[16px] MysticTempest's REFI_Textures

MysticTempest
Member
 
Posts: 21
Joined: Sun Jul 16, 2017 01:20
GitHub: MysticTempest

[16px] MysticTempest's REFI_Textures

by MysticTempest » Sun Jun 24, 2018 05:55

[16px] MysticTempest's REFI_Textures (WIP)


Hi, I've been working on a 16px texture pack; initially for MineClone2. But, I also have support for Minetest Game.

My goal was to recapture the Minecraft aesthetic; similar to the Faithful TP. However, I prefer TPs that are libre licensed, & 16px resolution.
So, I've used a lot of references to get the textures pretty close to that Minecraft aesthetic. But, everything's been drawn from scratch over the past year or so(Late July 2017).
I've also worked on "improving" the visibility of some nodes/items in an attempt to make them easily distinguishable; as well as aligning them with my personal preference.

This is still a WIP, and both TPs are subject to lots of tweaks. However, the MCL2 version of this TP is pretty up to date. While the MTG version is mostly done, and includes the new 5.0-dev stuff like kelp.
For now, I'm working on the occasional fix; or update as 5.0-dev or MCL2 is developed and adds nodes. I will continue working on these TPs at a leisurely pace, but I figured the 98% mark justifies an early WIP preview.


All edits since original post:
+ Spoiler

Latest edit:
MCL2 - Tweaked mossy stone & stone nodes; coarse dirt looks less like cobblestone now, and touched up a lot of mob textures like rabbits, horses, and villagers.



====================
License: CC BY-SA 4.0 - (https://creativecommons.org/licenses/by-sa/4.0/)
Author: MysticTempest

Download:
REFI_for_MinetestGame:
https://github.com/MysticTempest/REFI_f ... master.zip


REFI_for_MineClone2:
https://github.com/MysticTempest/REFI_f ... master.zip


====================
Preview screenshots
--------------------

REFI_for_MinetestGame:
Image

REFI_for_MineClone2:
Image



==============
Resources:
------------------
QMAGNET's Test Map for Resource Packs and Map Makers(Slightly modified, but used to display the MineClone2 version of my textures):
https://www.minecraftforum.net/forums/m ... ks-and-map

Simple Texture-Pack Test Map(used to display the Minetest Game version of my textures):
viewtopic.php?f=12&t=19862

My fork of mcimport for use with MineClone2(what I used to convert QMAGNET's map):
https://github.com/MysticTempest/mcimpo ... MineClone2

Wuzzy's MineClone2 game:
viewtopic.php?f=50&t=16407
Last edited by MysticTempest on Wed Oct 31, 2018 19:37, edited 13 times in total.
REFI_Texture Pack: viewtopic.php?f=4&t=20355 - Supports MineClone2 and Minetest Game 5.0-dev
 

User avatar
texmex
Member
 
Posts: 1013
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: texmex

Re: [16px] MysticTempest's REFI_Textures (WIP)

by texmex » Sun Jun 24, 2018 09:03

Whoa, this looks great! MineCloners especially should be interested in this.
 

User avatar
Stix
Member
 
Posts: 1249
Joined: Fri Aug 04, 2017 14:19
Location: USA
IRC: Stix + Stix_
In-game: Stix

Re: [16px] MysticTempest's REFI_Textures (WIP)

by Stix » Sun Jun 24, 2018 12:32

Looks great, but some of the colors are definitely off, like the green-gold compass and the blue iron trapdoor.
Playing at Elkien3 Factions.
Need to know something? "Google it" --GreenDimond
Next release of your favorite game? "Bugfixes" --Wuzzy
[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

User avatar
texmex
Member
 
Posts: 1013
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: texmex

Re: [16px] MysticTempest's REFI_Textures (WIP)

by texmex » Sun Jun 24, 2018 16:55

Yes, there are errors with some colors. Orange lava, green fire, teal snow?

Image
Attachments
screenshot_20180624_185440.png
(719.82 KiB) Not downloaded yet
 

MysticTempest
Member
 
Posts: 21
Joined: Sun Jul 16, 2017 01:20
GitHub: MysticTempest

Re: [16px] MysticTempest's REFI_Textures (WIP)

by MysticTempest » Sun Jun 24, 2018 20:08

Thanks, glad y'all like it!

In terms of colors; most of them are intentional and based on personal preference. Like having the snow darker to reduce virtual "snow-blindness"; especially when playing at night.
But, I get that it's not to everyone else's liking.

I'm not going to change everything that's requested. But, I'll certainly do some.
So, I've made a separate branch for "rolling releases" for quicker access to changes, and then I'll bulk upload to the master branch later when I have a good chunk of changes queued. (See main post for downloads)

In there I currently touched up the fire, snow and trapdoor. Hopefully, those are a little better for y'all.
 

User avatar
PEAK
Member
 
Posts: 137
Joined: Mon Jun 08, 2015 20:32
In-game: PEAK

Re: [16px] MysticTempest's REFI_Textures (WIP)

by PEAK » Mon Jun 25, 2018 03:00

MysticTempest wrote:Like having the snow darker to reduce virtual "snow-blindness"; especially when playing at night.


It's not about the brightness -- the hues are definitively wrong. I suppose some of the files are simply corrupted. For instance: the goldblock is actually green - like emerald. I dont't believe that it is so intented.

Otherwise this texturepack would be really great.
I am okay with using the screenshots in all my posts for the website of Minetest (http://minetest.net).
 

MysticTempest
Member
 
Posts: 21
Joined: Sun Jul 16, 2017 01:20
GitHub: MysticTempest

Re: [16px] MysticTempest's REFI_Textures (WIP)

by MysticTempest » Mon Jun 25, 2018 12:12

PEAK wrote:
MysticTempest wrote:Like having the snow darker to reduce virtual "snow-blindness"; especially when playing at night.


It's not about the brightness -- the hues are definitively wrong. I suppose some of the files are simply corrupted. For instance: the goldblock is actually green - like emerald. I dont't believe that it is so intented.

Otherwise this texturepack would be really great.


Ah okay. I went ahead, and pushed some more changes to the rolling releases to tweak the gold related items and clock into being more on the yellow side.
REFI_Texture Pack: viewtopic.php?f=4&t=20355 - Supports MineClone2 and Minetest Game 5.0-dev
 

User avatar
PEAK
Member
 
Posts: 137
Joined: Mon Jun 08, 2015 20:32
In-game: PEAK

Re: [16px] MysticTempest's REFI_Textures (WIP)

by PEAK » Mon Jul 09, 2018 03:23

Thank you for the update!

The greenish end stuff still needs getting used to, but anyway I like it.
It's way better than "PixelPerfection".

Image

By the way: I think the sheep textures need to be fixed…
I am okay with using the screenshots in all my posts for the website of Minetest (http://minetest.net).
 

MysticTempest
Member
 
Posts: 21
Joined: Sun Jul 16, 2017 01:20
GitHub: MysticTempest

Re: [16px] MysticTempest's REFI_Textures (WIP)

by MysticTempest » Tue Jul 10, 2018 17:20

PEAK wrote:Thank you for the update!

The greenish end stuff still needs getting used to, but anyway I like it.
It's way better than "PixelPerfection".

Image

By the way: I think the sheep textures need to be fixed…


Thanks!! Glad you like the updates; all y'alls feedback was helpful!
And, wow; those are some nice buildings you created! Very creative use of the blocks.


I tweaked a few more colors and textures just recently.
For MCL2; I went ahead and tweaked the sheep a bit. Mostly adding a bit more detail to their fur, and fixing under the chin and feet which had fur in the wrong places; as well as fixing the feet not having hooves.
I unfortunately can't do anything about their fur colors though; as MCL2 uses hex alpha code to color them.
http://repo.or.cz/MineClone/MineClone2. ... ep.lua#l11

For MTG; I updated the map/screenshot to mostly show off the new 5.0 butterflies; after refining them a little more & fixing the skeleton key to be golden per it's crafting recipe.
REFI_Texture Pack: viewtopic.php?f=4&t=20355 - Supports MineClone2 and Minetest Game 5.0-dev
 


Return to Texture Packs



Who is online

Users browsing this forum: No registered users and 1 guest