Actually I went ahead and did as you did in your originals, but retained the extra texturing. The updates just went up to the HDX git repo and should work out pretty well.
Added screenshot and info.txt files for upcoming main menu texture pack selector.
Fixed accidental inversion of Y direction on normalmaps for most glass-block-based objects, default ladder, windowed pipes, poisonivy.
Better normalmaps for bobblocks blocks.
Fixed incorrect visual division between tiles in default steel door, default wood door, and homedecor closet and glass/wood door normalmaps (all colors), and generally improved their quality.
Better quality for mesecons 'on' lightstones and their normalmaps.
Fixed incorrect offsets on NC normalmaps and improved overall quality of textures.
Fixed inverted Y in grass, grass-side and dirt normalmaps and slightly improved their quality.
Better tiling on default leaves (based on a suggestion from Jordach).
Fix bad normalmap for streets steel support, copy over to steel mod 'strut' also.
Updated the "stripped down" minetest_game releases accordingly.
Would you be able to make textures for Bas080's tree mod? It should only involve making a few recolors of your moretrees textures for it. Below is a link to the mod: viewtopic.php?id=5713
Last edited by Inocudom on Mon Aug 05, 2013 17:26, edited 1 time in total.
VanessaE wrote:I may add support for [the DarkAge Mod], but not right now (there are quite a few texture files).
Pull requests are of course welcome (512px for all tools and in-world objects, 64px for inventory items; I'll handle downscaling them for 256px and lower).
The site commons.wikimedia.org is a good place to look for images for those that wish to make pull requests.
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EDIT: Filled in the name of the mod my original comment was referring to. -Vanessa
Indeed, most of the imagery in HDX came from Wikipedia or Wikimedia Commons. Some stuff came from public domain repositories, and a few things from my own photography or renderings in Inkscape.
Inocudom wrote:The textures of tar, tar knife, marble, and spleef stick do not have the name of this mod before their names. Could you fix that? Also, with VanessaE's HDX texture packs, the cast iron fireplace has the door on three sides and the iron surface on one side, the top, and the bottom. Try having the texturing of the cast iron stove work like it does with the stereo and tv of homedecor.
I mentioned these small glitches to sdzen concerning how your new textures work with his mod. I hope he will make the fixes I mentioned. Of course, the blocks of building_blocks not mentioned above work with the new textures without any issues. Speaking of your new textures, they look very nice and suit building_blocks very well (especially the cast iron fireplace.)
Actually the colors I'm using are deliberate - the cat used for the HDX nyan was a one I used to keep, and the colors used are about what his were. Besides, I've long since given him away (a decision I will forever regret :-( ), so I'd rather keep the colors as they are.
VanessaE wrote:Actually the colors I'm using are deliberate - the cat used for the HDX nyan was a one I used to keep, and the colors used are about what his were. Besides, I've long since given him away (a decision I will forever regret :-( ), so I'd rather keep the colors as they are.
That makes a lot of sense. A friend is best remembered.
The vessels and the tall grass of the default game don't have textures in this texture pack for them yet. You might also want to make textures for the rope box and the rope of the vines mod.
The textures you made for the technic mod so far are very good.
VanessaE wrote:Yeah, I know those are missing. I've just been too lazy to make them
I'll make the rope textures.
There are two bamboo mods that I know of. One was made by Bas080, while the other one was made by Rancon. They have a small number of textures, so making ones in this texture pack for them shouldn't be too troublesome. Will you attempt it, Evergreen? The links to the two mods are below: viewtopic.php?pid=101412#p101412 viewtopic.php?pid=65528#p65528
Last edited by Inocudom on Wed Aug 14, 2013 03:32, edited 1 time in total.