[32x32 minetest only tp] Vanilla 32x32

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u19503

[32x32 minetest only tp] Vanilla 32x32

by u19503 » Post

Discontinued won't ever update this.
This project was canned due to the disrespectful way I was treated.
Last edited by u19503 on Tue Apr 11, 2023 04:37, edited 20 times in total.

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Re: [32x32] Vanilla 32x32

by azekill_DIABLO » Post

There is already a default 32x pack. I think its wat u wanna do.
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Re: [32x32] Vanilla 32x32

by qwertymine3 » Post

Great texture pack, I much prefer the style to the 32x default that Napiophelios has made (I assume that is what azekill is referencing).

Some textures could do with some work though. The biggest issue though is that leaves in opaque mode have bad colours in the background, e.g. pine leaves are megenta.
If you don't know how to fix this, I can do it, but I would need to know how you would want the changes to be given to you.
Obligatory, you should use github so that other people can contribute more easily comment ;)

License:
It would be nice if you could formalise your license.
Potential bad news:
If your texture pack is a derivative work of the minetest_game textures (which are licensed under the CC-BY-SA v3.0; creative commons attribution-share-alike license https://creativecommons.org/licenses/by-sa/3.0/), you have to distribute your work under the same license.
This would mean that:
  • You and the minetest devs would get attribution if someone makes a derivative work
  • If anyone makes a derivative work, it must be under this license
  • You can't stop people from using these textures to make money
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Re: [32x32] Vanilla 32x32

by azekill_DIABLO » Post

that was my reference, yes. can you show a picture?
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Re: [32x32] Vanilla 32x32

by qwertymine3 » Post

Not the best display of this tp, but:
Image
vs default (slightly out of date grass)
Image
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Re: [32x32] Vanilla 32x32

by azekill_DIABLO » Post

ok i see the concept! sorry, not all textures are been supported, so it does not render very well.
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Re: [32x32] Vanilla 32x32

by qwertymine3 » Post

azekill_DIABLO wrote:ok i see the concept! sorry, not all textures are been supported, so it does not render very well.
IDK what you mean? Every texture in that screenshot is a supported texture.
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Re: [32x32] Vanilla 32x32

by azekill_DIABLO » Post

Oh. I see. -1 for the pack look.
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Re: [32x32] Vanilla 32x32

by qwertymine3 » Post

azekill_DIABLO wrote:Oh. I see. -1 for the pack look.
I'm sure that toby109tt will be glad to receive this non-constructive, critical feedback, based only on a single down-scaled screenshot of the texture pack. ಠ_ಠ

In any case, here are fixed versions of the aspen tree leaves and pine leaves.
The background for both of them should be black in opaque mode now, as are the original minetest_game textures.
I have also provided some green-background alternatives for aspen leaves, which I prefer, but would not be faithful to mt_game.

Please note that I may have lost some detail from the aspen leaves texture, as your original one has some colours with partial transparency, which I had to use the remove transparency tool in GIMP to remove.
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Re: [32x32] Vanilla 32x32

by azekill_DIABLO » Post

> ಠ_ಠ

okay, okay, it's just that i think the textures looks default, and i don't like them. but i'm sure he has worked had on it!
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u19503

Re: [32x32] Vanilla 32x32

by u19503 » Post

azekill_DIABLO wrote:> ಠ_ಠ

okay, okay, it's just that i think the textures looks default, and i don't like them. but i'm sure he has worked had on it!
Well the fact that you say they look too much like default means it's really good because that's what I'm trying to do

And you also mentiont some textures that need to be better which ones should i improve and what should I do to improve them remember they must still look like the original textures

Also could you give me a link to the other texture pack
And sorry that it took too long to say something i was really busy :D

u19503

Re: [32x32] Vanilla 32x32

by u19503 » Post

qwertymine3 wrote:Great texture pack, I much prefer the style to the 32x default that Napiophelios has made (I assume that is what azekill is referencing).

Some textures could do with some work though. The biggest issue though is that leaves in opaque mode have bad colours in the background, e.g. pine leaves are megenta.
If you don't know how to fix this, I can do it, but I would need to know how you would want the changes to be given to you.
Obligatory, you should use github so that other people can contribute more easily comment ;)

License:
It would be nice if you could formalise your license.
Potential bad news:
If your texture pack is a derivative work of the minetest_game textures (which are licensed under the CC-BY-SA v3.0; creative commons attribution-share-alike license https://creativecommons.org/licenses/by-sa/3.0/), you have to distribute your work under the same license.
This would mean that:
  • You and the minetest devs would get attribution if someone makes a derivative work
  • If anyone makes a derivative work, it must be under this license
  • You can't stop people from using these textures to make money
Thank you much appreciated

Which textures need to improve (alot of stuff is placeholders at the moment) anyways your feedback is much appreciated

Also about the GitHub thing I don't want to use it because I don't know how to use it and also I want to just work on this tp alone no offense to anyone of course I just don't like to work together with other people on my own projects

Just A Question do you think I should continue this Pack Maybe Make Some mod support

u19503

Re: [32x32] Vanilla 32x32

by u19503 » Post

qwertymine3 wrote:Great texture pack, I much prefer the style to the 32x default that Napiophelios has made (I assume that is what azekill is referencing).

Some textures could do with some work though. The biggest issue though is that leaves in opaque mode have bad colours in the background, e.g. pine leaves are megenta.
If you don't know how to fix this, I can do it, but I would need to know how you would want the changes to be given to you.
Obligatory, you should use github so that other people can contribute more easily comment ;)

License:
It would be nice if you could formalise your license.
Potential bad news:
If your texture pack is a derivative work of the minetest_game textures (which are licensed under the CC-BY-SA v3.0; creative commons attribution-share-alike license https://creativecommons.org/licenses/by-sa/3.0/), you have to distribute your work under the same license.
This would mean that:
  • You and the minetest devs would get attribution if someone makes a derivative work
  • If anyone makes a derivative work, it must be under this license
  • You can't stop people from using these textures to make money
Can I Use the fix youv provided I will Give You credit of course

u19503

Re: [32x32] Vanilla 32x32

by u19503 » Post

qwertymine3 wrote:Not the best display of this tp, but:
Image
vs default (slightly out of date grass)
Image
Am I allowed to Put the screenshots in the Texture Pack discipion
I will give you credit for them

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Re: [32x32] Vanilla 32x32

by qwertymine3 » Post

toby109tt wrote:
qwertymine3 wrote:Not the best display of this tp, but:
Am I allowed to Put the screenshots in the Texture Pack discipion
I will give you credit for them
Yes you can.
I'll license those images CC0 - i.e. you can do whatever you want with them, you don't even have to credit me.
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Re: [32x32] Vanilla 32x32

by qwertymine3 » Post

toby109tt wrote: Can I Use the fix you provided I will Give You credit of course
Yes, of course you can : ), these textures are licensed CC-BY-SA 3.0 as well.
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Re: [32x32] Vanilla 32x32

by qwertymine3 » Post

toby109tt wrote: Thank you much appreciated

Which textures need to improve (alot of stuff is placeholders at the moment) anyways your feedback is much appreciated

...

Just A Question do you think I should continue this Pack Maybe Make Some mod support
Textures which I think you should improve:
  • Both types of sand: The desert sand looks blurry (placeholder?), while the normal sand has 3 dark '16x' pixels (2x2 pixels of the same colour) in the texture, which look out of place.
  • Wheat seeds: The size difference between the largest and the smallest seed feels too large, the largest seed is 325% the size of the smallest. In the 16x pack, the largest is only 175% the size of the smallest.
  • Flint and steel: The Steel looks too fat and doesn't have the right curve.
  • TNT: The texture looks very flat, due to the thin text and gradient on the sticks of TNT
I definitely feel that you should continue this texture pack.
Mod support would be nice, but don't feel obligated to make it. There are 1000s of mod textures ; ).
Last edited by qwertymine3 on Sat Nov 05, 2016 03:10, edited 1 time in total.
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u19503

Re: [32x32] Vanilla 32x32

by u19503 » Post

qwertymine3 wrote:
toby109tt wrote: Thank you much appreciated

Which textures need to improve (alot of stuff is placeholders at the moment) anyways your feedback is much appreciated

...

Just A Question do you think I should continue this Pack Maybe Make Some mod support
Textures which I think you should improve:
  • Both types of sand: The desert sand looks blurry (placeholder?), while the normal sand has 3 dark '16x' pixels (2x2 pixels of the same colour) in the texture, which look out of place.
  • Wheat seeds: The size difference between the largest and the smallest seed feels too large, the largest seed is 325% the size of the smallest. In the 16x pack, the largest is only 175% the size of the smallest.
  • Flint and steel: The Steel looks too fat and doesn't have the right curve.
  • TNT: The texture looks very flat, due to the thin text and gradient on the sticks of TNT
I definitely feel that you should continue this texture pack.
Mod support would be nice, but don't feel obligated to make it. There are 1000s of mod textures ; ).
I have fixed The seed Texture I have also added a lilypad Texture also all types of sand are placeholders at the moment there Next on The todo list :D
Also I have made the text on the TNT bigger but I can't really do anything with the sticks because if I do I go away from defult and that's not what I'm going for

Also How do I change the Color of the background of Leaves?
Because I have to fix the acacia leafs

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Re: [32x32] Vanilla 32x32

by qwertymine3 » Post

toby109tt wrote: Also How do I change the Color of the background of Leaves?
Because I have to fix the acacia leafs
What image editing software are you using?

If it's aseprite, I can tell you quite easily, but if it is GIMP, I've worked out a way of doing it, but it doesn't look like the intended way of doing it (if there is one).
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u19503

Re: [32x32] Vanilla 32x32

by u19503 » Post

qwertymine3 wrote:
toby109tt wrote: Also How do I change the Color of the background of Leaves?
Because I have to fix the acacia leafs
What image editing software are you using?

If it's aseprite, I can tell you quite easily, but if it is GIMP, I've worked out a way of doing it, but it doesn't look like the intended way of doing it (if there is one).
Its gimp also Thank You For The Help

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Re: [32x32] Vanilla 32x32

by qwertymine3 » Post

The basic idea of changing the transparent colour, is based around the fact that when an image is in indexed mode (has a limited set of colours it can be made from), there is also a single colour index chosen as the transparent index. This index still has colour information which can be changed.

Unfortunately GIMP doesn't like to show this index when it indexes an image.

As far as I know, this can't be done in RGB mode, you have to set the texture mode to indexed through:
Image>Mode>Indexed.

You then need to open the colour pallet window:
Windows>Dockable Dialogues>Colormap

If you indexed you image using GIMP:
GIMP chooses the index after all the shown colours to be transparent, to edit the colour value, you just need to add a new colour to the colormap, which is the colour you desire to the the 'transparent colour'.

If someone else indexed your image, such as me, they may have used different programs (such as aseprite), meaning the transparent colour is in a different index and shown.
I can't think of a good way of finding this out, (as GIMP randomly chooses a colour index if the index of transparency is not shown when you use the colour picker on it) so you may want to just reset it by changing the colour mode to RGB, and then back to indexed.
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u19503

Re: [32x32 minetest only tp] Vanilla 32x32

by u19503 » Post

i made a new update

i added

powerd rail
rail block
inproved normal rail
normal and bone key
and i did some small fixes

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Re: [32x32 minetest only tp] Vanilla 32x32

by Bread » Post

They look great. I cannot wait for completion.

u19503

Re: [32x32 minetest only tp] Vanilla 32x32

by u19503 » Post

Bread wrote:They look great. I cannot wait for completion.
Thank you

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Re: [32x32 minetest only tp] Vanilla 32x32

by Martno » Post

Looks good.

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