Minetest Default Textures [32px]---W.I.P.

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Napiophelios
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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Sun Nov 15, 2015 17:47

TexturePack updated
Added textures for Bones, Dyes, X-Decore (mostly), and more farming tiles.
Cobble,Mossycobble, and wools remade closer to default look

+ updated November 15,2015
 

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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Thu Nov 19, 2015 21:23

TexturePack updated
Added creatures, hoppers, maptools, miningplus, etc.
Also added remaining doors and nearly all of xdecor
All textures in this pack have been processed with OptiPNG

+ updated November 19,2015


Screenshots coming soon :)
 

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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Tue Nov 24, 2015 20:48

TexturePack updated
Added carts/boost carts mod, Moreores mod, and VMG mod, etc.
Lots of tweaks and fixes inclined towards a more default look.

+ updated November 24,2015
Last edited by Napiophelios on Wed Dec 02, 2015 09:48, edited 1 time in total.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by benrob0329 » Wed Nov 25, 2015 05:08

I like it! Nice work!

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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Wed Nov 25, 2015 10:25

Well that looks like a cozy place to have some hot chocolate. :)

+ here are some screen shots from a fort I am building
 

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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Wed Nov 25, 2015 19:22

jp wrote:Excellent work, Nappi.

Thanks jp
I added the screen shots to the op.
but I am trying for nearly exact enlarged duplicates
so any changes are very subtle and hard to tell apart from originals
when looking at a screenshot.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by mahmutelmas06 » Wed Nov 25, 2015 22:11

Awesome job which i use it as default texture pack.
Could you add some textures for mydoors mod by Don
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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Wed Nov 25, 2015 22:22

mahmutelmas06 wrote:Awesome job which i use it as default texture pack.
Could you add some textures for mydoors mod by Don


wow that mods got alot of doors!
You mean to enlarge the smaller doors so all textures are 32px?
I could do that, but he has most of them at 32px already.

Man I love those japanese doors...might have to embellish those some.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by mahmutelmas06 » Wed Nov 25, 2015 23:25

They are 32px most but do not fit to default minetest game textures well.(Am i wrong ?)
I have seen you included some mod in texture pack so why not to add mydoors too.

Thank you for the textures you have done. It makes game more bright.I think there should be option to choose 32px or 16px or even 128px by default.
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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Thu Nov 26, 2015 01:49

Okay I think I will give it a shot, but some of his textures are pretty nice
so I probably wont do them all.

here's my first draft of the japanese doors
I am gonna darken the wood so it matches some nodes from xdecore.
This wont be the end result this is just messing around.

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Re: Minetest Default Textures [32px]---W.I.P.

by Milan* » Thu Nov 26, 2015 10:42

Ah cool, less work for me! Thank you!
Will link this to my servers homepage for players with reason to doesnt choose the serverside one :)
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Re: Minetest Default Textures [32px]---W.I.P.

by mahmutelmas06 » Thu Nov 26, 2015 14:00

Yes i think also they all dont need to be retextured. Thanks for interest
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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Sat Nov 28, 2015 06:53

Thats a pretty sweet pad Benrob0329, what mods are you using?
Those node porch lamps are looking pretty cool, is it from HomeDecore?
I havent tried that one in some time, gonna have to check that out to see whats new.

@mahmutelmas06 I am almost finished with textures for the castle mod
so I should be able to get to your request sometime this week.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by benrob0329 » Sat Nov 28, 2015 07:01

Thanks! Sadly I wrecked it when I was using Worldedit...

Mydoors, Mesecars, Homedecore, and Flatgen are the ones used there.
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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Wed Dec 02, 2015 09:54

TexturePack updated
Added castle mod, oresplus mod, and nearly finished cottages mod, etc.
Lots of tweaks and remakes,and a few updates.

Image

+ updated December 02, 2015


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Last edited by Napiophelios on Sun Dec 06, 2015 16:02, edited 1 time in total.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by jp » Wed Dec 02, 2015 10:11

As your work is of good quality, complete and faithful, I officially recommend your texture pack on the X-Decor thread now.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Wed Dec 02, 2015 10:40

jp wrote:As your work is of good quality, complete and faithful, I officially recommend your texture pack on the X-Decor thread now.

Wow thats a great compliment. I have learned alot following Gambits work on your mod.
He is an exceptional artist.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Wed Dec 02, 2015 17:29

Napiophelios wrote:TexturePack updated
Added castle mod, oresplus mod, and nearly finished cottages mod, etc.
Lots of tweaks and remakes,and a few updates.
+ screenshot

+ updated December 02, 2015



I forgot to include these...oops
cottages-mod_anvil-variants_32px.zip
(13.39 KiB) Downloaded 48 times

If you want to use the textures in the pack for the cottage mod's anvil
you will need to edit the anvil's node registration in your copy of the anvil.lua like so:
Code: Select all
tiles = {"cottages_anvil_top.png",
"cottages_anvil_top.png",
"cottages_anvil_sides.png"},

Image Image
And if you want it to line up right and eliminate the white line at the anvil's base
like the anvils on the right, you will have tweak the node box just a little like so:
Code: Select all
   
-- the nodebox model comes from realtest
   node_box = {
      type = "fixed",
      fixed = {
         {-0.5, -0.5, -0.3, 0.5, -0.4, 0.3},
         {-0.35, -0.4, -0.25, 0.35, -0.3, 0.25},
         {-0.3125, -0.3, -0.1875, 0.3125, -0.1, 0.1875},
         {-0.35, -0.1, -0.2, 0.35, 0.1, 0.2},
         },
   },
   selection_box = {
      type = "fixed",
      fixed = {
         {-0.5, -0.5, -0.3, 0.5, -0.4, 0.3},
         {-0.35, -0.4, -0.25, 0.35, -0.3, 0.25},
         {-0.3125, -0.3, -0.1875, 0.3125, -0.1, 0.1875},
         {-0.35, -0.1, -0.2, 0.35, 0.1, 0.2},
         }
   },
   
Last edited by Napiophelios on Wed Feb 03, 2016 17:56, edited 1 time in total.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by afflatus » Fri Dec 04, 2015 12:54

This is seriously good stuff Nappi! Some of your dark-ages / cottages textures are much better than mine, although I have just made a better vessels_drinking_glass texture, which might be of interest. I'm considering replacing some Grail Test textures with yours.

Do you fancy tackling fishing? The pun was unavoidable.
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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Fri Dec 04, 2015 19:22

afflatus wrote:This is seriously good stuff Nappi! Some of your dark-ages / cottages textures are much better than mine, although I have just made a better vessels_drinking_glass texture, which might be of interest. I'm considering replacing some Grail Test textures with yours.

Do you fancy tackling fishing? The pun was unavoidable.


Its been on my list for a while but all I have are the corals right now..and I dont really like them.
I got your latest Grailtest, but havent looked through it yet
 

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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Sun Dec 06, 2015 16:05

TexturePack updated
Added gems, glowcrystals, wine, etc.
Lots of tweaks and remakes,and a few updates.

+ updated December 06, 2015
Last edited by Napiophelios on Wed Feb 03, 2016 17:57, edited 1 time in total.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by jp » Sun Dec 06, 2015 16:11

For your information, the xdecor painting textures has been changed 2 days ago (they're different from yours now).
 

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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Sun Dec 06, 2015 19:23

jp wrote:For your information, the xdecor painting textures has been changed 2 days ago (they're different from yours now).


Fixed now :)
Last edited by Napiophelios on Wed Feb 03, 2016 17:57, edited 1 time in total.
 

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