[32x32] epic adventures

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toby109tt
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[32x32] epic adventures

by toby109tt » Sun Apr 09, 2017 23:34

This is no longer worked on but a port for Qub³d (minecore) will be made
I am currently making a minecraft port

If you still own a copy of this pack I will request you to not share it with anyone
I own these textures they are not openSource please do NOT share or reupload the pack

Thank you in advance
Last edited by toby109tt on Mon Jun 04, 2018 16:03, edited 4 times in total.
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Re: [32x32] epic adventures

by MineYoshi » Sun Apr 09, 2017 23:35

Looks good ( ͡° ͜ʖ ͡°)
+1
nire patata zurea da, kide :-)
 

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Re: [32x32] epic adventures

by toby109tt » Mon Apr 10, 2017 10:57

MineYoshi wrote:Looks good ( ͡° ͜ʖ ͡°)
+1

Thanks ( ͡° ͜ʖ ͡°)
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Re: [32x32] epic adventures

by toby109tt » Mon Apr 10, 2017 10:59

If Only I could make Random textures like in mc :/
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Re: [32x32] epic adventures

by azekill_DIABLO » Fri Apr 14, 2017 13:51

you could, with the texture changer mod and the texture rotation mod we could bo something cool
 

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Re: [32x32] epic adventures

by toby109tt » Fri Apr 14, 2017 14:24

azekill_DIABLO wrote:you could, with the texture changer mod


Where do I get it?
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Re: [32x32] epic adventures

by TumeniNodes » Fri Apr 14, 2017 14:28

toby109tt wrote:If Only I could make Random textures like in mc :/


Code: Select all
minetest.register_node("a1:brick4", {
   description = "Brick4",
   tiles = {"brick4.png"},
   groups = {cracky = 3, stone = 1},
   is_ground_content = false,
   sounds = default.node_sound_stone_defaults(),

   on_place = function(itemstack, placer, pointed_thing)
      -- place a random node
      local stack = ItemStack("a1:brick4_" .. math.random(1,6))
      local ret = minetest.item_place(stack, placer, pointed_thing)
      return ItemStack("a1:brick4 " ..
         itemstack:get_count() - (1 - ret:get_count()))
   end,
})

for i = 1, 6 do
   minetest.register_node("a1:brick4_" .. i, {
      description = "Brick4",
      tiles = {"brick4_" .. i .. ".png"},
      groups = {cracky = 3, stone = 1, not_in_creative_inventory = 1},
      sounds = default.node_sound_stone_defaults()
})
end


I would share the mod I made but I cannot because it uses Glimmar's Steam Punk textures, and I have not gotten in touch with him yet to ask permission to share it with this community.
Not even sure if he will grant it.
I basically made his work a mod

This is just simply using the code for the default_grass 1-5 in MT
I plan to also add a function to turn the random textures off and on via settings in the mod. If off it will just use the first texture.
But your TP would need to be created as a mode and used to override default textures
My brain, is AES256 encrypted, even I don't know wth I'm thinking...
 

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Re: [32x32] epic adventures

by toby109tt » Fri Apr 14, 2017 20:48

That Sounds very problematic and inefficient :/
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Re: [32x32] epic adventures

by TumeniNodes » Fri Apr 14, 2017 22:10

It works fine. I have had zero problems with it, and it seems fairly efficient to me.
Maybe someone else would know how to reduce the code

You can also set the number of textures to what you need. I have 2 which use 1-13 and 1-20 (just cuz I could) and was to experiment.
This code will not work with textures for map generation though. Meaning you can't use it to use random textures for stone in mountains etc. It will only read the first texture.

It's just a suggestion if you wanted to use it, I don't know of other ways to do it.
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Re: [32x32] epic adventures

by Sergey » Sat Apr 15, 2017 11:11

Underground is not like place full of stone. It is like office with grey wallpapers.
 

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Re: [32x32] epic adventures

by toby109tt » Sat Apr 15, 2017 23:53

Sergey wrote:Underground is not like place full of stone. It is like office with grey wallpapers.

I don't really understand what you mean :/
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Re: [32x32] epic adventures

by Sergey » Sun Apr 16, 2017 01:41

toby109tt wrote:
Sergey wrote:Underground is not like place full of stone. It is like office with grey wallpapers.

I don't really understand what you mean :/

I am talking about my feelings of your TP.
 

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Re: [32x32] epic adventures

by toby109tt » Sun Apr 16, 2017 18:38

azekill_DIABLO wrote:aw... he is true, just misses a lil' floodlight :)


No it needs random textures XD
I may make a mod for it :/
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Re: [32x32] epic adventures

by D00Med » Sat Apr 22, 2017 10:58

This looks really really nice(especially considering the resolution)
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [32x32] epic adventures

by toby109tt » Sat Apr 22, 2017 15:02

D00Med wrote:This looks really really nice(especially considering the resolution)

Thanks :)
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Re: [32x32] epic adventures

by TumeniNodes » Sat Apr 22, 2017 15:36

This set does look very nice.
I love the tree bark.

If you are going to attempt a mod which will use texture variants for mapgen, I can inform you before you rack your brain, that it will not work.
mapgen will recognize only one texture (like for stone), adding more will require changes in the engine code.

I already tried numerous ways before paramat told me basically, it aint gonna work. :P
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Re: [32x32] epic adventures

by azekill_DIABLO » Tue May 09, 2017 11:13

yup, your right.

EDIT:
(License) You are not allowed to modify any of the assets in this pack you are also not allowed to use for your own pack/subgame :)


wtf, is that license? are you even allowed to it? (idk me i noob license)
 

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Re: [32x32] epic adventures

by toby109tt » Fri Jun 09, 2017 13:00

I'm planning to make this a community project and the licence will change if that happens :)
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Re: [32x32] epic adventures

by toby109tt » Sat Mar 03, 2018 16:35

epic adventures is canceled, well for minetest that is,
i'm now focusing on minecraft and minecore :D
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