Page 1 of 15
HDX Textures (64 - 512 px) [git rolling release]
Posted: Sun Apr 08, 2012 15:28
Vanessa's Photorealistic "HDX" texture packs
These texture packs are intended to provide a nice, realistic look to Minetest, in multiple resolutions to support a reasonable range of graphics power. High- and low-end machines should all do well with these, provided you choose a size appropriate for your hardware. :-)
HDX stands for "High Definition Expansion" and refers primarily to the highest resolution size supported by this texture pack set (you can't exactly call 16px "HD" after all :-) ).
Screenshots are at the bottom of this post.
Unless I missed an update somewhere along the way :-) these packs support most of the standard/distribution stuff and a whole bunch
of mods! These packs should work with other branches, forks, and versions of Minetest, as long as the texture filenames haven't been changed.
Latest from git, as ZIPs:
... or bowse their respective repositories:
These packs use a lot of disk space, up to about 1.4 GB for the 512px version when cloned from the git repository (352 MB of that is imagery, the rest is git history). Note that on rare occasions, the git history will be wiped out, for the sake of size, as it's not very useful in a texture pack, and I always keep my raw project files for any complex images.
I personally recommend
using git to manage your copies of these packs if you can. They take more space, but then you don't have to re-download the whole archive every time updates are made.
There are 2554 textures
in the 512px size, counting all of the supported games and mods listed below. While the general trend is to increase, the number of textures will sometimes go down, if for example a supported mod is rewritten to need fewer images, or if support for something is dropped (this will generally only happen for very old mods that either stop working, don't exist/can't be downloaded anymore, or have been superseded).
NOTICE: Depending on which game you run and/or how many HDX-supported mods are being used, you may need a fairly modern gaming system to run the larger sizes of these texture packs at respectable frame rates. Some machines may take a LONG time to initialize. The bigger the texture pack size, and the more fancy effects you enable on your client, the more RAM you'll need, as well. (my machine, for example, takes about 52 seconds to start my Dreambuilder testing world while using the 256px pack, while using about 4.3 GB of RAM).
GFDL because of the original images' licenses (most are either CC-By-SA or GPL), or WTFPL if you don't care about licenses. ;-)
Supported Games and Mods
Posted: Sun Apr 08, 2012 15:32
Wow great job I'm gonna try this out.
Posted: Sun Apr 08, 2012 15:40
Noisy, noisy, noisy... as usual, like all the realistic HD packs... We need texture filtering
Posted: Sun Apr 08, 2012 17:44
Heh, I blamed that on my video driver; just need to enable driver-level antialiasing/supersampling/etc. Supposedly this can be done from outside the game, but I don't know how. :-/
Posted: Sun Apr 08, 2012 17:58
Enabling antialiasing/anistropic filtering creates a lot of artifacts between blocks.
edit: not anymore.
Posted: Sun Apr 08, 2012 20:06
I like it, not too noisy for me but the largest I'll use is 64
Posted: Sun Apr 08, 2012 21:01
Amazing! Love mod support!
Posted: Sun Apr 15, 2012 23:38
I like the lava, and water.
Posted: Wed May 16, 2012 22:42
ehm, what are those items on the top line of the chest?
looks like something "gross"?
or maybe it's just me, sorry xD
Posted: Wed May 16, 2012 23:00
(the image Trenton refers to has since been deleted. It was of the contents of one of my chests, showing among other things, several reddish lumps)
They're lumps of red clay
Posted: Thu Jun 14, 2012 14:36
Textures look great! Thanks for including my Blox mod, much appreciated.
FYI: Blox mod has been updated today with new blocks, if you have the time i'd love to see them included in your texture packs.
Posted: Thu Jun 14, 2012 23:57
I think that can be arranged. :-)
Edit: Support for blox v0.3 has since been added.
Posted: Thu Jul 19, 2012 17:48
Like this Texture pack very much
Only one thing I don't like that much was the active furnance so I just modified it. (I am not quite sure if its legal)
http://www.pic-upload.de/view-15197064/ ... e.png.html
it's 512x512 px, hope you like it. Have fun with it, if you like
Posted: Thu Jul 19, 2012 18:40
You're right that my active furnace still needs work. I'd like to do like cisoun did in one of his 16px textures - beautiful fire effect in that one. Yours isn't bad, but it needs to look hotter I think.
Posted: Thu Jul 19, 2012 21:05
I think the main problem is, that there is nothing hot. There are just flames, you would need coal or something for the best effect. Another problem is, that flames produce light, so you have to see what is inside the furnance.
I give it a last try:
Posted: Thu Jul 19, 2012 22:34
Doomenick: while I didn't use your changes, what I just put in might be more to your liking. Finally got it to look nice and hot.
Posted: Fri Jul 20, 2012 00:23
i am using it now and its awesome !!
Posted: Fri Jul 20, 2012 01:29
Posted: Sun Aug 12, 2012 16:52
Nice texture pack, I just tried it. And to show that I'm not ungrateful to the whole minetest community (and to you), I improved a bit sfan5's Mod Manager:
http://minetest.net/forum/viewtopic.php ... 474#p37474
Posted: Fri Aug 17, 2012 03:59
when i try to download the 512px one it's 264 MB. And that's way to big. Is it just a very big texture pack?
Posted: Fri Aug 17, 2012 04:22
Indeed it is large, mainly because there are over 1500 images in these texture packs, owing to support being provided for a large number of third-party mods.
You should not have any trouble downloading a file of this size (or really any size) as long as you have somewhere to store it. You can always download it and then trim out what you don't want of course.
264 MB is pretty small compared to the average PC hard disk these days though, which typically has 200-500 GB available.
The larger sizes are made for reasonably-recent computers where hard drive storage and graphics processing power are plentiful.
Posted: Fri Aug 17, 2012 06:00
How can you tell which download is appropriate for your system?
Posted: Fri Aug 17, 2012 08:25
Blackthorne wrote:How can you tell which download is appropriate for your system?
try them, then you could tell
Posted: Fri Aug 17, 2012 11:58
RBA is right, you simply have to try one and see how it performs for you.
I do know that on my box (AMD Phenom II X6 1055T w/4GB RAM, ATI Radeon HD6870 w/1GB) the 512px pack performs acceptably under most conditions (where it doesn't is purely due to bugs in the game).
Posted: Wed Aug 29, 2012 02:28
2012-08-20: Huge update in texture packs! Everything that can be represented as a JPG image without a visible quality loss has been converted to that format. That's basically everything that doesn't have an alpha channel. A few images in the 512px set have been adjusted in size by virtue of my realizing they could be done better (e.g. Unknown block was too big, while throwing bow was too small). All inventory items have been re-checked to make sure the under-512px sizes get the right images.
If you have a previous copy of these texture packs, please delete them fully - purge them from your system and then install this new version. Otherwise, the game will load the old PNG files.
2012-08-28: Brought pipeworks and mesecons up to date.
2012-09-12: Added nyan cat, and if the guy who owns the original complains, he can piss off because this entirely my own work - even the cat is my pet. :-)
Additional updates not listed here as well, see changelog.