Minetest Default Textures [32px]---W.I.P.

User avatar
Napiophelios
Member
Posts: 1020
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Post

afflatus wrote: And thanks for the fishing rod :-)
What version of the fishing mod do you use? I use Xanthin's simplified/light version;
but I am unclear which is the official/first mod that most people use.
I think Minetestforfun's server version is probably closest to the one I need to get for all the textures.
philipbenr wrote:This has been getting surprisingly big. And impressive. Looking good.
Thanks for the encouragement philipbenr :)
I think there are close to 850 all together,
my original goal was just a small pack for default textures.
I failed :)
I think I might seperate the 3rd party mods into their own repo
to keep things simpler.

User avatar
benrob0329
Member
Posts: 1337
Joined: Thu Aug 06, 2015 22:39
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03
Location: Michigan
Contact:

Re: Minetest Default Textures [32px]---W.I.P.

by benrob0329 » Post

Do you plan on making 32px normalmaps as well?
Social: YouTube Peertube Matrix Room: #minetest:matrix.org | Games: The Infinite IKEA

User avatar
Napiophelios
Member
Posts: 1020
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Post

benrob0329 wrote:Do you plan on making 32px normalmaps as well?
I never thought about it.
I really need to find out how they are made before I say 'yes' or 'no'

I have seen some examples of normalmaps in peoples screenshots
and I thought it was incredibly ugly...takes the cartoon feel away from things

But I cant really dismiss their value as I havent had a machine that can use them
so I dont know what they are like firsthand.

..so I guess my answer would be..maybe?

User avatar
afflatus
Member
Posts: 344
Joined: Tue Apr 01, 2014 19:47
GitHub: 0-afflatus
IRC: afflatus
In-game: afflatus
Location: Avalonia
Contact:

Re: Minetest Default Textures [32px]---W.I.P.

by afflatus » Post

Napiophelios wrote:What version of the fishing mod do you use?
I'm using Mossmanikin's fishing-0.2.3, with crabman77's multiplayer fix. It is relatively simple, but includes fishing trophies.
Grailtest is dreaming ...

User avatar
burli
Member
Posts: 1643
Joined: Fri Apr 10, 2015 13:18

Re: Minetest Default Textures [32px]---W.I.P.

by burli » Post

I would like to install this texture pack, but it doesn't work. I have Minetest 0.4.13 on Ubuntu 14.04 and I installed it from the stable PPA.

I can see it in the Textures tab in the game and I can select it, but it doesn't change anything. The HDX 32px textures are working fine

Any idea?

User avatar
Napiophelios
Member
Posts: 1020
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Post

I am new to using Github, I think I messed up the repo
Its probably inside a folder within another folder

It took forever to upload all those textures and I am not
sure how to fix it without re-uploading again...which I dont want to do

When you select the texture pack does it show a screen shot?
if not then its the mucked up folder problem I describe

User avatar
duane
Member
Posts: 1654
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r
Location: Oklahoma City
Contact:

Re: Minetest Default Textures [32px]---W.I.P.

by duane » Post

Napiophelios wrote:I am new to using Github, I think I messed up the repo
Its probably inside a folder within another folder
Would this help?

https://githowto.com/moving_files
Believe in people and you don't need to believe anything else.

User avatar
Napiophelios
Member
Posts: 1020
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Post

burli wrote:I would like to install this texture pack, but it doesn't work. I have Minetest 0.4.13 on Ubuntu 14.04 and I installed it from the stable PPA.

I can see it in the Textures tab in the game and I can select it, but it doesn't change anything. The HDX 32px textures are working fine

Any idea?
I remade the repository without the internal folders
Let me know if it helps.

If you download the zip file it doesnt matter
Github will place the files into an archived folder named after the repository

I might go back to using Dropbox :(

User avatar
duane
Member
Posts: 1654
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r
Location: Oklahoma City
Contact:

Re: Minetest Default Textures [32px]---W.I.P.

by duane » Post

Napiophelios wrote:I might go back to using Dropbox :(
Once you get used to git, it's really nice. I'm even using it for projects that exist only on my hard drive.
Believe in people and you don't need to believe anything else.

User avatar
burli
Member
Posts: 1643
Joined: Fri Apr 10, 2015 13:18

Re: Minetest Default Textures [32px]---W.I.P.

by burli » Post

It's working now, but not for all textures. Dirt and glas for example are working, stone and cobblestone doesn't. See screenshots
Attachments
screenshot_20160306_111356.png
(630.22 KiB) Not downloaded yet
screenshot_20160306_111335.png
(698.36 KiB) Not downloaded yet

User avatar
Napiophelios
Member
Posts: 1020
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Post

There just isn't much variation in a lot of the up scaled 32px tiles.
I am not perfect at this; so If you examine the screenshots carefully,
you can see some tiny differences. Its 'working' fine.

User avatar
philipbenr
Member
Posts: 1705
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi
Location: United States

Re: Minetest Default Textures [32px]---W.I.P.

by philipbenr » Post

Napiophelios wrote: I remade the repository without the internal folders
Let me know if it helps.
It will, trust me.
I might go back to using Dropbox :(
I would highly suggest keeping with git. I am not familiar with it either, but I still am learning. ;) It is very helpful for me, as I have a script that allows me to grab all the changes from anything on github that I used git clone on to be updated, including Minetest. ;)

User avatar
Napiophelios
Member
Posts: 1020
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Post

I figured its how I am managing it thats the problem.
So I split it into groups for easier updating.

Download MTCore32px_default mods only
repository https://github.com/Napiophelios/MTCORE3 ... -mods-only

Download MTCore32px_with more mod support
repository https://github.com/Napiophelios/MTCORE32px

edit : Alternates repo has been deleted
Last edited by Napiophelios on Sat Oct 29, 2016 16:09, edited 1 time in total.

User avatar
afflatus
Member
Posts: 344
Joined: Tue Apr 01, 2014 19:47
GitHub: 0-afflatus
IRC: afflatus
In-game: afflatus
Location: Avalonia
Contact:

Re: Minetest Default Textures [32px]---W.I.P.

by afflatus » Post

Just another vote here for sticking with github. The main reason is that most of the minetest community use it, but it is very flexible and allows sharing ideas properly (with credits, licenses, change histories and issue trackers all in one place). It's taken me a year to really start getting my head round it properly (maintaining an entire sub-game is relatively complex compared to texture pack), but I think well worth it.
Grailtest is dreaming ...

User avatar
Napiophelios
Member
Posts: 1020
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Post

I am definitely keeping it on Github.
Its just aggravating only being able to update one file at a time,
when I do large updates/changes.
I am just used to doing things in batches.

User avatar
Nathan.S
Member
Posts: 1045
Joined: Wed Sep 24, 2014 17:47
GitHub: NathanSalapat
IRC: NathanS21
In-game: NathanS21
Location: Bigsby Texas
Contact:

Re: Minetest Default Textures [32px]---W.I.P.

by Nathan.S » Post

You should be able to do multiple changes at once, or are you doing it through a web interface rather than the command line?
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course

User avatar
duane
Member
Posts: 1654
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r
Location: Oklahoma City
Contact:

Re: Minetest Default Textures [32px]---W.I.P.

by duane » Post

Napiophelios wrote:I am definitely keeping it on Github.
Its just aggravating only being able to update one file at a time,
when I do large updates/changes.
I am just used to doing things in batches.

Code: Select all

git commit -a
git push
That should update everything you've changed.
Believe in people and you don't need to believe anything else.

User avatar
Doriphore
Member
Posts: 22
Joined: Mon Nov 11, 2013 20:21

Re: Minetest Default Textures [32px]---W.I.P.

by Doriphore » Post

the farming soils seems to be missing (there are only the desert faming soils)

User avatar
SaKeL
Member
Posts: 653
Joined: Tue Apr 14, 2015 18:39
GitHub: JurajVajda
IRC: SaKeL
In-game: SaKeL

Re: Minetest Default Textures [32px]---W.I.P.

by SaKeL » Post

Doriphore wrote:the farming soils seems to be missing (there are only the desert faming soils)
i added them here ;)

User avatar
Napiophelios
Member
Posts: 1020
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Post

Doriphore wrote:the farming soils seems to be missing (there are only the desert faming soils)
Napiophelios wrote: ....these are the only textures I can find that are actually missing:

beds_transparent.png
default_cloud.png
default_obsidian_glass_detail.png
player.png
player_back.png
wieldhand.png
xpanes_grey.png
xpanes_pane_half.png
xpanes_space.png
xpanes_white.png
Doriphore I will add this info to the OP
Let me know if I missed any :)
Last edited by Napiophelios on Sat Aug 13, 2016 03:56, edited 1 time in total.

User avatar
azekill_DIABLO
Member
Posts: 7497
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: Minetest Default Textures [32px]---W.I.P.

by azekill_DIABLO » Post

Is that discontinued?

User avatar
Napiophelios
Member
Posts: 1020
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Post

azekill_DIABLO wrote:Is that discontinued?
No, just fell behind a little :)

All three packs have been updated to reflect changes in the latest Minetest Game.

latest changes:
Added the new "polished" stone blocks
Updated the Mese block texture
Added missing farming soil textures
Renamed the NyanCat textures

Supported mods textures haven't been updated yet (namely, the Castle mod).

User avatar
azekill_DIABLO
Member
Posts: 7497
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: Minetest Default Textures [32px]---W.I.P.

by azekill_DIABLO » Post

+1

User avatar
Napiophelios
Member
Posts: 1020
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Post

-added corals and bush stem nodes
-deleted the "alternates" repository
Image
screenshot.png
(138.06 KiB) Not downloaded yet

User avatar
azekill_DIABLO
Member
Posts: 7497
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: Minetest Default Textures [32px]---W.I.P.

by azekill_DIABLO » Post

It doesn't look 32*32.....:-) +1

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest