Minimap round overlay with Compass points and player mark

Post Reply
User avatar
ExeterDad
Member
Posts: 1717
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad
Location: New Hampshire U.S.A

Minimap round overlay with Compass points and player mark

by ExeterDad » Post

Not a texture pack, but a free to use texture for a pack or individual use.

This image can replace the Minetest minimap round overlay with a edited image that includes compass points (N. S. E. W.) and a red dot in the center that helps to mark the precise player position in the map. The compass points will rotate as the map rotates so travel direction is accurate.

Just make a folder in your minetest textures directory (where all your texture packs would be installed) named "all" and put the overlay image in there. That way it will work with whatever texture packs you may use. Or will "just work" if you don't use texture packs.

This is a fast "proof of concept" image. I added shadows under the compass point letters and center dot so it should show up against all map colors. But the image is not optimized and it may be a little hi-res for your liking.

Credit to RealBadAngel as I believe him to be the creator of the original overlay image I edited.


Image

Download below image file to your minetest/textures/all folder
The minimap round overlay replacement
The minimap round overlay replacement
minimap_overlay_round.png (32.57 KiB) Viewed 1680 times

User avatar
Napiophelios
Member
Posts: 1035
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minimap round overlay with Compass points and player mar

by Napiophelios » Post

Cool beans man, but the "textures\all" directory thing didnt work for me.
I love it though.

Sokomine
Member
Posts: 4276
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

Re: Minimap round overlay with Compass points and player mar

by Sokomine » Post

Looks and works very nice. Thanks!
A list of my mods can be found here.

User avatar
ExeterDad
Member
Posts: 1717
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad
Location: New Hampshire U.S.A

Re: Minimap round overlay with Compass points and player mar

by ExeterDad » Post

Napiophelios wrote:Cool beans man, but the "textures\all" directory thing didnt work for me.
I love it though.
I have no idea why it didn't work for you?

All my installs lately have been run in place so maybe a "real" install is different? Hopefully someone can offer up a little assistance on this one.

Glad you like it even if I'm not overly proud of the amount of time I put into it. Maybe it will inspire the more creative talents around here to make better ones :)

User avatar
benrob0329
Member
Posts: 1341
Joined: Thu Aug 06, 2015 22:39
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03
Location: Michigan
Contact:

Re: Minimap round overlay with Compass points and player mar

by benrob0329 » Post

Nice! What you have to do is select the "all" texturepack, you could also drop it in the root texture folder.

User avatar
Napiophelios
Member
Posts: 1035
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minimap round overlay with Compass points and player mar

by Napiophelios » Post

benrob0329 wrote:Nice! What you have to do is select the "all" texturepack, you could also drop it in the root texture folder.
Okay I didnt do that, I just put it in the "textures\base\pack" folder.

Ivà
Member
Posts: 115
Joined: Sun Feb 22, 2015 07:11
GitHub: melzua
IRC: melzua
In-game: melzua
Location: Catalonia

Re: Minimap round overlay with Compass points and player mar

by Ivà » Post

Awesome ExeterDad! Thanks!

User avatar
ExeterDad
Member
Posts: 1717
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad
Location: New Hampshire U.S.A

Re: Minimap round overlay with Compass points and player mar

by ExeterDad » Post

Alright. I'm going to come right out and admit I'm highly confused about texture locations when it comes to texture packs.
According to the wiki you can add a folder called "all". Although I can't find the reference now, I recall reading somewhere that textures in that folder will override even installed texture packs, and there is no need to select "all" in your texture pack settings tab.

So I plopped my new texture into my "all" folder and it worked for me. Of course I did not notice that I've had "all" selected in my texture pack tab. I must of done that ages ago in some test of sorts, I don't know.

So I deselected the "all" texture pack and of course it does not work for me. Having it in the root of the textures folder does not work for me. The only way I can seem to get it to work is have the image in a texture pack folder that is selected in the settings tab, or outright replace the image in the textures/base/pack folder. I'd rather avoid the latter as it would get lost with every upgrade.

So if any of you texture guru's have any advise on how one could use this texture with AND without using a texture pack, I would love to hear from you.

Another question that's been pestering me: How would a server be able to use this image so connected clients could use it?

I love so much about this game and community, but there are so many poorly documented quirks that only a handful of folks know how to overcome.

User avatar
AllenLim012
New member
Posts: 8
Joined: Sun Apr 26, 2015 02:56
In-game: allenlim011
Location: Philippines
Contact:

Re: Minimap round overlay with Compass points and player mar

by AllenLim012 » Post

Napiophelios wrote:
benrob0329 wrote:Nice! What you have to do is select the "all" texturepack, you could also drop it in the root texture folder.
Okay I didnt do that, I just put it in the "textures\base\pack" folder.
The method you did worked for me.

User avatar
AllenLim012
New member
Posts: 8
Joined: Sun Apr 26, 2015 02:56
In-game: allenlim011
Location: Philippines
Contact:

Re: Minimap round overlay with Compass points and player mar

by AllenLim012 » Post

Looks better in my opinion.
Image
Attachments
The screenshot.
The screenshot.
screenshot_20150817_190107.png (616.09 KiB) Viewed 1680 times

User avatar
Napiophelios
Member
Posts: 1035
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minimap round overlay with Compass points and player mar

by Napiophelios » Post

ExeterDad wrote: if any of you texture guru's have any advise on how one could use this texture with AND without using a texture pack, I would love to hear from you.
I believe a texture pack is the only option without overwriting the original file
or having the new one overwritten with updates.

The compass points make it much more useful IMO,
it might be worth asking to have it replace the current one altogether.

Side Note:minimap has a cool "night-vision" looking mode
Image
screenshot_20150818_080528.png
screenshot_20150818_080528.png (129.65 KiB) Viewed 1680 times

User avatar
Minetestforfun
Member
Posts: 940
Joined: Tue Aug 05, 2014 14:09
GitHub: MinetestForFun
IRC: MinetestForFun
In-game: MinetestForFun
Location: On earth
Contact:

Re: Minimap round overlay with Compass points and player mar

by Minetestforfun » Post

In my point of view, this is needed to the default Minetest minimap.

Maybe not in default, but in option...

It's too useful, and the minimap look better like this ! :)

Great work !

User avatar
Glorfindel
Member
Posts: 137
Joined: Tue Jul 07, 2015 20:05
GitHub: the1glorfindel
IRC: Glorfindel DoomWeaver
In-game: Glorfindel

Re: Minimap round overlay with Compass points and player mar

by Glorfindel » Post

Awesome! thanks!!

User avatar
xianjiro
Member
Posts: 25
Joined: Thu Aug 31, 2017 05:49
Location: West Coast North America
Contact:

Re: Minimap round overlay with Compass points and player mar

by xianjiro » Post

Napiophelios wrote:
Tue Aug 18, 2015 12:05
ExeterDad wrote:
Side Note:minimap has a cool "night-vision" looking mode
Image

screenshot_20150818_080528.png
sorry for resurrecting such an old thread but this in particular confuses me - I've never seen this mode with the minimap. Was it deprecated or does it require some other keystroke (combination) than F9? Thanks! I'm suspicious I might find this helpful underground.

User avatar
GreenXenith
Member
Posts: 1356
Joined: Wed Oct 28, 2015 01:26
GitHub: GreenXenith
Location: UTC-8:00
Contact:

Re: Minimap round overlay with Compass points and player mar

by GreenXenith » Post

xianjiro wrote:
Sat May 16, 2020 08:26
sorry for resurrecting such an old thread but this in particular confuses me - I've never seen this mode with the minimap. Was it deprecated or does it require some other keystroke (combination) than F9? Thanks! I'm suspicious I might find this helpful underground.
The correct key is F9 -- the xray mode appears on the 4th press in creative mode. The map mod limits it to just the regular mode using the map kit in survival. If you want to use it in survival MTG, you'll have to override, modify, or disable that mod.
YouTube | Mods | Patreon | Minetest Discord @greenxenith

You should not be able to read this message.

User avatar
xianjiro
Member
Posts: 25
Joined: Thu Aug 31, 2017 05:49
Location: West Coast North America
Contact:

Re: Minimap round overlay with Compass points and player mar

by xianjiro » Post

GreenXenith wrote:
Sat May 16, 2020 17:43
xianjiro wrote:
Sat May 16, 2020 08:26
sorry for resurrecting such an old thread but this in particular confuses me - I've never seen this mode with the minimap. Was it deprecated or does it require some other keystroke (combination) than F9? Thanks! I'm suspicious I might find this helpful underground.
The correct key is F9 -- the xray mode appears on the 4th press in creative mode. The map mod limits it to just the regular mode using the map kit in survival. If you want to use it in survival MTG, you'll have to override, modify, or disable that mod.
Ah, well that explains it. Thanks. I appreciate the explanation. ;)

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests