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Minetest Default Textures [32px]---W.I.P.

PostPosted: Tue Sep 29, 2015 12:19
by Napiophelios
MTCore [W.I.P.]
32 pixel texture pack
loosely based on default Minetest 0.4.13 game textures
License : Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)

Download MTCore32px_default mods only
repository https://github.com/Napiophelios/MTCORE32px_default-mods-only
+ The "Still To Do" List

Download MTCore32px_with more mod support
repository https://github.com/Napiophelios/MTCORE32px
+ supported mods

+ slightly outdated screen shots

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Tue Sep 29, 2015 12:31
by Ferk
This is awesome. Thank you for the initiative. I was looking for something like this for quite some time.

I'm of the opinion that 32x32 is the perfect size for a texture pack. Anything bigger becomes too noisy and overworked. And 16px doesn't allow for enough detail when you want to represent certain things that might not be easily recognizable without a higher resolution.

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Tue Sep 29, 2015 12:37
by jp
Really nice and faithful work !

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Tue Sep 29, 2015 13:21
by Onyx
Hi all,

I am of the same opinion as Ferk, 32x32 is better than 16x16, i only use it. I will test soon.
‎Very good job Napiophelios. ^-^

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Tue Sep 29, 2015 15:19
by Napiophelios
I am glad you all like it :)
Wasnt sure how it would be accepted.

I like the default textures but some mods dont use 16px
so this way to keep everything level

I really only plan on doing materials though so it wont be quite complete texture pack
craft and tools items are hard to do 32px without looking weird in game.
they seem to look better low res to me.

I have picks and shovels and swords etc made but in game they are blah.
so I will keep to myself till I can do better.

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Tue Sep 29, 2015 18:02
by Evergreen
Me and Zeg9 created a pack like this a while back, though it hasn't been updated recently. Maybe our textures could give some inspiration, just thought it might be relevant.

Link to forum post

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Tue Sep 29, 2015 20:11
by Napiophelios
Evergreen wrote:Me and Zeg9 created a pack like this a while back, though it hasn't been updated recently. Maybe our textures could give some inspiration, just thought it might be relevant.

Link to forum post


HaHa Seen in this on search but I thought that was minecraft images
I will check it out, You guys put alot into that one
thanks for the link :)

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Tue Sep 29, 2015 22:38
by Ferk
Evergreen wrote:Me and Zeg9 created a pack like this a while back, though it hasn't been updated recently. Maybe our textures could give some inspiration, just thought it might be relevant.
Link to forum post

How did I miss that? Probably I also thought it was just the Minecraft faithful ported. That texture pack already looks very good. I like that the dirt has some texture to it as well and it's not so smooth. I also prefer the stonebrick (the bricks are actually bigger, instead of just having the 16x16 tiled double, being bigger it might look weird in the corners when looking the node in isolation, but it looks better in a wall). However, I think Napiophelios wood and cobble textures look much better, specially the wood looks really nice.

I think it would be awesome if you picked (or edited) the best of each and produced an updated and good looking faithful 32px texture pack.

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Wed Sep 30, 2015 01:07
by Napiophelios
Ferk wrote:I think it would be awesome if you picked (or edited) the best of each and produced an updated and good looking faithful 32px texture pack.


These textures I shared are manipulations of Minetest textures,
so long as the original Minetest license is respected;
anyone can do with these what they please, they are not mine.

I think its good people edit and make them however they wish.
:)

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Wed Sep 30, 2015 01:22
by Ferk
Ow, when I said "you" I meant you both. Or whoever has the motivation and skills to do it, since both packs are CC-BY-SA the only thing needed is to give credit and share it alike.
It's awesome when there's freedom, whoever does it and whatever the name of the pack the implicit collaboration means the textures can only keep improving.

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Thu Oct 01, 2015 18:56
by Minetestforfun
Nice, great job, need this since a long time !

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Sat Oct 03, 2015 07:27
by philipbenr
Looks good this far.

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Sun Oct 04, 2015 18:36
by Napiophelios
Texture pack Updated :

added texture folder image and description files

fixed / tweaked :
acacia_tree tried to add some texture / fixed the white line
coal_block added texture and deeper color
dirt added texture
gravel added texture
mese_block
obsidian added texture and sharpened the colors
pine_tree tried to add some texture
desert_stone added texture
sandstone added texture
stone added texture
tree tried to add some texture

remade :
desert_cobble now more closer to original design
furnace* completely my own but has the new flame built in to image
mossycobble toned down the green and tried to blend the colors better

added :
these are all experimental and I am not sure if they will keep
dry_grass_*
fire_basic_flame
fire_animated
grass_*
jungletree
jungletree_top



Image

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Sun Oct 04, 2015 21:16
by Dragonop
Wow, this textures sure look good!
But I don't think the jungle tree is intended to be like that... One of the devs (I think it was C55, can't remember) said that the original textures represent a tree with some plants crawling in the trunk:
example-
http://3.bp.blogspot.com/-aTsAwPR5ixk/U ... 030399.jpg

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Sun Oct 04, 2015 21:31
by Ferk
Nice to see the improvements. The dirt looks a bit better now, less smooth.
I still like better the dirt texture in Evergreen's pack but I think I could live with that, this one is less detailed (well.. more like, smoother) but it's closer to original Minetest dirt I think.

I like a lot the improved stone texture, I think it's perfect like it is. Also the pine_tree and tree sides look very good.

The grass looks good imho, but the dry grass color stands out too much when placed in a dry-grass with dirt node. They should blend more, either of them needs to be changed. But I like the contrast in the texture of the dry grass, makes it look more rich/interesting..

Imho, the new furnace is not so faithful anymore. It's just a matter of personal preference, though, it still looks fine, just that it's a different direction now.

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Mon Oct 05, 2015 01:14
by Napiophelios
Thanks for the feedback! Its very important to know how others receive these.
I am glad your issues are only with things I consider "experimental"

I too am not happy with jungletree or dry_grasses, they are hard for me to get right
when I try to imitate a pixel by pixel build up of these they just look terrible
so I settle for some artistic licensing for the time being :)

When playing the game I became very disenchanted with the furnace (with cobble detail).
again its gotta be right or it wont fly when playing game; it only distracts me.
I plan on trying the furnace with cobble detail again soon,
but I was more anxious to see results with new fire texture added to its detail.
Again, I agree its not great but I like the way it looks in the game
by comparison to what I had before

I will keep honing away at them till I can get'em right though :)

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Mon Oct 05, 2015 11:18
by Onyx
Your work is progressing well. I really like all these textures, continue in this direction, i send you every encouragement for this. ^-^

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Mon Oct 05, 2015 20:53
by Napiophelios
Onyx wrote:Your work is progressing well. I really like all these textures, continue in this direction, i send you every encouragement for this. ^-^

Thanks I am glad you like them so far :)


These are my first draft attempts at fixing dry_grass colors and the furnace design
Try them out and tell me what you think.
dry_grass_furnace.zip
CC BY-SA 3.0
(30.43 KiB) Downloaded 46 times



Image
dry_grass_furnace.png
(397.31 KiB) Not downloaded yet

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Mon Oct 05, 2015 23:11
by Dragonop
Oh wow, the dry grass sure looks better now!
But, where did the flat surface on top of the furnace go? It makes more sence, I mean, that surface would be used to... put stuff on top and heat it up, I think lol.
Anyways! Keep the good work! Making textures is hard...

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Mon Oct 05, 2015 23:58
by Ferk
Nice!
How about some strategically positioned rocks around the furnace opening? (just some testing I did)
Image
Image

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Tue Oct 06, 2015 03:09
by Napiophelios
Dragonop wrote:But, where did the flat surface on top of the furnace go? It makes more sence, I mean, that surface would be used to... put stuff on top and heat it up, I think lol.


I thought it looked out of place with the rough cobbled sides, but now that you mention that
it makes perfect sense. I will have to put that back in for sure
I like the vent too so I will have to see what it'll look like with both.
If it doesnt look right I will opt for the smooth surface alone.
thanks for the input.


Ferk wrote:Nice!
How about some strategically positioned rocks around the furnace opening? (just some testing I did)


I like it. I tried something similar but couldnt get the rounded arch to look right.
I may have to use yours. :)
Image

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Tue Oct 06, 2015 06:22
by veriaqa
Great addition to Minetest texture pack. I suggest for this tp to be included in future release. Thumbs up!

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Tue Oct 06, 2015 07:47
by Ferk
Napiophelios wrote:I may have to use yours. :)

I'd be honored.
Though maybe check that the sides look ok when tiled, maybe I overdid editing the borders so there might be some strange pattern when tiling two furnaces next to each other.

Though if fixing the pattern is too much, you could just add some border to it. It's not standard cobble anyway.

veriaqa wrote:I suggest for this tp to be included in future release.

Would be nice to have a second, higher res, texture pack. But I don't know if it'll happen, the decision making process of the dev team is very conservative.

But I'd be interested in shipping these textures with Dungeontest. I've already had to use this resolution in several items and things, so it would be more consistent to switch to 32x32 entirely.

However, I still like more Evergreen's stonebrick (bigger bricks, same relative size as original, matches the size of my custom dungeon wall), since the dungeon is full of it I'll probably take the brick texture from the other pack. Though I still prefer this pack for most other textures.

EDIT: sorry, wrong quote

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Tue Oct 06, 2015 08:42
by Napiophelios
Ferk wrote:
Napiophelios wrote:I suggest for this tp to be included in future release.


umm....veriaqa said that,not me. :)

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Tue Oct 06, 2015 18:27
by Mito551
that's like that texure pack from 4aiman! heretic, i think.