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Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Mon Jun 15, 2015 01:51
by VanessaE
HDX is compatible with technic, however texture packs are rarely "incompatible" with a mod.

Normally the only way that will happen is if some of the overlaid images in your game/mods are unsupported -- but all that will do is cause images to not show up properly (i.e. too small). For example, if you have some mod that supplies a node that's overlaid onto grass, and your texture pack only supplies grass and dirt at some higher resolution, but does not supply the extra textures that special node needs, the mod's own textures will be used, and will be too small.

Another way a texture pack can be "incompatible" is if it needs more RAM than your machine can supply. HDX-512 when used with Dreambuilder can take up to 14GB of RAM in extreme circumstances (though usually it needs "only" about half of that). This will cause either Minetest or your whole OS to crash, depending on how it handles out-of-memory conditions.

That said, neither of these would be likely to cause the sort of error you're talking about with Technic. I can only assume your copy of technic is too new for the Minetest engine version you're running.

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Fri Jun 19, 2015 09:03
by VanessaE
Update: I've just pushed a bunch of new images to refresh support for my Home Decor modpack:

* Updated signs_lib background image
* Re-added support for signs_lib's wooden wall and locked signs and all the various metal signs.
* Added support for new ones recently added to the mod by cheapie.
* Re-added support for homedecor's generic metals
* Refreshed homedecor's brass and wrought iron signs-on-fences to match the related metals.
* Re-added homedecor generic woods.
* Added homedecor terrycloth
* Added homedecor generic plastic
* Added homedecor bed bottom and metal sides
* Re-added homedecor cardboard boxes
* Added homedecor chimney top texture
* Re-added homedecor curtains
* Re-added various kitchen cabinet/counter tops and kitchen sink
* Added homedecor copper and steel wire and strips
* Added homedecor brass and steel chainlinks
* Re-added window shutters
* Added filing cabinet images
* Re-worked nightstands
* Re-added speaker front cloth
* Added desk front drawers.
* Re-added some missing homedecor/3dforniture marble textures
* Re-added wood small-square and small-round tables
* Re-added glass tables also

This should at least bring support back to the point it was at before kilbith and I made all those models and did the image-usage rework, with some new stuff that wasn't supported before. Enjoy!

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Thu Jul 23, 2015 16:01
by VanessaE
Various updates, in no particular order:

* Reworked grass side and dirt-with-snow side
* Added default dry grasses
* Added farming straw
* Added default acacia and pine trees
* Reworked wheat seeds (multiple times :P )
* Added default beds
* Added default river water and bucket thereof
* Added potted bonsai and cactus
* Updated gloopblocks shrubbery filenames as it is now handled by homedecor
* Added red and yellow versions of the same, made the green version more "green"
* Fixed a formspec image for Unified Inventory
* dropped support for Moretrees acacias and pines (because that mod uses the default nodes)
* dropped outdated (old versions of) potted flower images

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Mon Aug 17, 2015 15:21
by VanessaE
Various updates (in no particular order, again :-) )

* new jungle tree trunk texture and tweaked jungle wood color; both are much more faithful to the defaults now.
* new pine needles texture, reworked cones and trunk top
* reworked travelnet and travelnet-elevator imagery, matches the current mesh nodes
* Added moreblocks grey brick and "alt" split stone tile
* Added bedrock deep stone
* Swapped in a more accurate building blocks grating
* Added building blocks gravel spread and terry cloth towel inventory images.

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Fri Aug 21, 2015 22:30
by VanessaE
Small update: dropped support for the old plantlife modpack mushrooms mod; repurposed its images for use by minetest_game's default mushrooms.

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Fri Sep 25, 2015 03:28
by VanessaE
Update: Added partial support for valleys mapgen, totally reworked moretrees fir needles, reworked default clay, and reworked the unified bricks clayblock images that were derived from it.

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Fri Sep 25, 2015 17:42
by VanessaE
Update: reworked all of the default ores, stone, stuff derived from it, a couple of glowstone images, all of the "mossy" textures, and gloopblocks basalt.

EDIT: reworked stone stuff again -- I decided I hated the first rework. :-) Also reworked gravel and acacia wood.

EDIT: reworked obsidian and obsidian glass

EDIT: reworked gloopblocks pumice, cement, and pavement, and added default obsidian bricks.

EDIT: minor tweak to colors of desert stone and derivatives.

EDIT: minor tweak to colors of desert cobble

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Tue Feb 09, 2016 09:33
by lincy
sorry for stupid question ....

I had download the full pack of 64x (hdx-64) and unzip/move to /usr/share/games/minetest/textures

I am also modify /etc/minetest/minetest.conf, add following line :

texture_path = /usr/share/games/minetest/textures/hdx-64

then restart minetest server.

But, When I lunch remote client. Don't see any change.

It's some thing I am doing wrong ? Can anyone let me know how to correct install texture pack.

Thanks.


PS: I am using Ubuntu 14.10 and Minetest 0.4.13 as server. (ip:a.a.a.a)
Both test windows client (0.4.13)/ubuntu client 0.4.13. on remote site (ip:b.b.b.b)

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Tue Feb 09, 2016 09:53
by Gael de Sailly
Textures packs are client-side, not server-side. The texture pack should be installed on every client.
Another solution is manually replacing every texture in the subgame and mods by the matching texture from HDX, one by one.

You should rather install texture packs in /home/your_name/.minetest/textures and edit /home/your_name/.minetest/minetest.conf. (of course replace your_name by the name of your personal folder). The ".minetest" directory is made for that. Ctrl+H to show/hide it.

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Tue Feb 09, 2016 10:27
by lincy
Gael de Sailly wrote:Textures packs are client-side, not server-side. The texture pack should be installed on every client.
Another solution is manually replacing every texture in the subgame and mods by the matching texture from HDX, one by one.


only client-side not server-side ? I see. Thanks.

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Tue Feb 09, 2016 11:26
by mahmutelmas06
lincy wrote:sorry for stupid question ....

I had download the full pack of 64x (hdx-64) and unzip/move to /usr/share/games/minetest/textures

I am also modify /etc/minetest/minetest.conf, add following line :

texture_path = /usr/share/games/minetest/textures/hdx-64

then restart minetest server.

But, When I lunch remote client. Don't see any change.

It's some thing I am doing wrong ? Can anyone let me know how to correct install texture pack.


1- Go to mods directory and create an folder called mytextures
2- Create an empty init.lua and depends.txt in it
3- Put all mods name to depends.txt with the question mark. for exp default? chakram?
4- Create textures folder and put your textures inside the folder



then activate it as a mod in game. Now your textures are server side

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Tue Feb 09, 2016 14:35
by lincy
mahmutelmas06 wrote:1- Go to mods directory and create an folder called mytextures
2- Create an empty init.lua and depends.txt in it
3- Put all mods name to depends.txt with the question mark. for exp default? chakram?
4- Create textures folder and put your textures inside the folder

then activate it as a mod in game. Now your textures are server side


Thanks your information. I have done some quick testing. it's work !!!!
Thanks very much !!!

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Tue Mar 08, 2016 17:40
by azekill_DIABLO
looks nice! amazing work for me.

but i think i's a bit too textured (the 512x512 does so much change:))

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Tue Mar 08, 2016 18:40
by VanessaE
It's supposed to be "textured", but if you mean noisy, that's not in the textures, it's due to how they're being displayed. You can fix that by turning on anisotropic filtering and mip-mapping in your settings.

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Mon Apr 04, 2016 13:23
by azekill_DIABLO
ok!! and again, nice job

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Thu May 12, 2016 06:38
by wilkgr76
512x Normalmaps links generates 404 error on Github.

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Thu May 12, 2016 07:49
by VanessaE
Sorry, that repository was deleted long ago. I don't distribute normalmaps for HDX anymore, as what I had was already quite outdated and didn't even cover half of the content of the texture pack.

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Thu May 12, 2016 09:44
by wilkgr76
VanessaE wrote:Sorry, that repository was deleted long ago. I don't distribute normalmaps for HDX anymore, as what I had was already quite outdated and didn't even cover half of the content of the texture pack.

Didn't know that. Just pointing it out :)

Then again, if you don't know, you can't fix it.

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Mon May 16, 2016 11:05
by 24/7minetester
This texture pack EATS 7.3GB of RAM. Out of 8GB.

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Mon May 16, 2016 11:34
by VanessaE
That's expected depending on what subgame and/or mods you're using.

From the first post, "The worst case scenario I've run into is that HDX 512px can cause Minetest to take as much as 12 GB of RAM, [...]".

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Mon May 16, 2016 17:07
by benrob0329
Were the normalmaps removed? Those were the best part!

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Mon May 16, 2016 17:36
by VanessaE
As I said, they were outdated and didn't cover nearly as much of the texture pack as I'd have liked. Plus, they could have been done better.

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Fri Jun 17, 2016 12:44
by VanessaE
Big update over the past several hours:
  • Added support for 0.4.14-style fences
  • corrected error on junglewood texture.
  • Added support for default aspen trees, used those textures as basis to replace outdated Realtest versions.
  • Added homedecor lattices.
  • Added homedecor curtains and deleted a bunch of related, obsolete files.
  • Re-added all of the standard homedecor doors that used to be supported by this pack. Also added the white bedroom door, the "woodglass2" door, the "woodglass type a" door, and the type-2 wrought iron door, along with its corresponding fence.
  • Also added default glass, obsidian glass, wood, and steel doors
  • Added the paper component for homedecor's japanese doors.
  • Added homedecor cobweb
  • Added homedecor "lattice" lamp
  • Added default flint, flint/steel, and fake_fire flint/steel
  • Added building_blocks sticks
  • Added homedecor motor and technic equivalent
  • Added homedecor fan blades and heating element
  • Added mesecons fiber, glue, and silicon
  • Added default wood and steel ladders
  • Added technic wrench, and uranium lump, dist, ingot
  • Added homedecor paraffin
  • Added default wooden and steel signs
  • Deleted all 16 and 32px homedecor images (just some random files left over from my scaling script that were never supposed to be present)
A new "stable" release was generated.

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Sat Jun 18, 2016 09:32
by VanessaE
More updates today:
  • Added homedecor chainlink and barbed gates, fixed chainlink corner
  • Fixed streets steel support
  • Added infrastructure truss, 'riffled' sheet (as diamond plate), corrugated sheet, galvanized steel block, wire netting and cable/rope barrier images, razor wire, paving stone and related grass, most of the various signs, noise barrier, drainage grate, and crowd barricade.
  • Added homedecor speaker driver inv image
  • Added castles mod crossbow and bolt
  • Added carbone mobs' meat, rat inv, cooked rat
  • Added technic fine gold and silver wire, and vacuum

Re: HDX Textures (16 - 512 px) [git rolling release]

PostPosted: Sun Jul 03, 2016 13:19
by VanessaE
And again another set of updates:

  • Removed a few redundant/unused low-res images.
  • Added support for and reworked the textures for most homedecor-modpack-related items that use wrought iron, brass, gold, or default wood.
  • Added technic brass block.
  • Added minegeld bundle.
  • Added inventory image for homedecor stone path.
  • Added homedecor desk inventory image.
  • Added homedecor doghouse inventory image.
  • Added homedecor stained glass.
  • Added homedecor welcome mats.
  • Added homedecor embers and fake_fire equivalent.
  • Added homedecor dartboard.
  • Added homedecor generic copper texture and copper pans.
  • Added farming potato seed and inventory image (not the plants).
  • Added default boat inventory and wield images.

A new "stable release" was generated also.