Vanessa's Photorealistic "HDX" texture packs
These texture packs are intended to provide a nice, realistic look to Minetest, in multiple resolutions to support a reasonable range of graphics power. High- and low-end machines should all do well with these, provided you choose a size appropriate for your hardware. :-)HDX stands for "High Definition Expansion" and refers primarily to the highest resolution size supported by this texture pack set (you can't exactly call 16px "HD" after all :-) ).
Screenshots are at the bottom of this post.
Unless I missed an update somewhere along the way :-) these packs support most of the standard/distribution stuff and a whole bunch of mods! These packs should work with other branches, forks, and versions of Minetest, as long as the texture filenames haven't been changed.
Downloads :
Latest from git, as ZIPs:
64px - 128px - 256px - 512px
... or bowse their respective repositories:
64px - 128px - 256px - 512px
Notes:
These packs use a lot of disk space, up to about 1.4 GB for the 512px version when cloned from the git repository (352 MB of that is imagery, the rest is git history). Note that on rare occasions, the git history will be wiped out, for the sake of size, as it's not very useful in a texture pack, and I always keep my raw project files for any complex images.
I personally recommend using git to manage your copies of these packs if you can. They take more space, but then you don't have to re-download the whole archive every time updates are made.
There are 2554 textures in the 512px size, counting all of the supported games and mods listed below. While the general trend is to increase, the number of textures will sometimes go down, if for example a supported mod is rewritten to need fewer images, or if support for something is dropped (this will generally only happen for very old mods that either stop working, don't exist/can't be downloaded anymore, or have been superseded).
NOTICE: Depending on which game you run and/or how many HDX-supported mods are being used, you may need a fairly modern gaming system to run the larger sizes of these texture packs at respectable frame rates. Some machines may take a LONG time to initialize. The bigger the texture pack size, and the more fancy effects you enable on your client, the more RAM you'll need, as well. (my machine, for example, takes about 52 seconds to start my Dreambuilder testing world while using the 256px pack, while using about 4.3 GB of RAM).
License:
GFDL because of the original images' licenses (most are either CC-By-SA or GPL), or WTFPL if you don't care about licenses. ;-)
Install: