[32x32] Cisoun's Texture Pack 10

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Jordach
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by Jordach » Wed Dec 21, 2011 20:34

Good good, and when you do update, again, have another folder with support for 0.31. :)
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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neko259
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by neko259 » Fri Dec 23, 2011 19:03

Please, rename the textures for 0.4 compatibility. It's really simple.
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cisoun
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by cisoun » Sat Dec 24, 2011 20:37

neko259: I'm really sorry for that! I'm gonna update it this following week as soon as possible (I promise!) for the 0.4 so I can also take a look at the new textures and modify them! Stay tuned! :)
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by neko259 » Sat Dec 24, 2011 21:52

cisoun wrote:neko259: I'm really sorry for that! I'm gonna update it this following week as soon as possible (I promise!) for the 0.4 so I can also take a look at the new textures and modify them! Stay tuned! :)

Thanks. I can do the renaming for you, but you have to make bucket and the other textures of 0.4 (if you haven't done this yet).
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by cisoun » Tue Dec 27, 2011 15:57

Cisoun's Texture Pack 8


Licence: Do-what-the-fuck-you-want

Just a quick update of the 7th version for Minetest 0.4 compatibility.
Also, TNT and buckets added.

Bonus textures are availables in 0.3/data/others


* Added TNT
* Added buckets
* Added wieldhand


Download it here: http://www.mediafire.com/?71u346kjl4247a8


Image
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by sdzen » Tue Dec 27, 2011 16:03

beautiful as always
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malheureusement mon français n'est pas bon :<
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neko259
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by neko259 » Tue Dec 27, 2011 16:04

Will you add textures for other mods? For example, mesecons.
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by cisoun » Tue Dec 27, 2011 17:15

Thanks!

neko259: I didn't plan to do this but I gladly take requests to adapt my pack for mods. Just tell me which ones, then, the new textures will be added for the next releases!
Not here for a while due to some troubles between my graphic card and Minetest.
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by neko259 » Tue Dec 27, 2011 17:17

Just look to the mod page on wiki. There are screenshots there, and you can see various blocks and items there. For now I'm interested at mesecons. Maybe doors and hatches later, if they won't be included to default mod.

Thanks.
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by cisoun » Tue Dec 27, 2011 17:18

Noted! Thanks! :)
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by cosarara97 » Wed Dec 28, 2011 09:45

I can't use it D:
I put the data folder inside /0.4/ in ~/.minetest/, but the game still uses the default textures, which are somewhere in /usr/, I think. I'm using 0.4.dev-20111209-1, and I have installed it from the ubuntu ppa.
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by neko259 » Wed Dec 28, 2011 10:23

You need to replace the data folder in minetest main directory (/usr/share/minetest in your case).
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by Staffs » Wed Dec 28, 2011 14:38

cisoun PLEASE your mod is really really good. and i would be glad if you would make textures for mesecon mod
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by Jeija » Wed Dec 28, 2011 21:28

I agree, I think we need better textures for the mesecon stuff. The default pictures are just a quick solution for the texture issue.
I will certainly add new textures to my mod if you make them.

Cheers,
Jeija
Last edited by Jeija on Thu Dec 29, 2011 17:08, edited 1 time in total.
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by Staffs » Thu Dec 29, 2011 17:27

*Oh lol i wrote mod but i meant "Your textures are good"
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by neko259 » Sun Jan 01, 2012 16:18

Mod textures request:
  • farming
  • flower
  • mesecons
  • animals
Thanks for everything.
Last edited by neko259 on Wed Jan 04, 2012 10:51, edited 1 time in total.
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by mcburgerbob » Thu Jan 05, 2012 04:36

OMG(gosh)
wowzerz!
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1 WORD







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by cisoun » Thu Jan 05, 2012 14:48

'sup! Just came here to tell you guys I'm gonna be a little bit late. I'm already working on the sound implementation now so I'm not doing your requests until next week. Thanks for your patience. :)

mcburgerbob: lolw00t!
Not here for a while due to some troubles between my graphic card and Minetest.
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by Jordach » Thu Jan 05, 2012 16:06

cool. hope its awesome, like everything you do.

also does it do mp3, ogg, wma and wav?
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by cisoun » Thu Jan 05, 2012 16:21

Actually, it only supports OGG Vorbis. I can plan to support the others too (except WMA, you should forget this format right now!) but in my opinion, OGG is the best that can be used for a game. MP3 is proprietary and less performant that OGG Vorbis now and Wave files are too heavy.

I'll see what I can do anyway for at least Wave files (or Flac?). :)
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by neko259 » Thu Jan 05, 2012 16:23

cisoun wrote:Actually, it only supports OGG Vorbis. I can plan to support the others too (except WMA, you should forget this format right now!) but in my opinion, OGG is the best that can be used for a game. MP3 is proprietary and less performant that OGG Vorbis now and Wave files are too heavy.

I'll see what I can do anyway for at least Wave files (or Flac?). :)

Great work! I agree that ogg and flas are the best of popular formats. I think you should add flac support for background music and ogg for sounds. Will you make soundpacks just like texturepacks for every mod?
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by Jordach » Thu Jan 05, 2012 16:31

ogg fine, wav ok but good for music. mp3 can burn and wma I don't care.
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by Hackeridze » Thu Jan 05, 2012 17:24

+1 for OGG!
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by Daraku » Fri Jan 06, 2012 05:12

cisoun wrote:Actually, it only supports OGG Vorbis. I can plan to support the others too (except WMA, you should forget this format right now!) but in my opinion, OGG is the best that can be used for a game. MP3 is proprietary and less performant that OGG Vorbis now and Wave files are too heavy.

I'll see what I can do anyway for at least Wave files (or Flac?). :)


Ogg for sound effects is enough solution. For background music support for wav/flac wil be good option, but it not necessary.
 

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by Staffs » Fri Jan 06, 2012 10:07

For music. We could just convert mp3 to ogg. Right ?
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