[32x32] epic adventures

toby109tt
Member
Posts: 649
Joined: Sun May 29, 2016 23:42
In-game: toby

[32x32] epic adventures

by toby109tt » Post

This is no longer worked on but a port for Qub³d (minecore) will be made
I am currently making a minecraft port

If you still own a copy of this pack I will request you to not share it with anyone
I own these textures they are not openSource please do NOT share or reupload the pack

Thank you in advance
Last edited by toby109tt on Mon Jun 04, 2018 16:03, edited 4 times in total.

User avatar
MineYoshi
Member
Posts: 5374
Joined: Wed Jul 08, 2015 13:20
Contact:

Re: [32x32] epic adventures

by MineYoshi » Post

Looks good ( ͡° ͜ʖ ͡°)
+1
Have a nice day! :D

toby109tt
Member
Posts: 649
Joined: Sun May 29, 2016 23:42
In-game: toby

Re: [32x32] epic adventures

by toby109tt » Post

MineYoshi wrote:Looks good ( ͡° ͜ʖ ͡°)
+1
Thanks ( ͡° ͜ʖ ͡°)

toby109tt
Member
Posts: 649
Joined: Sun May 29, 2016 23:42
In-game: toby

Re: [32x32] epic adventures

by toby109tt » Post

If Only I could make Random textures like in mc :/

User avatar
azekill_DIABLO
Member
Posts: 7497
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [32x32] epic adventures

by azekill_DIABLO » Post

stop it toby
Last edited by azekill_DIABLO on Sat Nov 03, 2018 17:17, edited 1 time in total.

toby109tt
Member
Posts: 649
Joined: Sun May 29, 2016 23:42
In-game: toby

Re: [32x32] epic adventures

by toby109tt » Post

azekill_DIABLO wrote:you could, with the texture changer mod
Where do I get it?

User avatar
TumeniNodes
Member
Posts: 2879
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes
Location: in the dark recesses of the mind
Contact:

Re: [32x32] epic adventures

by TumeniNodes » Post

toby109tt wrote:If Only I could make Random textures like in mc :/

Code: Select all

minetest.register_node("a1:brick4", {
	description = "Brick4",
	tiles = {"brick4.png"},
	groups = {cracky = 3, stone = 1},
	is_ground_content = false,
	sounds = default.node_sound_stone_defaults(),

	on_place = function(itemstack, placer, pointed_thing)
		-- place a random node
		local stack = ItemStack("a1:brick4_" .. math.random(1,6))
		local ret = minetest.item_place(stack, placer, pointed_thing)
		return ItemStack("a1:brick4 " ..
			itemstack:get_count() - (1 - ret:get_count()))
	end,
})

for i = 1, 6 do
	minetest.register_node("a1:brick4_" .. i, {
		description = "Brick4",
		tiles = {"brick4_" .. i .. ".png"},
		groups = {cracky = 3, stone = 1, not_in_creative_inventory = 1},
		sounds = default.node_sound_stone_defaults()
})
end
I would share the mod I made but I cannot because it uses Glimmar's Steam Punk textures, and I have not gotten in touch with him yet to ask permission to share it with this community.
Not even sure if he will grant it.
I basically made his work a mod

This is just simply using the code for the default_grass 1-5 in MT
I plan to also add a function to turn the random textures off and on via settings in the mod. If off it will just use the first texture.
But your TP would need to be created as a mode and used to override default textures
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am

User avatar
azekill_DIABLO
Member
Posts: 7497
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [32x32] epic adventures

by azekill_DIABLO » Post

that was that, thanks tumeni

toby109tt
Member
Posts: 649
Joined: Sun May 29, 2016 23:42
In-game: toby

Re: [32x32] epic adventures

by toby109tt » Post

That Sounds very problematic and inefficient :/

User avatar
TumeniNodes
Member
Posts: 2879
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes
Location: in the dark recesses of the mind
Contact:

Re: [32x32] epic adventures

by TumeniNodes » Post

It works fine. I have had zero problems with it, and it seems fairly efficient to me.
Maybe someone else would know how to reduce the code

You can also set the number of textures to what you need. I have 2 which use 1-13 and 1-20 (just cuz I could) and was to experiment.
This code will not work with textures for map generation though. Meaning you can't use it to use random textures for stone in mountains etc. It will only read the first texture.

It's just a suggestion if you wanted to use it, I don't know of other ways to do it.
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am

User avatar
Sergey
Member
Posts: 784
Joined: Wed Jan 11, 2017 13:28
Location: Russia

Re: [32x32] epic adventures

by Sergey » Post

Underground is not like place full of stone. It is like office with grey wallpapers.

toby109tt
Member
Posts: 649
Joined: Sun May 29, 2016 23:42
In-game: toby

Re: [32x32] epic adventures

by toby109tt » Post

Sergey wrote:Underground is not like place full of stone. It is like office with grey wallpapers.
I don't really understand what you mean :/

User avatar
Sergey
Member
Posts: 784
Joined: Wed Jan 11, 2017 13:28
Location: Russia

Re: [32x32] epic adventures

by Sergey » Post

toby109tt wrote:
Sergey wrote:Underground is not like place full of stone. It is like office with grey wallpapers.
I don't really understand what you mean :/
I am talking about my feelings of your TP.

User avatar
azekill_DIABLO
Member
Posts: 7497
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [32x32] epic adventures

by azekill_DIABLO » Post

aw... he is true, just misses a lil' floodlight :)

toby109tt
Member
Posts: 649
Joined: Sun May 29, 2016 23:42
In-game: toby

Re: [32x32] epic adventures

by toby109tt » Post

azekill_DIABLO wrote:aw... he is true, just misses a lil' floodlight :)
No it needs random textures XD
I may make a mod for it :/

User avatar
D00Med
Member
Posts: 943
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [32x32] epic adventures

by D00Med » Post

This looks really really nice(especially considering the resolution)
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

toby109tt
Member
Posts: 649
Joined: Sun May 29, 2016 23:42
In-game: toby

Re: [32x32] epic adventures

by toby109tt » Post

D00Med wrote:This looks really really nice(especially considering the resolution)
Thanks :)

User avatar
TumeniNodes
Member
Posts: 2879
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes
Location: in the dark recesses of the mind
Contact:

Re: [32x32] epic adventures

by TumeniNodes » Post

This set does look very nice.
I love the tree bark.

If you are going to attempt a mod which will use texture variants for mapgen, I can inform you before you rack your brain, that it will not work.
mapgen will recognize only one texture (like for stone), adding more will require changes in the engine code.

I already tried numerous ways before paramat told me basically, it aint gonna work. :P
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am

User avatar
azekill_DIABLO
Member
Posts: 7497
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [32x32] epic adventures

by azekill_DIABLO » Post

LBMs?

wilkgr76
Member
Posts: 833
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76

Re: [32x32] epic adventures

by wilkgr76 » Post

^ that or register on generated.
N/A

User avatar
azekill_DIABLO
Member
Posts: 7497
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [32x32] epic adventures

by azekill_DIABLO » Post

yup, your right.

EDIT:
(License) You are not allowed to modify any of the assets in this pack you are also not allowed to use for your own pack/subgame :)
wtf, is that license? are you even allowed to it? (idk me i noob license)

toby109tt
Member
Posts: 649
Joined: Sun May 29, 2016 23:42
In-game: toby

Re: [32x32] epic adventures

by toby109tt » Post

I'm planning to make this a community project and the licence will change if that happens :)

User avatar
azekill_DIABLO
Member
Posts: 7497
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [32x32] epic adventures

by azekill_DIABLO » Post

i prefer this, i was about to sya you were capitalist :D

toby109tt
Member
Posts: 649
Joined: Sun May 29, 2016 23:42
In-game: toby

Re: [32x32] epic adventures

by toby109tt » Post

epic adventures is canceled, well for minetest that is,
i'm now focusing on minecraft and minecore :D

Chem871
Member
Posts: 965
Joined: Sat Aug 19, 2017 21:49
GitHub: Chemguy99
In-game: Chem Nyx
Location: My Basement's Attic

Re: [32x32] epic adventures

by Chem871 » Post

You're leaving minetest, or just only making this tx pk for MC?
What is SCP-055?

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests