[256x] IDK What to Call It, It's Good

derpswa99
Member
 
Posts: 78
Joined: Sun Mar 24, 2013 21:26

[256x] IDK What to Call It, It's Good

by derpswa99 » Sat Sep 12, 2015 04:45

I've been working on this pack for awhile, I really have no idea what to call it. Should I continue it? What do you think about it?

Here's a few textures:

Image

Image

Image

Image

Thanks for your consideration, and I appreciate the feedback if provided.
 

User avatar
rubenwardy
Moderator
 
Posts: 5827
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
 

User avatar
Nathan.S
Member
 
Posts: 913
Joined: Wed Sep 24, 2014 17:47
Location: Bigsby Texas
GitHub: NathanSalapat
IRC: NathanS21
In-game: NathanS21

Re: [256x] IDK What to Call It, It's Good

by Nathan.S » Sat Sep 12, 2015 16:22

I like them, looks very cartoony.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
 

User avatar
jp
Member
 
Posts: 754
Joined: Wed Dec 18, 2013 09:03
Location: France
GitHub: kilbith
 

User avatar
lightonflux
Member
 
Posts: 384
Joined: Mon Nov 11, 2013 07:22
Location: Germany
In-game: lof

Re: [256x] IDK What to Call It, It's Good

by lightonflux » Sat Sep 12, 2015 16:40

They remind me of worms or something similar like that. Hedgewars?

Nevertheless it looks promising!
 

derpswa99
Member
 
Posts: 78
Joined: Sun Mar 24, 2013 21:26

Re: [256x] IDK What to Call It, It's Good

by derpswa99 » Sat Sep 12, 2015 18:25

rubenwardy wrote:Looks good - are you making them as SVGs?


No, they're .png, if that answers your question. Is the .svg format better?
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

Re: [256x] IDK What to Call It, It's Good

by Evergreen » Sat Sep 12, 2015 18:56

derpswa99 wrote:
rubenwardy wrote:Looks good - are you making them as SVGs?


No, they're .png, if that answers your question. Is the .svg format better?

For such a cartoony pack, it might be a better idea to initially create them as svg's then export them to png images. This is because SVG images can be resized without losing any quality. (minetest can't read svg images directly, you have to convert them to png)
Back from the dead!
 

User avatar
rubenwardy
Moderator
 
Posts: 5827
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: [256x] IDK What to Call It, It's Good

by rubenwardy » Sat Sep 12, 2015 19:17

Evergreen wrote:For such a cartoony pack, it might be a better idea to initially create them as svg's then export them to png images. This is because SVG images can be resized without losing any quality. (minetest can't read svg images directly, you have to convert them to png)


Yeah, this would be the best way.
 

User avatar
Krock
Developer
 
Posts: 4365
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

Re: [256x] IDK What to Call It, It's Good

by Krock » Sun Sep 13, 2015 13:43

I like this cartoon style and would like when you continue this texture pack.

Good luck! :)
>> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

User avatar
veriaqa
Member
 
Posts: 62
Joined: Tue Nov 19, 2013 13:38
 

wilkgr76
Member
 
Posts: 831
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76

Re: [256x] IDK What to Call It, It's Good

by wilkgr76 » Fri May 06, 2016 00:53

+1

Please continue
Last edited by wilkgr76 on Thu Jun 23, 2016 08:21, edited 1 time in total.
N/A
 

User avatar
azekill_DIABLO
Member
 
Posts: 7489
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

CCM
Member
 
Posts: 13
Joined: Sat Jun 04, 2016 06:39
GitHub: CodingCom
IRC: COCOM
In-game: CCM

Re: [256x] IDK What to Call It, It's Good

by CCM » Sun Jun 26, 2016 10:38

Cartoony, but awesome also, I'd like it if you'd continue.

Infinity+
"If nobody says you can, then you have to."
 

User avatar
LionLAD
Member
 
Posts: 308
Joined: Wed Jul 11, 2012 21:50
Location: behind you

Re: [256x] IDK What to Call It, It's Good

by LionLAD » Sat Sep 10, 2016 18:34

its reminds me strongly of gambits Minetoon (viewtopic.php?f=4&t=402) texture
that was pretty popular in the community keep it up looks like ya got a big one on ur hands
 

User avatar
toby109tt
Member
 
Posts: 648
Joined: Sun May 29, 2016 23:42
Location: Belgium menen
GitHub: tobyplowy
In-game: Toby109tt

Re: [256x] IDK What to Call It, It's Good

by toby109tt » Fri Sep 23, 2016 21:48

Yes please continue this It Looks amazing :D
i'm the co-dev and lead artist of farlands
 

User avatar
pithy
Member
 
Posts: 251
Joined: Wed Apr 13, 2016 17:34
GitHub: pithydon
 

User avatar
MineYoshi
Member
 
Posts: 5371
Joined: Wed Jul 08, 2015 13:20

Re: [256x] IDK What to Call It, It's Good

by MineYoshi » Sat Sep 24, 2016 01:51

pithy wrote:You could name it idktoon.

I justly want you continue it :D
 

User avatar
ThomasMonroe
Member
 
Posts: 279
Joined: Tue Apr 04, 2017 16:21
Location: Wherever I am at
GitHub: ThomasMonroe314
IRC: ThomasMonroe TMcSquared
In-game: ThomasMonroe TMcSquared

Re: [256x] IDK What to Call It, It's Good

by ThomasMonroe » Thu Dec 14, 2017 14:46

Contiiiinnuuuueee pleeeaaaase :P
Projects|:*sigh* school: :Qub³d: :Legends Of Survival: :making people think:
I don't make things messy, I just *cough* disturb the local entropy.
 

derixithy
New member
 
Posts: 9
Joined: Tue Jul 25, 2017 19:16
GitHub: derixithy
In-game: derixithy

Re: [256x] IDK What to Call It, It's Good

by derixithy » Thu Feb 01, 2018 08:55

Yes please!
I've been looking for something like this, i'm not that great at creating textures myself.
 


Return to Texture Packs



Who is online

Users browsing this forum: No registered users and 3 guests