Minetest Default Textures [32px]---W.I.P.

User avatar
Napiophelios
Member
 
Posts: 985
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Wed Feb 24, 2016 22:26

afflatus wrote:And thanks for the fishing rod :-)

What version of the fishing mod do you use? I use Xanthin's simplified/light version;
but I am unclear which is the official/first mod that most people use.
I think Minetestforfun's server version is probably closest to the one I need to get for all the textures.

philipbenr wrote:This has been getting surprisingly big. And impressive. Looking good.

Thanks for the encouragement philipbenr :)
I think there are close to 850 all together,
my original goal was just a small pack for default textures.
I failed :)
I think I might seperate the 3rd party mods into their own repo
to keep things simpler.
 

User avatar
benrob0329
Member
 
Posts: 1313
Joined: Thu Aug 06, 2015 22:39
Location: Michigan
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03

Re: Minetest Default Textures [32px]---W.I.P.

by benrob0329 » Wed Feb 24, 2016 23:54

Do you plan on making 32px normalmaps as well?
Social: YouTube Peertube Matrix Room: #minetest:matrix.org | Games: The Infinite IKEA
 

User avatar
Napiophelios
Member
 
Posts: 985
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Thu Feb 25, 2016 01:32

benrob0329 wrote:Do you plan on making 32px normalmaps as well?


I never thought about it.
I really need to find out how they are made before I say 'yes' or 'no'

I have seen some examples of normalmaps in peoples screenshots
and I thought it was incredibly ugly...takes the cartoon feel away from things

But I cant really dismiss their value as I havent had a machine that can use them
so I dont know what they are like firsthand.

..so I guess my answer would be..maybe?
 

User avatar
afflatus
Member
 
Posts: 319
Joined: Tue Apr 01, 2014 19:47
Location: Avalonia
GitHub: 0-afflatus
IRC: afflatus
In-game: afflatus

Re: Minetest Default Textures [32px]---W.I.P.

by afflatus » Fri Feb 26, 2016 09:15

Napiophelios wrote:What version of the fishing mod do you use?


I'm using Mossmanikin's fishing-0.2.3, with crabman77's multiplayer fix. It is relatively simple, but includes fishing trophies.
Grailtest is dreaming ...
 

User avatar
burli
Member
 
Posts: 1641
Joined: Fri Apr 10, 2015 13:18

Re: Minetest Default Textures [32px]---W.I.P.

by burli » Sat Mar 05, 2016 17:24

I would like to install this texture pack, but it doesn't work. I have Minetest 0.4.13 on Ubuntu 14.04 and I installed it from the stable PPA.

I can see it in the Textures tab in the game and I can select it, but it doesn't change anything. The HDX 32px textures are working fine

Any idea?
 

User avatar
Napiophelios
Member
 
Posts: 985
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Sat Mar 05, 2016 22:48

I am new to using Github, I think I messed up the repo
Its probably inside a folder within another folder

It took forever to upload all those textures and I am not
sure how to fix it without re-uploading again...which I dont want to do

When you select the texture pack does it show a screen shot?
if not then its the mucked up folder problem I describe
 

User avatar
duane
Member
 
Posts: 1592
Joined: Wed Aug 19, 2015 19:11
Location: Oklahoma City
GitHub: duane-r

Re: Minetest Default Textures [32px]---W.I.P.

by duane » Sun Mar 06, 2016 02:51

Napiophelios wrote:I am new to using Github, I think I messed up the repo
Its probably inside a folder within another folder


Would this help?

https://githowto.com/moving_files
Believe in people and you don't need to believe anything else.
 

User avatar
Napiophelios
Member
 
Posts: 985
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Sun Mar 06, 2016 04:01

burli wrote:I would like to install this texture pack, but it doesn't work. I have Minetest 0.4.13 on Ubuntu 14.04 and I installed it from the stable PPA.

I can see it in the Textures tab in the game and I can select it, but it doesn't change anything. The HDX 32px textures are working fine

Any idea?


I remade the repository without the internal folders
Let me know if it helps.

If you download the zip file it doesnt matter
Github will place the files into an archived folder named after the repository

I might go back to using Dropbox :(
 

User avatar
duane
Member
 
Posts: 1592
Joined: Wed Aug 19, 2015 19:11
Location: Oklahoma City
GitHub: duane-r

Re: Minetest Default Textures [32px]---W.I.P.

by duane » Sun Mar 06, 2016 06:54

Napiophelios wrote:I might go back to using Dropbox :(


Once you get used to git, it's really nice. I'm even using it for projects that exist only on my hard drive.
Believe in people and you don't need to believe anything else.
 

User avatar
burli
Member
 
Posts: 1641
Joined: Fri Apr 10, 2015 13:18

Re: Minetest Default Textures [32px]---W.I.P.

by burli » Sun Mar 06, 2016 10:17

It's working now, but not for all textures. Dirt and glas for example are working, stone and cobblestone doesn't. See screenshots
Attachments
screenshot_20160306_111356.png
(630.22 KiB) Not downloaded yet
screenshot_20160306_111335.png
(698.36 KiB) Not downloaded yet
 

User avatar
Napiophelios
Member
 
Posts: 985
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Sun Mar 06, 2016 12:26

There just isn't much variation in a lot of the up scaled 32px tiles.
I am not perfect at this; so If you examine the screenshots carefully,
you can see some tiny differences. Its 'working' fine.
 

User avatar
philipbenr
Member
 
Posts: 1688
Joined: Fri Jun 14, 2013 01:56
Location: United States
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi

Re: Minetest Default Textures [32px]---W.I.P.

by philipbenr » Tue Mar 08, 2016 04:09

Napiophelios wrote:I remade the repository without the internal folders
Let me know if it helps.


It will, trust me.

I might go back to using Dropbox :(


I would highly suggest keeping with git. I am not familiar with it either, but I still am learning. ;) It is very helpful for me, as I have a script that allows me to grab all the changes from anything on github that I used git clone on to be updated, including Minetest. ;)
 

User avatar
Napiophelios
Member
 
Posts: 985
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Tue Mar 08, 2016 05:17

I figured its how I am managing it thats the problem.
So I split it into groups for easier updating.

Download MTCore32px_default mods only
repository https://github.com/Napiophelios/MTCORE32px_default-mods-only

Download MTCore32px_with more mod support
repository https://github.com/Napiophelios/MTCORE32px

edit : Alternates repo has been deleted
Last edited by Napiophelios on Sat Oct 29, 2016 16:09, edited 1 time in total.
 

User avatar
afflatus
Member
 
Posts: 319
Joined: Tue Apr 01, 2014 19:47
Location: Avalonia
GitHub: 0-afflatus
IRC: afflatus
In-game: afflatus

Re: Minetest Default Textures [32px]---W.I.P.

by afflatus » Wed Mar 09, 2016 08:23

Just another vote here for sticking with github. The main reason is that most of the minetest community use it, but it is very flexible and allows sharing ideas properly (with credits, licenses, change histories and issue trackers all in one place). It's taken me a year to really start getting my head round it properly (maintaining an entire sub-game is relatively complex compared to texture pack), but I think well worth it.
Grailtest is dreaming ...
 

User avatar
Napiophelios
Member
 
Posts: 985
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Thu Mar 10, 2016 01:24

I am definitely keeping it on Github.
Its just aggravating only being able to update one file at a time,
when I do large updates/changes.
I am just used to doing things in batches.
 

User avatar
Nathan.S
Member
 
Posts: 930
Joined: Wed Sep 24, 2014 17:47
Location: Bigsby Texas
GitHub: NathanSalapat
IRC: NathanS21
In-game: NathanS21

Re: Minetest Default Textures [32px]---W.I.P.

by Nathan.S » Thu Mar 10, 2016 04:15

You should be able to do multiple changes at once, or are you doing it through a web interface rather than the command line?
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
 

User avatar
duane
Member
 
Posts: 1592
Joined: Wed Aug 19, 2015 19:11
Location: Oklahoma City
GitHub: duane-r

Re: Minetest Default Textures [32px]---W.I.P.

by duane » Thu Mar 10, 2016 10:36

Napiophelios wrote:I am definitely keeping it on Github.
Its just aggravating only being able to update one file at a time,
when I do large updates/changes.
I am just used to doing things in batches.


Code: Select all
git commit -a
git push

That should update everything you've changed.
Believe in people and you don't need to believe anything else.
 

User avatar
Doriphore
Member
 
Posts: 22
Joined: Mon Nov 11, 2013 20:21

Re: Minetest Default Textures [32px]---W.I.P.

by Doriphore » Sun Mar 13, 2016 10:20

the farming soils seems to be missing (there are only the desert faming soils)
 

User avatar
SaKeL
Member
 
Posts: 653
Joined: Tue Apr 14, 2015 18:39
GitHub: JurajVajda
IRC: SaKeL
In-game: SaKeL

Re: Minetest Default Textures [32px]---W.I.P.

by SaKeL » Sun Mar 13, 2016 12:12

Doriphore wrote:the farming soils seems to be missing (there are only the desert faming soils)

i added them here ;)
 

User avatar
Napiophelios
Member
 
Posts: 985
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Sun Mar 13, 2016 20:11

Doriphore wrote:the farming soils seems to be missing (there are only the desert faming soils)


Napiophelios wrote:....these are the only textures I can find that are actually missing:

beds_transparent.png
default_cloud.png
default_obsidian_glass_detail.png
player.png
player_back.png
wieldhand.png
xpanes_grey.png
xpanes_pane_half.png
xpanes_space.png
xpanes_white.png


Doriphore I will add this info to the OP
Let me know if I missed any :)
Last edited by Napiophelios on Sat Aug 13, 2016 03:56, edited 1 time in total.
 

User avatar
azekill_DIABLO
Member
 
Posts: 7490
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

User avatar
Napiophelios
Member
 
Posts: 985
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Sat Aug 13, 2016 03:56

azekill_DIABLO wrote:Is that discontinued?


No, just fell behind a little :)

All three packs have been updated to reflect changes in the latest Minetest Game.

latest changes:
Added the new "polished" stone blocks
Updated the Mese block texture
Added missing farming soil textures
Renamed the NyanCat textures

Supported mods textures haven't been updated yet (namely, the Castle mod).
 

User avatar
azekill_DIABLO
Member
 
Posts: 7490
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

User avatar
Napiophelios
Member
 
Posts: 985
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi
 

User avatar
azekill_DIABLO
Member
 
Posts: 7490
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

PreviousNext

Return to Texture Packs



Who is online

Users browsing this forum: No registered users and 3 guests