HDX Textures (64 - 512 px) [git rolling release]

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VanessaE
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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Tue Aug 12, 2014 18:41

Small-ish update: All picks 64px and up got new handle textures. Affects all texture pack releases and all supported games (as long as I didn't miss anything).
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by Minetestforfun » Wed Aug 13, 2014 00:08

PeterKabin wrote:ugly and boring


You're just an idiot...
Tell us why you dislike this texture pack, your have no longer 8 years old...
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by Marshall_maz » Fri Aug 15, 2014 12:58

Hi VanessaE , I have a bug/problem with the 64px. A lot of the wools , including white wool has no texture at all.
First it was garbled texture , then I downloaded the latest 64px fron GIT and now it has no texture at all.

Server is 0.4.10 64bit stable runnig Dreambuilder game ( updated last night ) with no additional mods.
Client ( where problem is ) is Win 7 64bit. Minetest 0.4.10 stable 64bit using 64px downloaded a few minutes ago.

I wanted to take a screenshot of the problem but F12 don't work while inventory is open and the prntscrn to paste in paint also don't want to work.

Any idea how to fix this problem ?
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Fri Aug 15, 2014 13:29

My best guess is lack of RAM - maybe you just don't have enough, or perhaps just not enough video RAM in particular.

I can't help you with the screenshot issue, as that's a Windows thing. I only use Linux here (taking a screenshot offers to save, upload, open in a program...)
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by Marshall_maz » Fri Aug 15, 2014 14:02

VanessaE wrote:My best guess is lack of RAM - maybe you just don't have enough, or perhaps just not enough video RAM in particular.

I can't help you with the screenshot issue, as that's a Windows thing. I only use Linux here (taking a screenshot offers to save, upload, open in a program...)


I doubt it. System RAM is 16gig , Video Ram is 4gig GDDR 5. ( Geforce GTX760 )
And I have played with this texture packs for weeks now without a problem. Only started today.
I tried clearing the /cache/media on the client. That didn't help.
Then tried the 128px , that one has garbled texture. Also only on the wools , nothing else.

I'm going to connect with my Ubuntu laptop now to see if the problem is specific to the Win 7 pc.

EDIT: My Ubuntu client is fine. So this is specific to Win 7. Maybe someone that also play on Win 7 can point me in the right direction how to solve this problem. ( No software was added today , no graphics driver updates or changes was done , no graphic settings was changed in game )

EDIT 2: I solved this problem by disabling the " preload visual items " option in the settings. With that setting disabled the wool textures is fine.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by LazerRay » Tue Aug 19, 2014 14:29

I don't have any issues with the 64px texture pack on my Windows 7 based laptop, and it only has 4GB RAM and 1GB video RAM.

Try that set for a while and see if you still get issues, also another thing I do is that I run Minetest with Game Booster.

Game Booster is free software you can get that shuts down unnecessary programs to free up system resources for running games, you can even configure it to keep certain things running if you need them.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by Napiophelios » Wed Sep 03, 2014 17:02

Vanessa how do you use the inventory background images in your texture packs?
They dont seem to load on their own; Do I need a specific mod to utilize them?

I have tried moving them to textures/pack/base and even into the game/mods/default/textures
folders but it still doesnt work.

They look really cool.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by Evergreen » Wed Sep 03, 2014 17:11

Napiophelios wrote:Vanessa how do you use the inventory background images in your texture packs?
They dont seem to load on their own; Do I need a specific mod to utilize them?

I have tried moving them to textures/pack/base and even into the game/mods/default/textures
folders but it still doesnt work.

They look really cool.

It depends on whether the game you are using adds its own custom background images or not. Mintest game does add its own background images, so it is texturable.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by Napiophelios » Wed Sep 03, 2014 21:43

Evergreen wrote:It depends on whether the game you are using adds its own custom background images or not. Mintest game does add its own background images, so it is texturable.


Yeah I picked up on that ,but I was lookin for the "how" part.

and dont be confused,I am not asking about the 'game' background and logo images she includes....
I am refering to the background images for player inventory, furnace inventory, and chest inventory

They look like Hubble images and are very nice.

Thanks anyways Evergreen ;)
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Wed Sep 03, 2014 23:48

Indeed those are HST pictures. They're used by the formspecs in some of Dreambuilder's mods. What's the filename that minetest_game uses for its background images? I could include/copy something for those also.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by Napiophelios » Thu Sep 04, 2014 03:15

well for the default inventory background you name your custom image to ".\games\minetest_game\mods\default\textures\gui_formbg.png"

I havent figured out the others :(

3-D armor background is ".\games\minetest_game\mods\3d_armor\textures\3d_armor_ui_form.png"
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by Inocudom » Fri Sep 19, 2014 19:58

VanessaE, do you plan to add skybox textures to this? Since this is an HD texture pack, an HD sky would fit well.
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Sat Sep 20, 2014 03:30

At some point I might, but that also depends on there being some sort of "standard" mod that enables them. I've not followed that too closely so I'm not sure what's available in that department.

Also, someone will have to explain to me just how the hell they work, too. :-)
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by Minetestforfun » Sat Sep 20, 2014 20:58

I don't know what is skybox, but... an HD sky ?! i want also know more about this ! :)
it will be a good add in your texture pack
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Sat Sep 20, 2014 21:27

A skybox is literally a cube with sides that are enormously far away which forms the sky, and in which the you and your Minetest world are placed. If you fly up high enough so that you can no longer see any land and then look down, you can still see a slightly darker square below you. That's the bottom of the skybox.

There is no "default" set of textures that the skybox can take - you have to use a mod to set its properties, and no such mod is included with the engine or the standard game - so it just transitions in software between blue in the day and black-with-simulated-stars at night. That's why HDX doesn't have any textures for it yet.
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by Gael de Sailly » Wed Oct 01, 2014 18:49

Very impressive work ! Now 3406 textures ! How can you make such an amount of pictures ?
This texture pack with Dreambuilder really shows the potential of the game.
Image
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Wed Oct 01, 2014 19:03

I've been working on the pack for the past two years, just adding to it, refining things, etc as time permits. As one character in one of our movies said in response to a similar question, "I have a tiny talent and an enormous amount of free time." :-)

(And I STILL need to fix that damn wield hand)
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Tue Nov 04, 2014 16:22

I finally fixed that issue with the wieldhand. Sorry that took so long to get around to.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by Calinou » Tue Nov 04, 2014 18:04

The stone doesn't tile well, is there a way to improve this?
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Tue Nov 04, 2014 18:07

Not really, not without turning it into what amounts to a plain, solid color.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Thu Nov 06, 2014 14:00

Minor update: fixed the missing admin pick "with drops" image.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Fri Dec 19, 2014 02:17

Another minor update: a bug was fixed in current development builds of Minetest that originally caused plants with a visual_scale of larger than 1.0 to "sink into" the ground (and less than 1.0 caused them to float).

This update removes the empty space/padding from some images which was added to account for that bug. Other images that need similar treatment will follow some time later on.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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Re: HDX Textures (16 - 512 px) [git rolling release]

by RTB2011 » Sun Jan 25, 2015 02:20

VanessaE,

I'm a recent convert from the minecraft community. I've been playing your Dreambuilder mod with a degree of enthusiasm, but feel it is lacking without a good texture pack. I tried yours here and I love it, I SHOULD have the ability to run it in quite high resolutions, but if I even so much as touch the normal maps it crashes within 5 seconds (usually less than 2) with an "out of memory" error in the console. This is the server that's reporting it's out of memory, not the graphics.

I have 24GBs of ram, a core i7 990x six core processor, and a Radeon R9 290x GPU with 4GBs of vram. What could be causing this? It's never exceeded 10GBs of ram consumed when it crashes, which while large, should be no issue for me.

Here is a log: I'm using the "full res" of both packs here to produce the problem quickly. For reference, the most I have ever been able to get to run for any meaningful amount of time is 32x32 without normal maps:

Code: Select all
Automatically selecting world at [C:\Games\minetest\bin\..\worlds\halpc]
Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log:  (Build 9200)
Irrlicht log: Switch to fullscreen: The graphics mode is not supported.
Irrlicht log: WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer
Irrlicht log: Using renderer: OpenGL 4.4.13283
Irrlicht log: AMD Radeon R9 200 Series: ATI Technologies Inc.
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL version: 4.4
Irrlicht log: Resizing window (1920 1080)
[Mod travelnet] Error: Savefile 'C:\Games\minetest\bin\..\worlds\halpc/mod_travelnet.data' not found.
[Teleport Request] Teleport Request v1.1 Loaded.
14:33:30: WARNING: Undeclared global variable "drops" accessed at ....\games\dreambuilder_game\mods\item_tweaks/item_drop.lua:5
[UnifiedDyes] Loaded!
[UnifiedBricks] Loaded!
[Titanium Mod] Loaded! By Aqua!
14:33:30: ERROR[main]: Assignment to undeclared global "oldname" inside a function at ...n\..\games\dreambuilder_game\mods\stained_glass\init.lua:219.
[stained_glass] Loaded!
[Colored Wood] Loaded!
[Mod] Memorandum [0.0.9] [memorandum] Loaded...
14:33:30: ERROR[main]: Assignment to undeclared global "desc" inside a function at ....\games\dreambuilder_game\mods\inventory_sorter\init.lua:108.
14:33:30: ERROR[main]: Assignment to undeclared global "image" inside a function at ....\games\dreambuilder_game\mods\inventory_sorter\init.lua:109.
Prefab mod loading....
Prefab Crafting loaded!
Prefab Other loaded!
Prefab Loaded!
 Currency mod loading...
[Currency] Craft_items Loaded!
[Currency] Shop Loaded!
[Currency]  Barter Loaded!
[Currency] Safe Loaded!
[Currency] Crafting Loaded!
[Currency] Income Loaded!
[caverealms] falling icicles enabled.
[caverealms] loaded!
default:stone   unifieddyes:magenta
14:33:30: WARNING: Undeclared global variable "material" accessed at ...netest\bin\..\games\dreambuilder_game\mods\blox\init.lua:263
unifieddyes:magenta   nil
default:wood   unifieddyes:magenta
unifieddyes:magenta   nil
default:cobble   unifieddyes:magenta
unifieddyes:magenta   nil
default:stone   unifieddyes:yellow
unifieddyes:yellow   nil
default:wood   unifieddyes:yellow
unifieddyes:yellow   nil
default:cobble   unifieddyes:yellow
unifieddyes:yellow   nil
default:stone   unifieddyes:white
unifieddyes:white   nil
default:wood   unifieddyes:white
unifieddyes:white   nil
default:cobble   unifieddyes:white
unifieddyes:white   nil
default:stone   unifieddyes:orange
unifieddyes:orange   nil
default:wood   unifieddyes:orange
unifieddyes:orange   nil
default:cobble   unifieddyes:orange
unifieddyes:orange   nil
default:stone   unifieddyes:violet
unifieddyes:violet   nil
default:wood   unifieddyes:violet
unifieddyes:violet   nil
default:cobble   unifieddyes:violet
unifieddyes:violet   nil
default:stone   unifieddyes:blue
unifieddyes:blue   nil
default:wood   unifieddyes:blue
unifieddyes:blue   nil
default:cobble   unifieddyes:blue
unifieddyes:blue   nil
default:stone   unifieddyes:cyan
unifieddyes:cyan   nil
default:wood   unifieddyes:cyan
unifieddyes:cyan   nil
default:cobble   unifieddyes:cyan
unifieddyes:cyan   nil
default:stone   unifieddyes:red
unifieddyes:red   nil
default:wood   unifieddyes:red
unifieddyes:red   nil
default:cobble   unifieddyes:red
unifieddyes:red   nil
default:stone   unifieddyes:green
unifieddyes:green   nil
default:wood   unifieddyes:green
unifieddyes:green   nil
default:cobble   unifieddyes:green
unifieddyes:green   nil
default:stone   unifieddyes:black
unifieddyes:black   nil
default:wood   unifieddyes:black
unifieddyes:black   nil
default:cobble   unifieddyes:black
unifieddyes:black   nil
Blox Mod [0.6.6] Loaded!
[Mod]Bees Loaded!
14:33:30: WARNING: Undeclared global variable "technic" accessed at ...dreambuilder_game\mods\technic\technic_worldgen\init.lua:3
14:33:30: WARNING: Undeclared global variable "intllib" accessed at ...dreambuilder_game\mods\technic\technic_worldgen\init.lua:5
14:33:30: WARNING: Undeclared global variable "intllib" accessed at ....\games\dreambuilder_game\mods\technic\concrete\init.lua:9
14:33:30: WARNING: Undeclared global variable "intllib" accessed at ...games\dreambuilder_game\mods\technic\extranodes\init.lua:5
Streets: Creating variables and tables...
Streets: Checking installed mods...
Streets: Setup completed, have fun with StreetsMod 1.5!
14:33:30: WARNING: Undeclared global variable "light" accessed at ...test\bin\..\games\dreambuilder_game\mods\castle\init.lua:15
14:33:30: WARNING: Undeclared global variable "light" accessed at ...test\bin\..\games\dreambuilder_game\mods\castle\init.lua:25
14:33:30: WARNING: Undeclared global variable "light" accessed at ...test\bin\..\games\dreambuilder_game\mods\castle\init.lua:54
[Plants Lib] Loaded
[Moretrees] Loaded (2013-02-11)
[Vines] Loaded!
[Poison Ivy] Loaded.
[Mod] Mole Hills [0.0.3] [molehills] Loaded...
[Flowers] Loaded.
[Mod] Along the Shore [0.0.4] [along_shore] Loaded...
[Mod] Ferns Checking horsetail item strings
[Mod] Ferns Checking lady fern item strings
[Mod] Ferns Checking tree fern item strings
[Mod] Ferns [0.2.0] [ferns] Loaded...
[Mod] Grasses [0.1.5] [dryplants] Loaded...
[Bushes] Loaded.
[Mod] Trunks [0.1.4] [trunks] Loaded...
[Mod] Wood Soils [0.0.9] [woodsoils] Loaded...
[Mushrooms] loaded.
[Mod] Cave Stuff [0.0.3] [cavestuff] Loaded...
[OK] Mesecons
[BobBlocks By minetest@rabbibob.com] Version 0.0.8 loading....
[BobBlocks] loading Blocks
[BobBlocks] loaded Blocks
[BobBlocks] loading Health
[BobBlocks] loaded Health
[BobBlocks] loading Traps
[BobBlocks] loaded Traps
[BobBlocks By minetest@rabbibob.com] Version 0.0.8 loaded!
14:33:30: WARNING: Undeclared global variable "node_breaker_on" accessed at ...bin\..\games\dreambuilder_game\mods\pipeworks/legacy.lua:29
14:33:30: WARNING: Undeclared global variable "node_breaker_off" accessed at ...bin\..\games\dreambuilder_game\mods\pipeworks/legacy.lua:29
Pipeworks loaded!
[Mod] locks: loading locks:shared_locked_chest
[Mod] locks: loading locks:shared_locked_sign_wall
[Mod] locks: loading locks:door
[Mod] locks: loading locks:shared_locked_furnace
14:33:30: WARNING: Undeclared global variable "intllib" accessed at ...eambuilder_game\mods\technic\technic_chests/register.lua:4
Registered default:fence_wood and signs:sign_post
[Mod]Inbox Loaded!
[Chains] v1.2
[MESSAGE][GloopTest v0.0.4a] Loading Ore Module Now!
[MESSAGE][GloopTest v0.0.4a] Loading Tools Module Now!
[MESSAGE][GloopTest v0.0.4a] Loading Parts Module Now!
[MESSAGE][GloopTest v0.0.4a] Loading Tech Module Now!
[MESSAGE][GloopTest v0.0.4a] Loading Compat Module Now!
[MESSAGE][GloopTest v0.0.4a] 5 modules were successfully loaded!
Gloopblocks Loaded!
14:33:31: WARNING: Undeclared global variable "creative_inventory" accessed at ...\games\dreambuilder_game\mods\unified_inventory\init.lua:35
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ....\games\dreambuilder_game\mods\unified_inventory/api.lua:2
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ...es\dreambuilder_game\mods\unified_inventory/internal.lua:2
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ...es\dreambuilder_game\mods\unified_inventory/register.lua:2
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ...\games\dreambuilder_game\mods\unified_inventory/bags.lua:7
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ...s\dreambuilder_game\mods\unified_inventory/waypoints.lua:2
14:33:31: WARNING: Undeclared global variable "intllib" accessed at .....\games\dreambuilder_game\mods\technic\technic\init.lua:19
Infrastructure mod loaded succesfully!
14:33:31: ERROR[main]: Assignment to undeclared global "remove_crystal" inside a function at ...\..\games\dreambuilder_game\mods\display_blocks\init.lua:52.
[Display Blocks] Loaded! by jojoa1997 :-)
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ...\..\games\dreambuilder_game\mods\technic\wrench\init.lua:24
Registered homedecor:fence_brass and homedecor:fence_brass_with_sign
Registered homedecor:fence_wrought_iron and homedecor:fence_wrought_iron_with_sign
[HomeDecor] Loaded!
14:33:31: WARNING: Undeclared global variable "homedecor_register_slope" accessed at ...etest\bin\..\games\dreambuilder_game\mods\steel\init.lua:201
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ...ames\dreambuilder_game\mods\cottages/nodes_furniture.lua:18
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ...games\dreambuilder_game\mods\cottages/nodes_historic.lua:13
14:33:31: WARNING: Undeclared global variable "intllib" accessed at .....\games\dreambuilder_game\mods\cottages/nodes_straw.lua:9
14:33:31: WARNING: Undeclared global variable "intllib" accessed at .....\games\dreambuilder_game\mods\cottages/nodes_anvil.lua:12
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ...games\dreambuilder_game\mods\cottages/nodes_doorlike.lua:15
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ....\games\dreambuilder_game\mods\cottages/nodes_fences.lua:5
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ...\..\games\dreambuilder_game\mods\cottages/nodes_roof.lua:3
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ....\games\dreambuilder_game\mods\cottages/nodes_barrel.lua:26
14:33:31: WARNING: Undeclared global variable "intllib" accessed at ....\games\dreambuilder_game\mods\cottages/nodes_chests.lua:7
[Plants Lib] Registered a total of 43 surface types to be evaluated, spread
[Plants Lib] across 35 actions with air-checking and 4 actions without.
14:33:31: ACTION[main]:         .__               __                   __   
14:33:31: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
14:33:31: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
14:33:31: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
14:33:31: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
14:33:31: ACTION[main]:       \/        \/     \/          \/     \/       
14:33:31: ACTION[main]: World at [C:\Games\minetest\bin\..\worlds\halpc]
14:33:31: ACTION[main]: Server for gameid="dreambuilder" listening on 0.0.0.0:50031.
Unified Inventory. inventory size: 1779
Irrlicht log: PNG warning: Malformed iTXt chunk
Irrlicht log: PNG warning: Malformed iTXt chunk
Irrlicht log: PNG warning: Malformed iTXt chunk
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
14:33:55: ERROR[main]: Client: Cannot create image from data of file "inventory_sorter_wand_amount.png"
14:33:55: ERROR[main]: Client: Cannot create image from data of file "inventory_sorter_wand_wear.png"
14:33:55: ERROR[main]: Client: Cannot create image from data of file "inventory_sorter_wand_wise.png"
14:35:05: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game.
14:35:05: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
Created new entry for `127.0.0.1'
Font size: 11 23
14:35:06: ACTION[ServerThread]: Spawned a sheep at (-29,30,45).
14:35:06: ERROR[main]: ServerError: not enough memory


I am using vanilla 64-bit release (with your subgame obviously).
 

RTB2011
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Re: HDX Textures (16 - 512 px) [git rolling release]

by RTB2011 » Sun Jan 25, 2015 02:49

This may be an issue with the AMD Radeon drivers latest release. They are pretty notorious for breaking OpenGL games. Plus, I just had a similar crash on vanilla textures.
 

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VanessaE
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Location: Waynesville, NC
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Re: HDX Textures (16 - 512 px) [git rolling release]

by VanessaE » Sun Jan 25, 2015 02:51

What version or build of Minetest is this? 0.4.11-release, or a git development build? Can you produce a backtrace of the crash using a debugger, by chance?
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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