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Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Sun Jul 03, 2016 16:06
by azekill_DIABLO
yes! cool!

you've done a great job here!

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Sun Jul 10, 2016 22:25
by hampa16
I didn't really understand the instructions on downloading and installing a texturepack. Can you rephrase/simplify that in a way so I can understand?

=RomanFox2=

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Mon Jul 11, 2016 00:14
by KCoombes
hampa16 wrote:I didn't really understand the instructions on downloading and installing a texturepack. Can you rephrase/simplify that in a way so I can understand?

=RomanFox2=
Look at the very first post in this thread, scroll down to where you see the following:

Install

+ "Show Instructions"

Click on the "+" to open extremely direct, clear instructions on how to install a texture pack.

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Mon Aug 01, 2016 13:19
by ozkur
perfect, except nyan cat, otherwise, perfect. the only problem is how you can still see all the detail from a couple of blocks away(and that nyan cat looks like a poptart-cat, not nyan cat. he has to look blocky.)
I love it, though.

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Mon Aug 01, 2016 16:15
by VanessaE
That's because in Minetest, he *is* Poptart Cat. :-)

As for the amount of detail, well, it *is* supposed to be high definition. Nyan's images are based on a photo of a cat I kept at the time, plus an photo of a Pop-Tart and a rendered rainbow.

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Mon Aug 01, 2016 17:01
by ozkur
the thing about the detail, i think it looks wierd because the amount of detail stays the same the closer you are. higher res only magnifys the problem. and nyan cats fine, its just different from nyan cat, and so it does look diferent.

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Tue Aug 02, 2016 13:28
by azekill_DIABLO
Your texture pack is very nice! but i can't load it it's so heavy.

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Tue Aug 02, 2016 17:51
by VanessaE
Try one of the lower-resolution sizes. The 128px size should work on even low-end computers running heavy stuff like Dreambuilder.

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Wed Aug 03, 2016 10:29
by azekill_DIABLO
VanessaE wrote:Try one of the lower-resolution sizes. The 128px size should work on even low-end computers running heavy stuff like Dreambuilder.
oh you know, my computer can run 256 and ome 512 texture, but there are 2many of them

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Wed Aug 03, 2016 14:00
by VanessaE
Minetest will only load the textures it needs, depending on the game and mods you are using. It won't load the whole pack if it isn't necessary.

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Wed Aug 03, 2016 22:49
by drpeppercan
Hi Vanessa. Thanks a bunch for these TPs :)
You recommend to use the Repository, as I read on the 1st page. Do you mind explaining how exactly the TPs are installed with the Repository?
Thanks in advance Vanessa :)

DPC

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Thu Aug 04, 2016 02:26
by VanessaE
The easiest way is to clone whichever git repository is for the HDX resolution that you want, and move the resulting folder to Minetest's texture folder. If you use Linux, you could store the texture pack with the rest of your general Minetest-related stuff, and symbolic-link it. Maybe Windows users can also do this with a "shortcut", I'm not sure. Start Minetest, select that texture pack in the appropriate menu tab, and restart the program.

By using a proper git repository, you can download just the changes as I put them online (for seconds to minutes at a time, rather than tens of minutes to hours downloading ZIPs), at the cost of a lot of time to make the initial clone.

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Thu Aug 04, 2016 16:13
by LazerRay
I usually just clone Github items directly to the appropriate folders, that way when I use the sync feature, it automatically updates the right items with out extra steps (this trick works on Windows very well).

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Fri Aug 05, 2016 15:56
by drpeppercan
I think I need you to back track a few steps from the moment you choose the one you want.
Then, this is the one I'm choosing: hdx512.
Once inside the page I see a list of items. Each with 3 icons to their right. The 1st one is to 'Copy the full SHA' (?). Is this what I'm to use? If so, how?
As you can see I'm quite lost.

Thanks in advance for your understanding and patience,

DPC

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Fri Aug 05, 2016 19:41
by VanessaE
That's because I had to put users on the commits page to avoid long, initial page loads (the listing of HDX files is over 2000 items). You can get what you need like so:

1. Click the [< > Code] tab just above the commit listing, on the left, even if it's already highlighted.
2. Click the green [Clone or download ▾] button on the right.
3. The clone URL will appear.
4. Just above and to the right, click "Use HTTPS" (if you see "Use SSH", do nothing)
5. Copy the URL shown there and hand it off to your favorite git program
6. Tell that program to clone the repository.
(on the Linux command line, `git clone https://github.com/VanessaE/hdx-512.git`. On Windows? I have no idea).

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Sat Aug 06, 2016 00:06
by drpeppercan
Thank you so so so much for the step-by-step instructions Vanessa, so kind of you! : )

As I was doing it, I came across a message saying:

"Sorry, we had to truncate this directory to 1,000 files. 2,601 entries were omitted from the list."

I couldn't help but wonder, how can the rest be obtained then?

Further in the instructions you advise to use a GIT program. This means I'll get to learn about GIT programs in the process!! Interesting! : )
I am using Ubuntu Studio (XFCE), so I found GITKraken (multiplatform), it seems like it'll do just fine.
Any words on this choice?

Thanks again Vanessa :)

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Sat Aug 06, 2016 00:32
by VanessaE
The site only says that because they don't want to render a big long webpage with thousands of files on it. :-) When you clone (or download the ZIP), you get all 3600 files.

Since you're using Ubuntu, you should get the regular command line git tool: `sudo apt-get install git` from the command line (or get it via a suitable repository browser like Synaptic). Then clone HDX from the command line as I mentioned previously.

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Sun Aug 07, 2016 22:02
by vox3l
Thank you for the great texture pack! It looks somewhat strange though, strangely too realistic for a game like Minetest.

I was going to complain how incredibly film-grainy the graphics were when I was running the 512px, but I forgot to turn on Anisotropic Filtering.

Is the TP still updated?
If so, I think the beds should get a spot within the texture pack.

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Sun Aug 07, 2016 23:18
by VanessaE
Oh sure, I try to keep the pack maintained. There already is support for minetest_game beds, along with cottages' and homedecor's variants.

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Sat Aug 20, 2016 03:01
by VanessaE
Small update: added support for the new "feldweg" (dirt road) meshes in Sokomine's cottages mod.

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Sat Aug 20, 2016 09:48
by azekill_DIABLO
+1

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Fri Oct 28, 2016 18:35
by Death Dealer
The only up to date pack i could find so far thanks vanessaE^_^

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Fri Nov 04, 2016 12:01
by cHyper
+1 good job.

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Fri Dec 02, 2016 19:24
by VanessaE
Bunch of small-ish updates today:
  • added default coral, bush, key textures
  • added default-doors steel trapdoor.
  • added default stone block and desert stone block
  • reworked stone/desert stone brick to match
  • new sandstone block texture, reworked sandstone brick to match
  • renamed default rails to match current carts scheme
  • added basic support for current boost_carts' additional rails
  • renamed nyancat textures to follow current minetest_game

Re: HDX Textures (16 - 512 px) [git rolling release]

Posted: Fri Dec 09, 2016 12:06
by toby109tt
The screenshots seem to be Broken :/