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Re: Minetest Default Textures [32px]---W.I.P.
Posted: Sun Dec 13, 2015 07:42
by Oliver
great Job! Best Texturepack ever!!!!!
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Sun Dec 13, 2015 18:52
by Napiophelios
Thanks Oliver, I am really glad people like it.
I have been kinda busy lately, the holiday season kinda puts a crimp
on my time for hobbies. But I am still working on it here and there. :)
VMG Textures
Posted: Wed Jan 13, 2016 03:49
by duane
Here are some textures I'm using with yours for Valleys Mapgen, including my favorite default dirt texture. I think they tile a bit better. They're WTFPL, if you want to use them.
I also have some of the VMG vegetation at 32 pixels, under CCA license, if you're interested.
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Wed Jan 13, 2016 11:59
by Napiophelios
Yes I am interested,please share :)
I didnt give VMG a fair shake, I kinda rushed through them.
Its been on my redo list for a while.
Thanks
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Fri Jan 15, 2016 09:37
by duane
Napiophelios wrote:Yes I am interested,please share
Ok, I was wrong about the licensing, but most of them are WTFPL. I noted the exceptions in the license text. Use them if you like them. If I make any more, I'll post.
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Mon Jan 18, 2016 18:25
by Napiophelios
Thanks Duane, I have added them to the pack with a few adjustments..nothing serious :)
Also updated the License/Credits file.
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Wed Jan 27, 2016 08:38
by Napiophelios
TexturePack updated
Finally settled on a more default look for ingots and buckets.
Got all the tools looking the same across all the supported mods
Seperated default game mod textures for easier updating;
I probably wont be adding anymore other mods to the pack.
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Wed Jan 27, 2016 09:18
by SaKeL
That's great, thanks! Wish more moders would create also 32px option for their MODs ;) +1
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Wed Feb 03, 2016 17:53
by Napiophelios
TexturePack updated
Lots of tweaks for default :
aspentree_top, dyes, dry_grass, dry_shrub, swords, etc
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Tue Feb 09, 2016 18:35
by Napiophelios
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Sat Feb 13, 2016 19:33
by Napiophelios
TexturePack (minor update)
Fixed bubble texture,
remade the aspen tree closer to default
more textures added for new doors format
Tweaked wool again; less compact and crisper colors (no blending)
Moved the more interpretive textures into alternates folder
in exchange for more "faithful" versions
EDIT:
updated xdecore doors textures
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Sun Feb 14, 2016 02:52
by SaKeL
It's looking better and better! I have added bunch of missing textures and created a git repository. If you want you can
download the zip file or
browse the repo. Thanks for the great work!
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Sun Feb 14, 2016 09:28
by Napiophelios
You are the second person who said something about missing textures,
this texture pack is intended for default game mods and
these are the only textures I can find that are actually missing:
beds_transparent.png
default_cloud.png
default_obsidian_glass_detail.png
farming_soil.png
farming_soil_wet.png
farming_soil_wet_side.png
player.png
player_back.png
wieldhand.png
xpanes_grey.png
xpanes_pane_half.png
xpanes_space.png
xpanes_white.png
Mods like moretrees, woodsoils, caverealms and moreblocks are popular mods
however its hard for me to find motivation to do textures for mods I dont personally use.
Mesecons, pipeworks,and technic are just a few more I know others might appreciate
but I just dont use them so its hard to know whats a good result to expect is.
These mods also have many textures and I am hesitant to add just a few images for mods
I know I wont finish. I start them but then I get side tracked and eventually just lose interest
If you can get the mods you like to near completion I would love to add them to the download,
As you can see, VMG is only near completion because Duane did just that.
Your textures for pyramids mod look good, but the rest look like they have been resized, they are blurry and weird
The caverealms textures are kinda blurry too, but I think they are supposed to be,I am not sure.
Its been awhile since I used that mod.
Please dont be insulted by my criticism, I am just trying to avoid using any resized images.
try to rebuild/replicate the textures pixel by pixel before you do any effects, it makes a big difference.
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Thu Feb 18, 2016 17:23
by Napiophelios
TexturePack update
Several tweaks for Castle, Darkage, Xdecor, VMG;
added updated doors for Castles (mod not yet updated)
Added most of Moretrees (49 of 68); expect updates for the planks soon
their colors are not quite right yet
Added partial Fishing mod (by Xanthin)
Added vines
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Thu Feb 18, 2016 17:53
by jp
The worktable is now called workbench and texture names changed accordingly, FYI. Same for the rusty bars.
I also really like your little customization of the wooden lightbox, can you make a 16px version for me, please ?
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Thu Feb 18, 2016 18:19
by Napiophelios
jp wrote:The worktable is now called workbench and texture names changed accordingly, FYI. Same for the rusty bars.
I also really like your little customization of the wooden lightbox, can you make a 16px version for me, please ?
Thanks for the heads up. I will fix it very shortly.
Will you be renaming :
worktable_anvil.png
worktable_saw.png
or are these okay for the time being?
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Thu Feb 18, 2016 18:24
by jp
Napiophelios wrote:
worktable_anvil.png
worktable_saw.png
No I won't change the names of these as it would break the older formspecs.
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Thu Feb 18, 2016 19:31
by Napiophelios
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Thu Feb 18, 2016 19:39
by jp
No sorry, it's not good. You darkened the borders of the lightened parts and it's less "illuminating" than the original tweak. Please just do the exact same thing than your 32px texture, but in 16px.
Also don't bother with the _off texture, I don't use it.
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Thu Feb 18, 2016 20:40
by Napiophelios
Okay, I try it again...not much room to graduate the color tho.
- xdecor_wooden_lightbox.png (806 Bytes) Viewed 747 times
TexturePack now on GitHub...yah!!
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Thu Feb 18, 2016 20:49
by jp
Hmm... the crosswise wood is a bit too washed-out now. I'll see if I can tweak it.
Thanks anyways for your collaboration ;)
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Fri Feb 19, 2016 11:07
by mahmutelmas06
Could you add support to Sea mod ?
Because 32px textures (underwater) looks weird with sea mod activated
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Fri Feb 19, 2016 14:34
by Napiophelios
mahmutelmas06 wrote:Could you add support to Sea mod ?
Because 32px textures (underwater) looks weird with sea mod activated
I have uploaded 23 of 59 total for Sea modpack v4.2:
clams_algae.png
clams_algaeused.png
seacobble_*
seastone_*
seastonebrick_*
The plants and corals may take a little longer;
Let me know what you think about the cobble textures,
I think I may need to remake those.
Also re-added missing texture : default_brick.png
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Sat Feb 20, 2016 08:57
by afflatus
Yay!
And thanks for the fishing rod :-)
Re: Minetest Default Textures [32px]---W.I.P.
Posted: Tue Feb 23, 2016 23:40
by philipbenr
This has been getting surprisingly big. And impressive. Looking good.