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Posted: Wed Aug 14, 2013 19:44
by VanessaE
Do you have the original photo somewhere? This one's kinda jpeg-artifacty in places.

Posted: Wed Aug 14, 2013 19:45
by Evergreen
VanessaE wrote:Do you have the original photo somewhere? This one's kinda jpeg-artifacty in places.
Yes, the one I found was a jpeg. I wish I had been able to find a png, but I wasn't able to find one that suited my purposes.

Posted: Wed Aug 14, 2013 20:50
by Inocudom
Wikimedia Commons is a very good place to look.

Posted: Wed Aug 14, 2013 23:43
by VanessaE
No worries, I've got a couple of images to use.

Posted: Thu Aug 15, 2013 01:14
by VanessaE
Update: vines support is up-to-date now, also fixed the willow leaves textures (they weren't properly tileable).

Posted: Sun Aug 18, 2013 19:30
by Inocudom
It appears that there are textures for the vessels in this texture pack, but they are not being used.

Posted: Sun Aug 18, 2013 22:48
by VanessaE
Probably just forgot to fix the filenames. I'll fix them eventually :P

Posted: Sat Aug 24, 2013 06:25
by VanessaE
Update: Brought blox mod support up-to-date (v0.6.1), gave all blocks in that mod (except glow stone and teleport pad) a fresh, new, clean set of textures. Also, fixed the vessels textures (just had to copy them), and added blue and urban camo textures.

Posted: Fri Aug 30, 2013 20:31
by jojoa1997
Could you add support for my display_blocks mod?

Posted: Sat Aug 31, 2013 04:38
by VanessaE
Sure, but I need some kind of inspiration for those, I have no clue what they would look like if they were real.

In the meantime: Added support for familygrog's lrfurn mod.

Posted: Sat Aug 31, 2013 16:03
by jojoa1997
OK I will see if I can come up with something to help.

Posted: Sat Aug 31, 2013 21:48
by VanessaE
Update: Brought prefab mod up to date, revamped all the previous concrete textures for that mod to differentiate them from technic's and make them look perhaps a bit more like prefab'd concrete. :-)

Posted: Sun Sep 01, 2013 13:12
by VanessaE
Multiple additions this morning:

technic enriched uranium, stainless/chromium/uranium/zinc blocks, silicon
wafers, control logic unit, copper/composite/carbon plates, chainsaw,
flashlight, sonic screwdriver, copper wire, graphite

glooptest table, kalite torch inventory image, all crystal glasses, all gem
ores/stones/blocks (but not the encrusting stuff), all saws and hammers,
arol/akalin/alatro/talinite dusts

Posted: Sun Sep 01, 2013 15:10
by jojoa1997
For display_blocks use.
Fire-ruby
Water-sapphire
Titanium- titanium
Mese-mese
Glass-quartz
Air-glass bauble
Uranium-uranium
And for the blocks find some kind of cage texture and put the crystal of the block on the side like a label.
Hopefully this helps in the making of the textures.

Posted: Mon Sep 02, 2013 00:59
by VanessaE
More updates: Added farming hoes, hoed soil, seeds, wheat shock, flour, bread, and one or two others related items, and added default "wild" grass. Also tweaked hue/sat/brightness of default grass and dirt. Added technic red/green/blue energy crystals, carbon fibre cloth, water/lava cans, and camo modpack rope.

Posted: Wed Sep 04, 2013 17:56
by VanessaE
Another update: Added farming wheat, cotton, and farming_plus weeds to bring farming support to full.

Posted: Wed Sep 04, 2013 23:59
by jojoa1997
Could you make textures for my mod pleae. viewtopic.php?id=4214

Posted: Thu Sep 05, 2013 00:09
by Inocudom
jojoa1997 wrote:Could you make textures for my mod pleae. viewtopic.php?id=4214
Be patient. As with the darkage and technic mods, making textures for display_blocks is not easy for VanessaE to do. If you want to, you can look for fitting images on Wikimedia Commons and post the links to them for her.

Posted: Thu Sep 05, 2013 00:22
by jojoa1997
Inocudom wrote:
jojoa1997 wrote:Could you make textures for my mod pleae. viewtopic.php?id=4214
Be patient. As with the darkage and technic mods, making textures for display_blocks is not easy for VanessaE to do. If you want to, you can look for fitting images on Wikimedia Commons and post the links to them for her.
No i am just telling her the textures i made for my mod are done. She said she wouldn't start them until i finish making my textures(for the update i made).

Posted: Thu Sep 05, 2013 02:19
by VanessaE
Update: Added all farming_plus seeds, all variants of pumpkins, both scarecrows, and all inventory images. Didn't do the in-world plants yet (except for the aforementioned pumpkins). That'll come later.

I'll do display_blocks soon.

Posted: Fri Sep 06, 2013 16:12
by Inocudom
Hybrid Dog made his own version of the old diamonds mod recently:
viewtopic.php?id=7146

Posted: Wed Sep 11, 2013 10:49
by VanessaE
Another minor update: Tweaked the menu images a bit to reposition the headers/footers to properly fit the recently-resized main menu (at the default window size; larger window sizes were not affected).

New release of the "default stuff only" ZIPs today also.

Posted: Sun Sep 15, 2013 06:49
by VanessaE
And some more updates today: Brought vines mod support up-to-date. Many moretrees normalmaps had inverted green channels -- fixed. Gave moretrees coconut and all of the various apples new normalmaps.

Stable release updated.

Posted: Tue Sep 24, 2013 10:39
by VanessaE
Update: Added basic support for display_blocks mod. No normalmaps with these yet.

Posted: Tue Sep 24, 2013 11:11
by jojoa1997
VanessaE wrote:Update: Added basic support for display_blocks mod. No normalmaps with these yet.
Thank you and they look amazing. I wish i could just steal I meant use your textures for the default ones.