Zeuner's work. It's been ported to sfinv. Please take a look at: https://github.com/apienk/minetest-edutest-ui and viewtopic.php?f=5&t=11452 (the original idea, soon to be upgraded to project home).
- BirgitLachner
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Re: Minetest - Education Version
Really good. I'll need to have a look at it.
At the moment I'm starting at the Minetest Wiki to create a page for teachers with all of the needed informations to start with Minetest and use it with kids. https://wiki.minetest.net/MinetestEDU
Anyone is invited to add his own language and translate the informations.
Before adding any more detailed information it would be good to collect the basic ideas what informations are usefull for teachers and what subpages would be usefull.
I also want to collect informations about useful mods. I have some german text about some of the mods and I will show what my ideas are how to present them.
At the moment I'm starting at the Minetest Wiki to create a page for teachers with all of the needed informations to start with Minetest and use it with kids. https://wiki.minetest.net/MinetestEDU
Anyone is invited to add his own language and translate the informations.
Before adding any more detailed information it would be good to collect the basic ideas what informations are usefull for teachers and what subpages would be usefull.
I also want to collect informations about useful mods. I have some german text about some of the mods and I will show what my ideas are how to present them.
- AndroBuilder
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Re: Minetest - Education Version
I'm new to Minetest and read a lot about it and i'm trying to sort all the information, mods, subgames and so on.
I would love to get my students (11-16 years old - Germany) involved with Minetest. I can think about porjects in picture-editing as creating new textures or skins. Maybe even a new node.
How can i help :)
I would love to get my students (11-16 years old - Germany) involved with Minetest. I can think about porjects in picture-editing as creating new textures or skins. Maybe even a new node.
How can i help :)
- christoferlevich
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Re: Minetest - Education Version
Here's a mod worth checking out with some immediate applications to any educational game.
basic robots - viewtopic.php?f=9&t=15850
I am using these robots to quiz students for in-game rewards, such as cash and special items. I think the students will use them to code as well. (This is going to be day two of using the mod in class.)
Just thought I'd share it as it has been an immediate success in my classes.
basic robots - viewtopic.php?f=9&t=15850
I am using these robots to quiz students for in-game rewards, such as cash and special items. I think the students will use them to code as well. (This is going to be day two of using the mod in class.)
Just thought I'd share it as it has been an immediate success in my classes.
everything can be a learning experience...
Re: Minetest - Education Version
You might want the mod basic-machines too, for the keyboard-buttonchristoferlevich wrote:Here's a mod worth checking out .. basic robots
I am using these robots to quiz students for in-game rewards...
that allows robots to be activated by players other than the owner.
BTW, how do the students activate the quiz-bot currently,
without such a button ?
'My' wiki-pages: Build-a-home - basic-robot - basic_robot_csm - basic-machines - digtron - xdecor -
Map-Database
Map-Database
- christoferlevich
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Re: Minetest - Education Version
at first, I threw a lever in between the 'cpu box' and the chest above it.
then I tried putting a block with a lever in between the cpu box and the chest with a lever on it and I found the robot didn't mind, so thats been how its worked.
then I tried putting a block with a lever in between the cpu box and the chest with a lever on it and I found the robot didn't mind, so thats been how its worked.
everything can be a learning experience...
- christoferlevich
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Re: Minetest - Education Version
https://youtu.be/F51tBaEq5kkAnother way to quiz students with varying and random math problems (mod - basic_robots, thanks to hajo!)
everything can be a learning experience...
Re: Minetest - Education Version
Looks great !christoferlevich wrote:https://youtu.be/F51tBaEq5kk Another way to quiz students
with varying and random math problems (mod - basic_robots, thanks to hajo!)
What other mods are you using on that server ?
'My' wiki-pages: Build-a-home - basic-robot - basic_robot_csm - basic-machines - digtron - xdecor -
Map-Database
Map-Database
Re: Minetest - Education Version
I uploaded a first implementation supporting sfinv to the sfinv branch. With sfinv, I don't see how players can access all blocks when they have been granted the "creative" privilege, though. So I'm currently considering to remove the "Creative mode" button when the sfinv interface is active.rubenwardy wrote:I suggest adding support for sfinv. It's simpler, and less ugly than unified inventory. Plus it's included in MTG by default, and has a nicer APIBirgitLachner wrote:Look at that: https://github.com/zeuner/edutest
... did not tested it yet, but it will offer some functionally to manage pupils like in MinecraftEDU
- christoferlevich
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Re: Minetest - Education Version
There's a bunch of home brew stuff I am using that I haven't really figured out how to release yet... mostly due to time. Running the game for bunches of students keeps me busy. major mods I recall - mesecons - moremesecons - basic_robots and basic_machines, uscurrency which is a modified version of currency, and a few tweaks as a sub game (like no weapons) - I've been cutting down the mods I use because I had so many loaded that things wouldn't run at all. I'll grab a list and post it soon.hajo wrote:Looks great !christoferlevich wrote:https://youtu.be/F51tBaEq5kk Another way to quiz students
with varying and random math problems (mod - basic_robots, thanks to hajo!)
What other mods are you using on that server ?
everything can be a learning experience...
Re: Minetest - Education Version
When writing EDUtest, I had in mind making it useful for a wide range of education-related requirements. Most dependencies are optional. So I wonder if it's possible to support all the requirements in one codebase, possibly keeping us from implementing functionality twice.apienk wrote:I have developed my own vision of MinetestEDU based on Isidor Zeuner's work. It's been ported to sfinv. Please take a look at: https://github.com/apienk/minetest-edutest-ui and viewtopic.php?f=5&t=11452 (the original idea, soon to be upgraded to project home).
Anyway, great to see the chatcommands being used in another project!
- BirgitLachner
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Re: Minetest - Education Version
Hmmm ... okay, I do not code these mods, but as a user I prefer unified_inventory.rubenwardy wrote:I suggest adding support for sfinv. It's simpler, and less ugly than unified inventory. Plus it's included in MTG by default, and has a nicer APIBirgitLachner wrote:Look at that: https://github.com/zeuner/edutest
... did not tested it yet, but it will offer some functionally to manage pupils like in MinecraftEDU
Can't it be possible to offer code for both inventory types?
Another possibility is to have a button that is part of the HUD (would be nice to see some informations like number of students, active settings, ... in the HUD) and then you are independent of the used inventory.
- christoferlevich
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Re: Minetest - Education Version
I've been using this for over a week now (in sfinv) on my server and I love it! Thanks!apienk wrote:I have developed my own vision of MinetestEDU based on Isidor Zeuner's work. It's been ported to sfinv. Please take a look at: https://github.com/apienk/minetest-edutest-ui and viewtopic.php?f=5&t=11452 (the original idea, soon to be upgraded to project home).
everything can be a learning experience...
Re: Minetest - Education Version
To see how to add an item to the HUD:BirgitLachner wrote:would be nice to see some informations like number of students, active settings, ... in the HUD)
Kaeza has a small mod that adds a clock to the HUD.
'My' wiki-pages: Build-a-home - basic-robot - basic_robot_csm - basic-machines - digtron - xdecor -
Map-Database
Map-Database
- christoferlevich
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Re: Minetest - Education Version
But the list of students in the mods gui is almost as cool... when I am running the server almost all my users are in a classroom with me, so the number itself is less important for me.Another possibility is to have a button that is part of the HUD (would be nice to see some informations like number of students, active settings, ... in the HUD) and then you are independent of the used inventory.
everything can be a learning experience...
- BirgitLachner
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Re: Minetest - Education Version
Okay ... you are right ... I never used the Mod with many players.
But on the other hand, when you are wainting, the number of students will give you a hint, if someone is missing or if you can start.
What do you do with your students? Do you have some prepared maps for special purposes?
Birgit
But on the other hand, when you are wainting, the number of students will give you a hint, if someone is missing or if you can start.
What do you do with your students? Do you have some prepared maps for special purposes?
Birgit
- christoferlevich
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Re: Minetest - Education Version
For starters I built a custom map with models of their schools and local landmarks. Then I included stores and ways to earn currency (us denominations) and I encourage them to build up the town. As the game goes on through the weeks we introduce different events like Halloween decorations , now Christmas, last yr they fought off a virus (through puzzles).
everything can be a learning experience...
Re: Minetest - Education Version
The famous WorldEdit modpack already proved it. They support various inventory implementations from one GUI mod.BirgitLachner wrote:Hmmm ... okay, I do not code these mods, but as a user I prefer unified_inventory.rubenwardy wrote:I suggest adding support for sfinv. It's simpler, and less ugly than unified inventory. Plus it's included in MTG by default, and has a nicer APIBirgitLachner wrote:Look at that: https://github.com/zeuner/edutest
... did not tested it yet, but it will offer some functionally to manage pupils like in MinecraftEDU
Can't it be possible to offer code for both inventory types?
I have a sfinv-capable feature branch in EDUtest. I will include it into master after some testing.
- christoferlevich
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Re: Minetest - Education Version
acesps*hajo wrote: What other mods are you using on that server ?
areas
avenues
clock_faces*
crops
dice2
dinof*
educraft
farming_plus
food
food_basic
franchises *
homedecor
invisible
itemframes
jumping
lava_restriction
locks
lucky_block
mesecons
mesecons_alias
mesecons_blinkyplant
mesecons_button
mesecons_commandblock
mesecons_delayer
mesecons_detector
mesecons_doors
mesecons_extrawires
mesecons_gates
mesecons_hydroturbine = false
mesecons_insulated
mesecons_lamp
mesecons_lightstone
mesecons_materials
mesecons_movestones
mesecons_mvps
mesecons_noteblock
mesecons_pistons
mesecons_powerplant
mesecons_pressureplates
mesecons_random
mesecons_receiver
mesecons_solarpanel
mesecons_stickyblocks
mesecons_switch
mesecons_torch
mesecons_walllever
mesecons_wires
no_sneak_glitch
pipeworks
plasmascreen
plasticbox
police
protector
quartz
rcs *
signs_lib
soccer
stairsplus
teaching
travelnet
uscurrency *
walking_light
pathfinder
mobs
treasurechest
catchballs
basic_machines
moremesecons_igniter
moremesecons_adjustable_player_detector
moremesecons_entity_detector
moremesecons_wireless
moremesecons_commandblock
moremesecons_utils
mesecons_fpga
more_fire
hudbars
hbhunger
edutest
edutest_chatcommands
firestone
starfactory
postits
glowblocks
autostore
starrett
vpan
automessage
studentblox
christmas_craft
christmastree
basic_robot
freeze
skinsdb
craft_guide
vehicles
mobs_animal
mob_horse
* self-made messes :)
everything can be a learning experience...
- AndroBuilder
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Re: Minetest - Education Version
Maybe all those active people could join the minetest-edu irc Channel so we are able to talk about this Project. I would love to help
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