[16x] Good Morning Craft

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texmex
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Re: [16x] Good Morning Craft

by texmex » Wed Nov 15, 2017 20:01

I've now given the project torch over to toby if toby feels to continue it.

@azekill_DIABLO If you check the repo you'll see that it's already in an organisation since a long time ago. I also dug up a mockup from Gitter for a web based texturepack hosting solution (not just for GMC but any TP hosted in the organisation). Feel free to contribute (I've retired from it myself).

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TheGreatCoffeeKing99
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Re: [16x] Good Morning Craft

by TheGreatCoffeeKing99 » Wed Dec 27, 2017 12:57

I like how you changed the formspecs and even the loading bar (thanks 0.4.16)!
It's incredibly good. Good job and keep going!
(It's also amazing how "real" you can make 16x16 look.)
Hi. I don't have any published mods yet.
 

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texmex
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Re: [16x] Good Morning Craft

by texmex » Wed Apr 11, 2018 14:38

TheGreatCoffeeKing99 wrote:I like how you changed the formspecs and even the loading bar (thanks 0.4.16)!
It's incredibly good. Good job and keep going!
(It's also amazing how "real" you can make 16x16 look.)

Thanks. Yes, GMC is quite vivid. Though I'm focusing on another TP at the moment I always come back to using GMC once in a while.
 

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Re: [16x] Good Morning Craft

by texmex » Fri Jul 27, 2018 13:10

amadin wrote:Can somebody convert this TP for [Game] MineClone 2 viewtopic.php?f=50&t=16407 ?

Wuzzy includes a MC to MCL2 texture converter in his code project, just use that.
 

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Re: [16x] Good Morning Craft

by texmex » Wed Sep 19, 2018 22:45

Good news for friends of FOSS. I stumbled across the official original Curseforge GMC entry and to my surprise it's not licensed CC-BY-NC-SA but WTFPL. This means the license now has been ported to CC-BY-SA 4.0 which is a more free license. That in turn means it's not marked as "non-free" in the content database anymore. Rejoice!
 

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