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Re: PixelPerfection V3.6 - By XSSheep -Converted by mcrescon

Posted: Thu Dec 13, 2018 20:05
by sofar
texmex wrote:Just wanted to pop in and tell about my work on PP support for Minetest Game and several mods. I've superseded what mcresconvert can do by converting and editing manually both XSSheep's original textures and by collecting textures from PP "support packs". It's for 5.0.0 and lives over here. I may create another thread for it though that's also a bit weird.
Thanks for doing this. We'll change links and copies on contentdb with these updates. I've adjusted the main topic text already, so people know they can get enhancements to the texture pack from there.

Re: PixelPerfection - By XSSheep

Posted: Fri Dec 14, 2018 18:59
by sofar
Contendb now has a new release as well, pointing to the latest version in github,

Re: PixelPerfection - By XSSheep

Posted: Wed Dec 26, 2018 09:11
by texmex
Thanks! PP is about to get a full revisioning by author btw. Even more perfection!

Image

Re: PixelPerfection - By XSSheep

Posted: Sun Mar 03, 2019 16:21
by BlazeGamingUnltd
wow, just WOW!

Re: PixelPerfection - By XSSheep

Posted: Tue Mar 05, 2019 14:00
by texmex
sofar: Please create a new ContentDB release from master branch with a 5.0.0 client minimum requirement.

Re: PixelPerfection - By XSSheep

Posted: Tue Mar 05, 2019 19:49
by sofar
Done. We should make tags from now on, though, for contentdb.

Re: PixelPerfection - By XSSheep

Posted: Wed Mar 06, 2019 13:23
by texmex
Okay, how do they work?

Re: PixelPerfection - By XSSheep

Posted: Wed Mar 06, 2019 18:34
by sofar
You can make tags through the github web interface. It's just an easy way of saying "this isn't just a git commit, I really like this commit for a reason and am going to give it a special name".

git checkout $yourcommit
git tag v5.0.0-1
git push --tags

Re: PixelPerfection - By XSSheep

Posted: Thu Mar 07, 2019 16:06
by texmex
Cool, but how are tags treated in contentdb? Why is it better than just an ordinary release from master?

Re: PixelPerfection - By XSSheep

Posted: Fri Mar 08, 2019 06:38
by sofar
texmex wrote:Cool, but how are tags treated in contentdb? Why is it better than just an ordinary release from master?
Tags can only be created in github, not in CDB. Tags are better because

Code: Select all

e234f8793a51
really doesn't mean anything to a normal human being :)

Re: PixelPerfection - By XSSheep

Posted: Fri Mar 08, 2019 06:54
by texmex
But in the context of a TP, does 1.1.3 really mean that much more?

Re: PixelPerfection - By XSSheep

Posted: Fri Mar 08, 2019 21:47
by sofar
texmex wrote:But in the context of a TP, does 1.1.3 really mean that much more?
It won't if you have that perception. It will if you don't have that perception.

By and large it helps people to understand what the maturity of your software is if you assign logical and understandable version numbers to "certain versions" of your project. This isn't something new: 0.4.17.1 sounds less stable than 5.0.0. However, note that version numbers are for the consumer, and not for the project creator. If you are exclusively a creator, you are most likely biased and not likely to see value in version numbers and tags since you already know your way around the code. So if you don't "get it" now, that's fine, just start tagging your projects and don't try to understand it :).

Re: PixelPerfection - By XSSheep

Posted: Fri Mar 08, 2019 22:13
by texmex
I do understand the point for regular software but TPs are a little different. It’s only ”1.0” when full texture coverage (of whatever target game, traditionally MTG) has been completed. If it’s not constantly maintained to cover new target game textures, it will become less mature and thus doesn’t really deserve to be called 1.0 any more. The fact that it once was complete should be interesting to no one.

That’s my thinking anyway. There could be a tagging convention that just follows the target game version, like 4.17.1 or 5.0.0.

Re: PixelPerfection - By XSSheep

Posted: Wed Jun 29, 2022 15:29
by corasTenthTry
Old thread, i know but since this is the 2nd or 3rd time (depending on how you count) this happened I want to warn everyone that pixelperfection contains original minecraft textures

* https://git.minetest.land/MineClone2/Mi ... ssues/2099
The comment of the author back then suggests that this is likely to happen again
As for the crytal texture, It was an oversight in the pack I didn't retexture yet. usualy i put the textures in the pack and go over them one by one to retexture them.
( https://git.minetest.land/MineClone2/Mi ... ment-36328 )

and most recently:
* https://git.minetest.land/MineClone2/Mi ... ment-41194

I have already contacted the author about it (again) - so no need to bother them about it any more.

Re: PixelPerfection - By XSSheep

Posted: Tue Jan 10, 2023 11:09
by W3RQ01
Is this texture pack still maintained?
If yes, is it possible to add support for ethereal mod?

Re: PixelPerfection - By XSSheep

Posted: Thu May 25, 2023 07:53
by texmex
W3RQ01 wrote:
Tue Jan 10, 2023 11:09
Is this texture pack still maintained?
If yes, is it possible to add support for ethereal mod?
Sure, go ahead: https://github.com/minetest-texture-pac ... tion/pulls