Thanks for doing this. We'll change links and copies on contentdb with these updates. I've adjusted the main topic text already, so people know they can get enhancements to the texture pack from there.texmex wrote:Just wanted to pop in and tell about my work on PP support for Minetest Game and several mods. I've superseded what mcresconvert can do by converting and editing manually both XSSheep's original textures and by collecting textures from PP "support packs". It's for 5.0.0 and lives over here. I may create another thread for it though that's also a bit weird.
PixelPerfection - By XSSheep
Re: PixelPerfection V3.6 - By XSSheep -Converted by mcrescon
Re: PixelPerfection - By XSSheep
Contendb now has a new release as well, pointing to the latest version in github,
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Re: PixelPerfection - By XSSheep
Thanks! PP is about to get a full revisioning by author btw. Even more perfection!


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Re: PixelPerfection - By XSSheep
wow, just WOW!
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Re: PixelPerfection - By XSSheep
sofar: Please create a new ContentDB release from master branch with a 5.0.0 client minimum requirement.
Re: PixelPerfection - By XSSheep
Done. We should make tags from now on, though, for contentdb.
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Re: PixelPerfection - By XSSheep
You can make tags through the github web interface. It's just an easy way of saying "this isn't just a git commit, I really like this commit for a reason and am going to give it a special name".
git checkout $yourcommit
git tag v5.0.0-1
git push --tags
git checkout $yourcommit
git tag v5.0.0-1
git push --tags
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Re: PixelPerfection - By XSSheep
Cool, but how are tags treated in contentdb? Why is it better than just an ordinary release from master?
Re: PixelPerfection - By XSSheep
Tags can only be created in github, not in CDB. Tags are better becausetexmex wrote:Cool, but how are tags treated in contentdb? Why is it better than just an ordinary release from master?
Code: Select all
e234f8793a51
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Re: PixelPerfection - By XSSheep
But in the context of a TP, does 1.1.3 really mean that much more?
Re: PixelPerfection - By XSSheep
It won't if you have that perception. It will if you don't have that perception.texmex wrote:But in the context of a TP, does 1.1.3 really mean that much more?
By and large it helps people to understand what the maturity of your software is if you assign logical and understandable version numbers to "certain versions" of your project. This isn't something new: 0.4.17.1 sounds less stable than 5.0.0. However, note that version numbers are for the consumer, and not for the project creator. If you are exclusively a creator, you are most likely biased and not likely to see value in version numbers and tags since you already know your way around the code. So if you don't "get it" now, that's fine, just start tagging your projects and don't try to understand it :).
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Re: PixelPerfection - By XSSheep
I do understand the point for regular software but TPs are a little different. It’s only ”1.0” when full texture coverage (of whatever target game, traditionally MTG) has been completed. If it’s not constantly maintained to cover new target game textures, it will become less mature and thus doesn’t really deserve to be called 1.0 any more. The fact that it once was complete should be interesting to no one.
That’s my thinking anyway. There could be a tagging convention that just follows the target game version, like 4.17.1 or 5.0.0.
That’s my thinking anyway. There could be a tagging convention that just follows the target game version, like 4.17.1 or 5.0.0.
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Re: PixelPerfection - By XSSheep
Old thread, i know but since this is the 2nd or 3rd time (depending on how you count) this happened I want to warn everyone that pixelperfection contains original minecraft textures
* https://git.minetest.land/MineClone2/Mi ... ssues/2099
The comment of the author back then suggests that this is likely to happen again
and most recently:
* https://git.minetest.land/MineClone2/Mi ... ment-41194
I have already contacted the author about it (again) - so no need to bother them about it any more.
* https://git.minetest.land/MineClone2/Mi ... ssues/2099
The comment of the author back then suggests that this is likely to happen again
( https://git.minetest.land/MineClone2/Mi ... ment-36328 )As for the crytal texture, It was an oversight in the pack I didn't retexture yet. usualy i put the textures in the pack and go over them one by one to retexture them.
and most recently:
* https://git.minetest.land/MineClone2/Mi ... ment-41194
I have already contacted the author about it (again) - so no need to bother them about it any more.
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Re: PixelPerfection - By XSSheep
Is this texture pack still maintained?
If yes, is it possible to add support for ethereal mod?
If yes, is it possible to add support for ethereal mod?
OneUnitedPower
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